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LVL problem

Posted: Fri Dec 03, 2010 4:50 pm
by acryptozoo
okay i gotta new problem here
so none of my rep sides are showing up do
to them not being loaded into the .lvl
and tried cleaning (both types)
but none worked anyone know how to fix
this

thanks in advance

Re: LVL problem

Posted: Fri Dec 03, 2010 5:08 pm
by Cerfon Rournes
Post your LUA please. :)

Re: LVL problem

Posted: Fri Dec 03, 2010 5:09 pm
by acryptozoo
Cerfon Rournes wrote:Post your LUA please. :)
oops forgot that :oops:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}




--This sets up the actual objective. This needs to happen after cp's are

defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the

objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()

ReadDataFile("dc:Load\\common.lvl")

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(1300)
SetMaxPlayerFlyHeight (1300)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi

classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than

#Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than

#Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x

#Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")

ReadDataFile("dc:SIDE\\geo.lvl",
"gen_inf_geonosian",
"geo_inf_agro_geonosian")

ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"ep3_deathgunner",
"kin_inf_skytrooper",
"field_commander",
"model2",
"ande_hover_basilisk",
"rep_inf_146th_commander",
"rep_inf_jedi_male_open",
"rep_inf_reconcom",
"rep_inf_ep3heavygunner",
"rep_inf_ARF_trooper",
"rep_inf_ep2_rocketeer_Chaingun",
"rep_hover_barcspeeder")

ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"nemodian",
"security_droid",
"cis_inf_magnaguard",
"cis_inf_battledroid_jet2",
"cis_hero_darthmaul",
"cis_inf_sbdroid",
"rep_inf_jedi_male_open_hood_down",
"cis_hover_aat")



ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 250,
soldier = { "rep_inf_reconcom",9, 25},
assault = { "rep_inf_ep3heavygunner",1,4},
engineer = { "model2",1,4},
officer = { "field_commander",1,4},
sniper = { "rep_inf_ARF_trooper",1,4},
Pilot = { "rep_inf_146th_commander",1,4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 250,
soldier = { "security_droid",9, 25},
assault = { "cis_inf_sbdroid",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"nemodian",1, 4},
special = { "cis_inf_droideka",1, 4},
},
}

AddUnitClass(REP, "Kin_inf_skytrooper",1,4)

SetHeroClass(CIS, "rep_inf_jedi_male_open_hood_down")
SetHeroClass(REP, "rep_inf_jedi_male_open")

SetTeamName (3, "geonosians")
AddUnitClass (3, "geo_inf_geonosian", 1,2)
AddUnitClass (3, "geo_inf_agro_geonosian", 1,2)
SetUnitCount (3, 15)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(DEF,3)
SetTeamAsFriend(3,DEF)


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:GSC\\GSC.lvl", "GSC_conquest")
ReadDataFile("dc:GSC\\GSC.lvl", "GSC_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow",

voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick",

voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect",

"com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -

19.114113, 77.022636);

AddCameraShot(0.425948, -0.108031, -0.870707, -0.220833, -128.154617,

10.383927, 308.108643);
AddCameraShot(0.069280, 0.001295, -0.997422, 0.018644, -26.534954,

7.788209, 349.103851);
AddCameraShot(0.722357, 0.081941, -0.682272, 0.077394, 162.135574,

7.788209, 295.012817);
AddCameraShot(0.964263, -0.187658, 0.183587, 0.035728, 182.156784,

72.339874, -73.426605);
AddCameraShot(0.623394, 0.206947, 0.715623, -0.237564,

Re: LVL problem

Posted: Fri Dec 03, 2010 5:14 pm
by Jendo7
It looks like your trying to load too many units, plus they should all start with rep for rep.lvl side but some have different names. Anyone, please correct me if I'm wrong though.

Re: LVL problem

Posted: Fri Dec 03, 2010 5:19 pm
by Cerfon Rournes
Jendo7 wrote:It looks like your trying to load too many units, plus they should all start with rep for rep.lvl side but some have different names. Anyone, please correct me if I'm wrong though.
Yeah I think you are right :)
acryptozoo, here is my rep side:
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")

Re: LVL problem

Posted: Fri Dec 03, 2010 5:24 pm
by acryptozoo
Jendo7 wrote:It looks like your trying to load too many units, plus they should all start with rep for rep.lvl side but some have different names. Anyone, please correct me if I'm wrong though.
hrmmm they all worked fine with the names before ..... tried taking a couple of units out still crashes

Re: LVL problem

Posted: Fri Dec 03, 2010 5:36 pm
by Jendo7
Well, in that case the only thing I can suggest is to post your BFront2.log error report. Just place the BF2_modtools.exe in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
, and run your map from there. Or if you have the DVD version use this one instead:

