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Posted: Sun Apr 30, 2006 4:58 pm
by Teancum
If we knew what was wrong, we'd answer. We don't try to hide how to fix things.
Posted: Sun Apr 30, 2006 5:20 pm
by NegativeSmiley
I've added Command vehicles such as the Hovernaught and AT-AT. Make sure your AddWalkerType line is in the clear. Here is the one from hoth conquest:
AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
Depending on how many commandwalkers your putting in you change that 1st 2 to however many. If your working with AT-TE's look at this line
AddWalkerType(X, 3)
X is going to be how many you have in the map and the 3 says that there are 3 pairs of legs on the particular walker.
To look at your error log go here:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
and look at the file called BFront2
Most with a Message Severity 3 over it will crash a map. I've never seen anything higher than a 3 so if you have one thats very bad.
Hope this helps.

Posted: Mon May 01, 2006 9:31 am
by Tohron
NegativeSmiley wrote:I've added Command vehicles such as the Hovernaught and AT-AT. Make sure your AddWalkerType line is in the clear. Here is the one from hoth conquest:
AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
Depending on how many commandwalkers your putting in you change that 1st 2 to however many. If your working with AT-TE's look at this line
AddWalkerType(X, 3)
X is going to be how many you have in the map and the 3 says that there are 3 pairs of legs on the particular walker.
To look at your error log go here:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
and look at the file called BFront2
Most with a Message Severity 3 over it will crash a map. I've never seen anything higher than a 3 so if you have one thats very bad.
Hope this helps.

Wish that helped, but it didn't *sigh*. I've now simply deleted the turrents altogether, and the map still crashes, so unless there's a problem within the map itself, something is wrong with the ATTE's. You've added commandwalkers successfully, I know I'm asking a lot, but can you please tell me everything you did? I need to know that in order to figure out what I may be missing.
To the other posters: sorry if I sounded too demanding, it's just that I'm getting really frustrated trying to do certain things and failing entirely.
Posted: Mon May 01, 2006 10:34 am
by Teancum
Try commenting out the walkers in your LUA. Comment:
"rep_walk_atte",
AddWalkerType(3, 6) -- 3x2 (3 pairs of legs)
SetMemoryPoolSize ("CommandWalker", 6)
Then see if your map runs.
Posted: Mon May 01, 2006 6:12 pm
by Tuskenjedi
Tohran wrote:WIP section? I don't really know what you're referring to. Could you give a link?
here
Posted: Mon May 01, 2006 8:42 pm
by Tohron
Well, commenting out the walkers worked, although further investigation has revealed that I'm doing something wrong with the turrents too. As a note, I'll be taking up Tuskenjedi's suggestion and posting a new version of this in the WIP session, since although you all here are trying to be helpful, you just don't have the information I need, apparently.
Posted: Tue May 02, 2006 2:47 am
by [RDH]Zerted
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}, --add the comma
}
SetHeroClass(CIS, "cis_hero_darthmaul")