http://www.filefront.com/9051072/BF2_mo ... ug_EXE.zip

Re: LVL problem

Posted: Fri Dec 03, 2010 5:40 pm
by acryptozoo

Re: LVL problem

Posted: Fri Dec 03, 2010 5:44 pm
by Jendo7
I thought I'd post it here for you. If I can't figure it out, someone else might.
Hidden/Spoiler:
1.Opened logfile BFront2.log 2010-12-03 1621
2.shell_interface: Entered
3.shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
4.ifs_era_handler - Entered
5.ifs_era_handler - Exited
6.shell_interface: No custom_gc_0.lvl
7.shell_interface: No custom_gc_1.lvl
8.shell_interface: No custom_gc_2.lvl
9.shell_interface: No custom_gc_3.lvl
10.shell_interface: No custom_gc_4.lvl
11.shell_interface: Found custom_gc_5.lvl
12.custom_gc_5: Entered
13.
14.Message Severity: 3
15..\Source\LuaCallbacks_Mission.cpp(866)
16.Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
17.ifs_freeform_init_jcw.lua
18.ifs_freeform_start_jcw.lua
19.
20.Message Severity: 3
21..\Source\LuaCallbacks_Mission.cpp(866)
22.Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
23.custom_gc_5: Taking control of custom_GetGCButtonList()...
24.custom_gc_5: Taking control of custom_PressedGCButton()...
25.custom_gc_5: Exited
26.shell_interface: No custom_gc_6.lvl
27.shell_interface: No custom_gc_7.lvl
28.shell_interface: No custom_gc_8.lvl
29.shell_interface: No custom_gc_9.lvl
30.shell_interface: Found custom_gc_10.lvl
31.custom_gc_10: Entered
32.custom_gc_10: Found custom_gc_11.lvl
33.custom_gc_11: Entered
34.ifs_freeform_init_dt.lua
35.ifs_freeform_start_dt.lua
36.custom_gc_11: Taking control of custom_GetGCButtonList()...
37.custom_gc_11: Taking control of custom_PressedGCButton()...
38.custom_gc_11: Exited
39.custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
40.custom_gc_10: Exited
41.custom_EraButtonList(): Finished building era button table Known eras buttons: 28
42.custom_GetGMapEras(): Finished building era table Known eras: 28
43.custom_GetGMapModes(): Finished building game mode table Known Modes: 39
44.custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
45.custom_SetMovieLocation()
46.custom_gc_11: custom_GetGCButtonList(): Entered
47.custom_gc_5: custom_GetGCButtonList(): Entered
48.custom_GetGCButtonList()
49.custom_gc_5: custom_GetGCButtonList(): Exited
50.custom_gc_11: custom_GetGCButtonList(): Exited
51.custom_SetMovieLocation()
52.custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
53.ingame stream movies\crawl.mvs
54.shell_interface: Opening movie: movies\shell.mvs
55.shell_interface: Leaving
56.Mission Checker: Entered addme
57.Mission Checker: addme: Now listening in on AddDownloadableContent() calls
58.Mission Checker: Exited addme
59.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
60.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
61.Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
62.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
63.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
64.Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
65.prev = none iLastPage = nil
66.prev = texture iLastPage = 1
67.prev = texture iLastPage = 2
68.prev = texture iLastPage = 3
69.ifs_legal.Exit
70.
71.Message Severity: 2
72..\Source\GameMovie.cpp(399)
73.Unable to find open movie segment shell_main
74.
75.ifs_saveop_DoOps LoadFileList
76.ifs_saveop_DoOps LoadFileList
77.ifs_saveop_DoOps LoadProfile
78.ifs_saveop_DoOps LoadProfile
79.ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
80.missionlist_ExpandMapList()
81.ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
82.Checkbox for check_era3 clicked
83.this.CurButton = check_era3
84.cur_button = nil
85.this.CurButton = nil
86.cur_button = nil
87.this.CurButton = nil
88.cur_button = nil
89.this.CurButton = check_mode1
90.cur_button = nil
91.this.CurButton = nil
92.cur_button = nil
93.custom_AddMapNew()
94.custom_printTable(): table: 0595C320
95.The key, value is: era_c 1
96.The key, value is: era_g 1
97.The key, value is: mode_con_c 1
98.The key is mapluafile, the formated value is: GSC<A>_<B>
99.The key, value is: mode_con_g 1
100.The key, value is: bSelected 1
101.The key, value is: isModLevel 1
102.custom_printTable(): Returning
103.custom_printTable(): table: 05546CCC
104.The key, value is: key mode_con
105.The key, value is: subst con
106.The key, value is: showstr modename.name.con
107.The key, value is: descstr modename.description.con
108.The key, value is: icon mode_icon_con
109.custom_printTable(): Returning
110.gMapEras.key = era_c Era = era_c subst = c
111.Adding map: GSCc_con idx: 1
112.this.CurButton = _map_add
113.cur_button = nil
114.this.CurButton = Launch
115.cur_button = nil
116.
117.Message Severity: 3
118..\Source\LuaCallbacks_Mission.cpp(866)
119.Lua ReadDataFile: Could not open dc:Load\common.lvl
120.
121.Message Severity: 2
122..\Source\HUDElementBitmap.cpp(380)
123.HUD BitmapElement unable to find texture hud_target_hint_offscreen
124.
125.Message Severity: 2
126..\Source\HUDElementBitmap.cpp(380)
127.HUD BitmapElement unable to find texture hud_target_hint_offscreen
128.
129.Message Severity: 2
130..\Source\HUDElementBitmap.cpp(380)
131.HUD BitmapElement unable to find texture btn_directional_pad_LR
132.game_interface: Entered
133.utility_functions2: Listening on AddUnitClass() calls
134.utility_functions2: Listening on SetHeroClass() calls
135.utility_functions2: Listening on ReadDataFile() calls
136.game_interface: Reading in custom strings
137.game_interface: No user_script_0.lvl
138.game_interface: No user_script_1.lvl
139.game_interface: No user_script_2.lvl
140.game_interface: No user_script_3.lvl
141.game_interface: No user_script_4.lvl
142.game_interface: No user_script_5.lvl
143.game_interface: No user_script_6.lvl
144.game_interface: No user_script_7.lvl
145.game_interface: No user_script_8.lvl
146.game_interface: No user_script_9.lvl
147.game_interface: Found user_script_10.lvl
148.user_script_10: Entered
149.user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
150.user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
151.user_script_10: Exited
152.ifs_sideselect_fnBuildScreen()
153.game_interface: Exited
154.
155.Message Severity: 2
156..\Memory\RedMemoryPool.cpp(317)
157.Memory pool "ClothData" set item count after being allocated
158.
159.Message Severity: 3
160..\Source\Weapon.cpp(2044)
161.Weapon "com_weap_inf_sonic_blaster" missing geometry "cis_Weap_inf_wrist_trishot"
162.
163.Message Severity: 2
164..\Source\FLEffect.cpp(214)
165.FLEffect::Read: duplicate effect class name (a2d00166)!
166.
167.Message Severity: 2
168..\Source\FLEffect.cpp(214)
169.FLEffect::Read: duplicate effect class name (2a14bb4a)!
170.
171.Message Severity: 2
172..\Source\FLEffect.cpp(214)
173.FLEffect::Read: duplicate effect class name (2ef88cb2)!
174.
175.Message Severity: 2
176..\Source\EntitySoldier.cpp(10471)
177.Soldier rep_inf_jedi_male_open has geometry collision
178.
179.Message Severity: 2
180..\Source\VOHelper.cpp(183)
181.VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
182.
183.Message Severity: 2
184..\Source\VOHelper.cpp(183)
185.VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
186.
187.Message Severity: 2
188..\Source\VOHelper.cpp(183)
189.VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
190.
191.Message Severity: 2
192..\Source\VOHelper.cpp(183)
193.VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
194.
195.Message Severity: 2
196..\Source\VOHelper.cpp(183)
197.VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
198.
199.Message Severity: 2
200..\Source\VOHelper.cpp(183)
201.VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
202.
203.Message Severity: 2
204..\Source\VOHelper.cpp(183)
205.VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
206.
207.Message Severity: 2
208..\Source\VOHelper.cpp(183)
209.VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
210.
211.Message Severity: 3
212..\Source\Weapon.cpp(1719)
213.Weapon "Sfor_republic_carbine" missing ordnance 0.000000 "rep_weap_semi_ord"
214.
215.Message Severity: 2
216..\Source\EntitySoldier.cpp(10471)
217.Soldier kin_inf_skytrooper has geometry collision
218.
219.Message Severity: 3
220..\Source\EntitySoldier.cpp(10505)
221.EntitySoldier "Kin_Inf_skytrooper" missing animation bank "elite"
222.
223.Message Severity: 2
224..\Source\EntitySoldier.cpp(10471)
225.Soldier model2 has geometry collision
226.
227.Message Severity: 3
228..\Source\EntitySoldier.cpp(10505)
229.EntitySoldier "model2" missing animation bank "elite"
230.
231.Message Severity: 3
232..\Source\LoadUtil.cpp(829)
233.Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
234.
235.
236.Message Severity: 3
237..\Source\LoadUtil.cpp(829)
238.Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
239.
240.
241.Message Severity: 3
242..\Source\LoadUtil.cpp(829)
243.Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
244.
245.
246.Message Severity: 3
247..\Source\LoadUtil.cpp(829)
248.Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
249.
250.
251.Message Severity: 3
252..\Source\LoadUtil.cpp(829)
253.Unable to find level chunk rep_inf_ep3_officer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
254.
255.
256.Message Severity: 3
257..\Source\LoadUtil.cpp(829)
258.Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
259.
260.
261.Message Severity: 3
262..\Source\LoadUtil.cpp(829)
263.Unable to find level chunk rep_hover_fightertank in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
264.
265.
266.Message Severity: 3
267..\Source\LoadUtil.cpp(829)
268.Unable to find level chunk rep_hero_anakin in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
269.
270.
271.Message Severity: 3
272..\Source\LoadUtil.cpp(829)
273.Unable to find level chunk ep3_deathgunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
274.
275.
276.Message Severity: 3
277..\Source\LoadUtil.cpp(829)
278.Unable to find level chunk field_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
279.
280.
281.Message Severity: 3
282..\Source\LoadUtil.cpp(829)
283.Unable to find level chunk ande_hover_basilisk in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
284.
285.
286.Message Severity: 3
287..\Source\LoadUtil.cpp(829)
288.Unable to find level chunk rep_inf_146th_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
289.
290.
291.Message Severity: 3
292..\Source\LoadUtil.cpp(829)
293.Unable to find level chunk rep_inf_reconcom in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
294.
295.
296.Message Severity: 3
297..\Source\LoadUtil.cpp(829)
298.Unable to find level chunk rep_inf_ep3heavygunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
299.
300.
301.Message Severity: 3
302..\Source\LoadUtil.cpp(829)
303.Unable to find level chunk rep_inf_ARF_trooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
304.
305.
306.Message Severity: 3
307..\Source\LoadUtil.cpp(829)
308.Unable to find level chunk rep_inf_ep2_rocketeer_Chaingun in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
309.
310.
311.Message Severity: 3
312..\Source\LoadUtil.cpp(829)
313.Unable to find level chunk rep_hover_barcspeeder in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
314.
315.
316.Message Severity: 3
317..\Source\LoadUtil.cpp(1019)
318.Unable to find level chunk in dc:SIDE\rep.lvl
319.
320.
321.Message Severity: 2
322..\Source\VOHelper.cpp(183)
323.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
324.
325.Message Severity: 2
326..\Source\VOHelper.cpp(183)
327.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
328.
329.Message Severity: 2
330..\Source\VOHelper.cpp(183)
331.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
332.
333.Message Severity: 2
334..\Source\VOHelper.cpp(183)
335.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
336.
337.Message Severity: 2
338..\Source\VOHelper.cpp(183)
339.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
340.
341.Message Severity: 2
342..\Source\VOHelper.cpp(183)
343.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
344.
345.Message Severity: 2
346..\Source\VOHelper.cpp(183)
347.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
348.
349.Message Severity: 2
350..\Source\VOHelper.cpp(183)
351.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
352.
353.Message Severity: 2
354..\Source\VOHelper.cpp(183)
355.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
356.
357.Message Severity: 2
358..\Source\VOHelper.cpp(183)
359.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
360.
361.Message Severity: 2
362..\Source\VOHelper.cpp(183)
363.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
364.
365.Message Severity: 2
366..\Source\VOHelper.cpp(183)
367.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
368.
369.Message Severity: 2
370..\Source\VOHelper.cpp(183)
371.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
372.
373.Message Severity: 2
374..\Source\VOHelper.cpp(183)
375.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
376.
377.Message Severity: 2
378..\Source\VOHelper.cpp(183)
379.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
380.
381.Message Severity: 2
382..\Source\VOHelper.cpp(183)
383.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
384.
385.Message Severity: 2
386..\Source\FLEffect.cpp(214)
387.FLEffect::Read: duplicate effect class name (5f518933)!
388.
389.Message Severity: 2
390..\Source\VOHelper.cpp(183)
391.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
392.
393.Message Severity: 2
394..\Source\VOHelper.cpp(183)
395.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
396.
397.Message Severity: 2
398..\Source\VOHelper.cpp(183)
399.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
400.
401.Message Severity: 2
402..\Source\VOHelper.cpp(183)
403.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
404.
405.Message Severity: 2
406..\Source\VOHelper.cpp(183)
407.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
408.
409.Message Severity: 2
410..\Source\VOHelper.cpp(183)
411.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
412.
413.Message Severity: 2
414..\Source\VOHelper.cpp(183)
415.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
416.
417.Message Severity: 2
418..\Source\VOHelper.cpp(183)
419.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
420.
421.Message Severity: 2
422..\Source\FLEffect.cpp(214)
423.FLEffect::Read: duplicate effect class name (5f518933)!
424.
425.Message Severity: 2
426..\Source\VOHelper.cpp(183)
427.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
428.
429.Message Severity: 2
430..\Source\VOHelper.cpp(183)
431.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
432.
433.Message Severity: 2
434..\Source\VOHelper.cpp(183)
435.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
436.
437.Message Severity: 2
438..\Source\VOHelper.cpp(183)
439.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
440.
441.Message Severity: 2
442..\Source\VOHelper.cpp(183)
443.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
444.
445.Message Severity: 2
446..\Source\VOHelper.cpp(183)
447.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
448.
449.Message Severity: 2
450..\Source\VOHelper.cpp(183)
451.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
452.
453.Message Severity: 2
454..\Source\VOHelper.cpp(183)
455.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
456.
457.Message Severity: 2
458..\Source\FLEffect.cpp(214)
459.FLEffect::Read: duplicate effect class name (5f518933)!
460.
461.Message Severity: 2
462..\Source\VOHelper.cpp(183)
463.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
464.
465.Message Severity: 2
466..\Source\VOHelper.cpp(183)
467.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
468.
469.Message Severity: 2
470..\Source\VOHelper.cpp(183)
471.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
472.
473.Message Severity: 2
474..\Source\VOHelper.cpp(183)
475.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
476.
477.Message Severity: 2
478..\Source\VOHelper.cpp(183)
479.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
480.
481.Message Severity: 2
482..\Source\VOHelper.cpp(183)
483.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
484.
485.Message Severity: 2
486..\Source\VOHelper.cpp(183)
487.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
488.
489.Message Severity: 2
490..\Source\VOHelper.cpp(183)
491.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
492.
493.Message Severity: 2
494..\Source\FLEffect.cpp(214)
495.FLEffect::Read: duplicate effect class name (5f518933)!
496.
497.Message Severity: 2
498..\Source\EntityGeometry.cpp(1065)
499.Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
500.
501.Message Severity: 2
502..\Source\EntityGeometry.cpp(1073)
503.Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
504.
505.Message Severity: 2
506..\Source\EntityGeometry.cpp(1089)
507.Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
508.
509.Message Severity: 2
510..\Source\EntityGeometry.cpp(1081)
511.Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
512.
513.Message Severity: 2
514..\Source\VOHelper.cpp(183)
515.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
516.
517.Message Severity: 2
518..\Source\VOHelper.cpp(183)
519.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
520.
521.Message Severity: 2
522..\Source\VOHelper.cpp(183)
523.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
524.
525.Message Severity: 2
526..\Source\VOHelper.cpp(183)
527.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
528.
529.Message Severity: 2
530..\Source\VOHelper.cpp(183)
531.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
532.
533.Message Severity: 2
534..\Source\VOHelper.cpp(183)
535.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
536.
537.Message Severity: 2
538..\Source\VOHelper.cpp(183)
539.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
540.
541.Message Severity: 2
542..\Source\VOHelper.cpp(183)
543.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
544.
545.Message Severity: 3
546..\Source\EntityGeometry.cpp(619)
547.Entity "nemodian" missing geometry "nemodian"

Re: LVL problem

Posted: Fri Dec 03, 2010 5:45 pm
by acryptozoo
Jendo7 wrote:I thought I'd post it here for you. If I can't figure it out, someone else might.
Hidden/Spoiler:
[code]1.Opened logfile BFront2.log 2010-12-03 1621
2.shell_interface: Entered
3.shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
4.ifs_era_handler - Entered
5.ifs_era_handler - Exited
6.shell_interface: No custom_gc_0.lvl
7.shell_interface: No custom_gc_1.lvl
8.shell_interface: No custom_gc_2.lvl
9.shell_interface: No custom_gc_3.lvl
10.shell_interface: No custom_gc_4.lvl
11.shell_interface: Found custom_gc_5.lvl
12.custom_gc_5: Entered
13.
14.Message Severity: 3
15..\Source\LuaCallbacks_Mission.cpp(866)
16.Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
17.ifs_freeform_init_jcw.lua
18.ifs_freeform_start_jcw.lua
19.
20.Message Severity: 3
21..\Source\LuaCallbacks_Mission.cpp(866)
22.Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
23.custom_gc_5: Taking control of custom_GetGCButtonList()...
24.custom_gc_5: Taking control of custom_PressedGCButton()...
25.custom_gc_5: Exited
26.shell_interface: No custom_gc_6.lvl
27.shell_interface: No custom_gc_7.lvl
28.shell_interface: No custom_gc_8.lvl
29.shell_interface: No custom_gc_9.lvl
30.shell_interface: Found custom_gc_10.lvl
31.custom_gc_10: Entered
32.custom_gc_10: Found custom_gc_11.lvl
33.custom_gc_11: Entered
34.ifs_freeform_init_dt.lua
35.ifs_freeform_start_dt.lua
36.custom_gc_11: Taking control of custom_GetGCButtonList()...
37.custom_gc_11: Taking control of custom_PressedGCButton()...
38.custom_gc_11: Exited
39.custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
40.custom_gc_10: Exited
41.custom_EraButtonList(): Finished building era button table Known eras buttons: 28
42.custom_GetGMapEras(): Finished building era table Known eras: 28
43.custom_GetGMapModes(): Finished building game mode table Known Modes: 39
44.custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
45.custom_SetMovieLocation()
46.custom_gc_11: custom_GetGCButtonList(): Entered
47.custom_gc_5: custom_GetGCButtonList(): Entered
48.custom_GetGCButtonList()
49.custom_gc_5: custom_GetGCButtonList(): Exited
50.custom_gc_11: custom_GetGCButtonList(): Exited
51.custom_SetMovieLocation()
52.custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
53.ingame stream movies\crawl.mvs
54.shell_interface: Opening movie: movies\shell.mvs
55.shell_interface: Leaving
56.Mission Checker: Entered addme
57.Mission Checker: addme: Now listening in on AddDownloadableContent() calls
58.Mission Checker: Exited addme
59.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
60.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
61.Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
62.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
63.Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
64.Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
65.prev = none iLastPage = nil
66.prev = texture iLastPage = 1
67.prev = texture iLastPage = 2
68.prev = texture iLastPage = 3
69.ifs_legal.Exit
70.
71.Message Severity: 2
72..\Source\GameMovie.cpp(399)
73.Unable to find open movie segment shell_main
74.
75.ifs_saveop_DoOps LoadFileList
76.ifs_saveop_DoOps LoadFileList
77.ifs_saveop_DoOps LoadProfile
78.ifs_saveop_DoOps LoadProfile
79.ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
80.missionlist_ExpandMapList()
81.ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
82.Checkbox for check_era3 clicked
83.this.CurButton = check_era3
84.cur_button = nil
85.this.CurButton = nil
86.cur_button = nil
87.this.CurButton = nil
88.cur_button = nil
89.this.CurButton = check_mode1
90.cur_button = nil
91.this.CurButton = nil
92.cur_button = nil
93.custom_AddMapNew()
94.custom_printTable(): table: 0595C320
95.The key, value is: era_c 1
96.The key, value is: era_g 1
97.The key, value is: mode_con_c 1
98.The key is mapluafile, the formated value is: GSC<A>_<B>
99.The key, value is: mode_con_g 1
100.The key, value is: bSelected 1
101.The key, value is: isModLevel 1
102.custom_printTable(): Returning
103.custom_printTable(): table: 05546CCC
104.The key, value is: key mode_con
105.The key, value is: subst con
106.The key, value is: showstr modename.name.con
107.The key, value is: descstr modename.description.con
108.The key, value is: icon mode_icon_con
109.custom_printTable(): Returning
110.gMapEras.key = era_c Era = era_c subst = c
111.Adding map: GSCc_con idx: 1
112.this.CurButton = _map_add
113.cur_button = nil
114.this.CurButton = Launch
115.cur_button = nil
116.
117.Message Severity: 3
118..\Source\LuaCallbacks_Mission.cpp(866)
119.Lua ReadDataFile: Could not open dc:Load\common.lvl
120.
121.Message Severity: 2
122..\Source\HUDElementBitmap.cpp(380)
123.HUD BitmapElement unable to find texture hud_target_hint_offscreen
124.
125.Message Severity: 2
126..\Source\HUDElementBitmap.cpp(380)
127.HUD BitmapElement unable to find texture hud_target_hint_offscreen
128.
129.Message Severity: 2
130..\Source\HUDElementBitmap.cpp(380)
131.HUD BitmapElement unable to find texture btn_directional_pad_LR
132.game_interface: Entered
133.utility_functions2: Listening on AddUnitClass() calls
134.utility_functions2: Listening on SetHeroClass() calls
135.utility_functions2: Listening on ReadDataFile() calls
136.game_interface: Reading in custom strings
137.game_interface: No user_script_0.lvl
138.game_interface: No user_script_1.lvl
139.game_interface: No user_script_2.lvl
140.game_interface: No user_script_3.lvl
141.game_interface: No user_script_4.lvl
142.game_interface: No user_script_5.lvl
143.game_interface: No user_script_6.lvl
144.game_interface: No user_script_7.lvl
145.game_interface: No user_script_8.lvl
146.game_interface: No user_script_9.lvl
147.game_interface: Found user_script_10.lvl
148.user_script_10: Entered
149.user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
150.user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
151.user_script_10: Exited
152.ifs_sideselect_fnBuildScreen()
153.game_interface: Exited
154.
155.Message Severity: 2
156..\Memory\RedMemoryPool.cpp(317)
157.Memory pool "ClothData" set item count after being allocated
158.
159.Message Severity: 3
160..\Source\Weapon.cpp(2044)
161.Weapon "com_weap_inf_sonic_blaster" missing geometry "cis_Weap_inf_wrist_trishot"
162.
163.Message Severity: 2
164..\Source\FLEffect.cpp(214)
165.FLEffect::Read: duplicate effect class name (a2d00166)!
166.
167.Message Severity: 2
168..\Source\FLEffect.cpp(214)
169.FLEffect::Read: duplicate effect class name (2a14bb4a)!
170.
171.Message Severity: 2
172..\Source\FLEffect.cpp(214)
173.FLEffect::Read: duplicate effect class name (2ef88cb2)!
174.
175.Message Severity: 2
176..\Source\EntitySoldier.cpp(10471)
177.Soldier rep_inf_jedi_male_open has geometry collision
178.
179.Message Severity: 2
180..\Source\VOHelper.cpp(183)
181.VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
182.
183.Message Severity: 2
184..\Source\VOHelper.cpp(183)
185.VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
186.
187.Message Severity: 2
188..\Source\VOHelper.cpp(183)
189.VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
190.
191.Message Severity: 2
192..\Source\VOHelper.cpp(183)
193.VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
194.
195.Message Severity: 2
196..\Source\VOHelper.cpp(183)
197.VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
198.
199.Message Severity: 2
200..\Source\VOHelper.cpp(183)
201.VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
202.
203.Message Severity: 2
204..\Source\VOHelper.cpp(183)
205.VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
206.
207.Message Severity: 2
208..\Source\VOHelper.cpp(183)
209.VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
210.
211.Message Severity: 3
212..\Source\Weapon.cpp(1719)
213.Weapon "Sfor_republic_carbine" missing ordnance 0.000000 "rep_weap_semi_ord"
214.
215.Message Severity: 2
216..\Source\EntitySoldier.cpp(10471)
217.Soldier kin_inf_skytrooper has geometry collision
218.
219.Message Severity: 3
220..\Source\EntitySoldier.cpp(10505)
221.EntitySoldier "Kin_Inf_skytrooper" missing animation bank "elite"
222.
223.Message Severity: 2
224..\Source\EntitySoldier.cpp(10471)
225.Soldier model2 has geometry collision
226.
227.Message Severity: 3
228..\Source\EntitySoldier.cpp(10505)
229.EntitySoldier "model2" missing animation bank "elite"
230.
231.Message Severity: 3
232..\Source\LoadUtil.cpp(829)
233.Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
234.
235.
236.Message Severity: 3
237..\Source\LoadUtil.cpp(829)
238.Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
239.
240.
241.Message Severity: 3
242..\Source\LoadUtil.cpp(829)
243.Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
244.
245.
246.Message Severity: 3
247..\Source\LoadUtil.cpp(829)
248.Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
249.
250.
251.Message Severity: 3
252..\Source\LoadUtil.cpp(829)
253.Unable to find level chunk rep_inf_ep3_officer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
254.
255.
256.Message Severity: 3
257..\Source\LoadUtil.cpp(829)
258.Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
259.
260.
261.Message Severity: 3
262..\Source\LoadUtil.cpp(829)
263.Unable to find level chunk rep_hover_fightertank in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
264.
265.
266.Message Severity: 3
267..\Source\LoadUtil.cpp(829)
268.Unable to find level chunk rep_hero_anakin in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
269.
270.
271.Message Severity: 3
272..\Source\LoadUtil.cpp(829)
273.Unable to find level chunk ep3_deathgunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
274.
275.
276.Message Severity: 3
277..\Source\LoadUtil.cpp(829)
278.Unable to find level chunk field_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
279.
280.
281.Message Severity: 3
282..\Source\LoadUtil.cpp(829)
283.Unable to find level chunk ande_hover_basilisk in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
284.
285.
286.Message Severity: 3
287..\Source\LoadUtil.cpp(829)
288.Unable to find level chunk rep_inf_146th_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
289.
290.
291.Message Severity: 3
292..\Source\LoadUtil.cpp(829)
293.Unable to find level chunk rep_inf_reconcom in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
294.
295.
296.Message Severity: 3
297..\Source\LoadUtil.cpp(829)
298.Unable to find level chunk rep_inf_ep3heavygunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
299.
300.
301.Message Severity: 3
302..\Source\LoadUtil.cpp(829)
303.Unable to find level chunk rep_inf_ARF_trooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
304.
305.
306.Message Severity: 3
307..\Source\LoadUtil.cpp(829)
308.Unable to find level chunk rep_inf_ep2_rocketeer_Chaingun in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
309.
310.
311.Message Severity: 3
312..\Source\LoadUtil.cpp(829)
313.Unable to find level chunk rep_hover_barcspeeder in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
314.
315.
316.Message Severity: 3
317..\Source\LoadUtil.cpp(1019)
318.Unable to find level chunk in dc:SIDE\rep.lvl
319.
320.
321.Message Severity: 2
322..\Source\VOHelper.cpp(183)
323.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
324.
325.Message Severity: 2
326..\Source\VOHelper.cpp(183)
327.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
328.
329.Message Severity: 2
330..\Source\VOHelper.cpp(183)
331.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
332.
333.Message Severity: 2
334..\Source\VOHelper.cpp(183)
335.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
336.
337.Message Severity: 2
338..\Source\VOHelper.cpp(183)
339.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
340.
341.Message Severity: 2
342..\Source\VOHelper.cpp(183)
343.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
344.
345.Message Severity: 2
346..\Source\VOHelper.cpp(183)
347.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
348.
349.Message Severity: 2
350..\Source\VOHelper.cpp(183)
351.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
352.
353.Message Severity: 2
354..\Source\VOHelper.cpp(183)
355.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
356.
357.Message Severity: 2
358..\Source\VOHelper.cpp(183)
359.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
360.
361.Message Severity: 2
362..\Source\VOHelper.cpp(183)
363.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
364.
365.Message Severity: 2
366..\Source\VOHelper.cpp(183)
367.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
368.
369.Message Severity: 2
370..\Source\VOHelper.cpp(183)
371.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
372.
373.Message Severity: 2
374..\Source\VOHelper.cpp(183)
375.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
376.
377.Message Severity: 2
378..\Source\VOHelper.cpp(183)
379.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
380.
381.Message Severity: 2
382..\Source\VOHelper.cpp(183)
383.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
384.
385.Message Severity: 2
386..\Source\FLEffect.cpp(214)
387.FLEffect::Read: duplicate effect class name (5f518933)!
388.
389.Message Severity: 2
390..\Source\VOHelper.cpp(183)
391.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
392.
393.Message Severity: 2
394..\Source\VOHelper.cpp(183)
395.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
396.
397.Message Severity: 2
398..\Source\VOHelper.cpp(183)
399.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
400.
401.Message Severity: 2
402..\Source\VOHelper.cpp(183)
403.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
404.
405.Message Severity: 2
406..\Source\VOHelper.cpp(183)
407.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
408.
409.Message Severity: 2
410..\Source\VOHelper.cpp(183)
411.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
412.
413.Message Severity: 2
414..\Source\VOHelper.cpp(183)
415.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
416.
417.Message Severity: 2
418..\Source\VOHelper.cpp(183)
419.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
420.
421.Message Severity: 2
422..\Source\FLEffect.cpp(214)
423.FLEffect::Read: duplicate effect class name (5f518933)!
424.
425.Message Severity: 2
426..\Source\VOHelper.cpp(183)
427.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
428.
429.Message Severity: 2
430..\Source\VOHelper.cpp(183)
431.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
432.
433.Message Severity: 2
434..\Source\VOHelper.cpp(183)
435.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
436.
437.Message Severity: 2
438..\Source\VOHelper.cpp(183)
439.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
440.
441.Message Severity: 2
442..\Source\VOHelper.cpp(183)
443.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
444.
445.Message Severity: 2
446..\Source\VOHelper.cpp(183)
447.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
448.
449.Message Severity: 2
450..\Source\VOHelper.cpp(183)
451.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
452.
453.Message Severity: 2
454..\Source\VOHelper.cpp(183)
455.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
456.
457.Message Severity: 2
458..\Source\FLEffect.cpp(214)
459.FLEffect::Read: duplicate effect class name (5f518933)!
460.
461.Message Severity: 2
462..\Source\VOHelper.cpp(183)
463.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
464.
465.Message Severity: 2
466..\Source\VOHelper.cpp(183)
467.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
468.
469.Message Severity: 2
470..\Source\VOHelper.cpp(183)
471.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
472.
473.Message Severity: 2
474..\Source\VOHelper.cpp(183)
475.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
476.
477.Message Severity: 2
478..\Source\VOHelper.cpp(183)
479.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
480.
481.Message Severity: 2
482..\Source\VOHelper.cpp(183)
483.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
484.
485.Message Severity: 2
486..\Source\VOHelper.cpp(183)
487.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
488.
489.Message Severity: 2
490..\Source\VOHelper.cpp(183)
491.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
492.
493.Message Severity: 2
494..\Source\FLEffect.cpp(214)
495.FLEffect::Read: duplicate effect class name (5f518933)!
496.
497.Message Severity: 2
498..\Source\EntityGeometry.cpp(1065)
499.Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
500.
501.Message Severity: 2
502..\Source\EntityGeometry.cpp(1073)
503.Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
504.
505.Message Severity: 2
506..\Source\EntityGeometry.cpp(1089)
507.Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
508.
509.Message Severity: 2
510..\Source\EntityGeometry.cpp(1081)
511.Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
512.
513.Message Severity: 2
514..\Source\VOHelper.cpp(183)
515.VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
516.
517.Message Severity: 2
518..\Source\VOHelper.cpp(183)
519.VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
520.
521.Message Severity: 2
522..\Source\VOHelper.cpp(183)
523.VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
524.
525.Message Severity: 2
526..\Source\VOHelper.cpp(183)
527.VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
528.
529.Message Severity: 2
530..\Source\VOHelper.cpp(183)
531.VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
532.
533.Message Severity: 2
534..\Source\VOHelper.cpp(183)
535.VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
536.
537.Message Severity: 2
538..\Source\VOHelper.cpp(183)
539.VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
540.
541.Message Severity: 2
542..\Source\VOHelper.cpp(183)
543.VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
544.
545.Message Severity: 3
546..\Source\EntityGeometry.cpp(619)
547.Entity "nemodian" missing geometry "nemodian"
[/code]


ah... usually it dosent fit here XD

Re: LVL problem

Posted: Fri Dec 03, 2010 5:56 pm
by Jendo7
Looks like your missing some model .msh files and some animation files that should go in your rep/munged folder, and rep/msh folder:
Hidden/Spoiler:
Message Severity: 3
..\Source\EntitySoldier.cpp(10505)
.EntitySoldier "Kin_Inf_skytrooper" missing animation bank "elite"

Message Severity: 3
..\Source\EntitySoldier.cpp(10505)
.EntitySoldier "model2" missing animation bank "elite"
Hidden/Spoiler:
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_officer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hover_fightertank in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hero_anakin in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk ep3_deathgunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk field_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk ande_hover_basilisk in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_146th_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_reconcom in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3heavygunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ARF_trooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep2_rocketeer_Chaingun in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hover_barcspeeder in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(1019)
.Unable to find level chunk in dc:SIDE

Re: LVL problem

Posted: Fri Dec 03, 2010 6:05 pm
by acryptozoo
Jendo7 wrote:Looks like your missing some model .msh files and some animation files that should go in your rep/munged folder, and rep/msh folder:
Hidden/Spoiler:
Message Severity: 3
..\Source\EntitySoldier.cpp(10505)
.EntitySoldier "Kin_Inf_skytrooper" missing animation bank "elite"

Message Severity: 3
..\Source\EntitySoldier.cpp(10505)
.EntitySoldier "model2" missing animation bank "elite"
Hidden/Spoiler:
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_officer in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hover_fightertank in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hero_anakin in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk ep3_deathgunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk field_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk ande_hover_basilisk in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_146th_commander in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_reconcom in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep3heavygunner in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ARF_trooper in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_inf_ep2_rocketeer_Chaingun in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(829)
.Unable to find level chunk rep_hover_barcspeeder in C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\rep.lvl
.
.
.Message Severity: 3
..\Source\LoadUtil.cpp(1019)
.Unable to find level chunk in dc:SIDE
yes the msh problem is casued by the lvl problem and i have all the msh.s there

as for the anims yes i know kinda failed at adding those

Re: LVL problem

Posted: Fri Dec 03, 2010 6:18 pm
by DarthD.U.C.K.
where did you fail?
you know, its always good if somebody who has a problem posts what things could cause it. and giving units anims which cant be used is exactly such a thing.

Re: LVL problem

Posted: Fri Dec 03, 2010 6:45 pm
by acryptozoo
DarthD.U.C.K. wrote:where did you fail?
you know, its always good if somebody who has a problem posts what things could cause it. and giving units anims which cant be used is exactly such a thing.
well i didnt think they be of much of the problem since the units worked fine when they
"added them" it was awhile after when the lvl. wouldnt load them

but the part where i went wrong was the munge for the anims munged for a nanosecond and then closes

Re: LVL problem

Posted: Fri Dec 03, 2010 6:57 pm
by DarthD.U.C.K.
you could use the premunged anims, i think deviss released some in his thread
anyway, the missing "units" are a bit more serious. is there a re.lvl-file in your "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\"-folder?

Re: LVL problem

Posted: Fri Dec 03, 2010 7:01 pm
by acryptozoo
DarthD.U.C.K. wrote:you could use the premunged anims, i think deviss released some in his thread
anyway, the missing "units" are a bit more serious. is there a re.lvl-file in your "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\AddOn\GSC\Data\_lvl_pc\SIDE\"-folder?
yes, there is but its only 15.MB :s
and thanks ill look for those

Re: LVL problem

Posted: Fri Dec 03, 2010 7:05 pm
by DarthD.U.C.K.
did you munge the side after youve put all the units in? sometimes one accidentally forgets that.

Re: LVL problem

Posted: Fri Dec 03, 2010 7:12 pm
by acryptozoo
DarthD.U.C.K. wrote:did you munge the side after youve put all the units in? sometimes one accidentally forgets that.
yep, i did

Re: LVL problem

Posted: Sat Dec 04, 2010 9:06 am
by commandoCC-9811
it looks like your missing the dc:LOAD
Hidden/Spoiler:
117.Message Severity: 3
118..\Source\LuaCallbacks_Mission.cpp(866)
119.Lua ReadDataFile: Could not open dc:Load\common.lvl117.

Re: LVL problem

Posted: Sat Dec 04, 2010 10:41 pm
by acryptozoo
commandoCC-9811 wrote:it looks like your missing the dc:LOAD
Hidden/Spoiler:
117.Message Severity: 3
118..\Source\LuaCallbacks_Mission.cpp(866)
119.Lua ReadDataFile: Could not open dc:Load\common.lvl117.
hrmm that couldnt been it thats been there for ever...

i tryed making another rep.lvl file and it seemingly might of fixed it and its still crashing
but theres no errors in the bf2.log .. (barely anything)
Hidden/Spoiler:
Opened logfile BFront2.log 2010-12-04 1858
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: Found custom_gc_5.lvl
custom_gc_5: Entered

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
ifs_freeform_init_jcw.lua
ifs_freeform_start_jcw.lua

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
custom_gc_5: Taking control of custom_GetGCButtonList()...
custom_gc_5: Taking control of custom_PressedGCButton()...
custom_gc_5: Exited
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_gc_5: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_5: custom_GetGCButtonList(): Exited
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding DT's missions
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 05B6C6FC
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: GSC<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 05756CCC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: GSCc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "com_weap_inf_sonic_blaster" missing geometry "cis_Weap_inf_wrist_trishot"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (a2d00166)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2a14bb4a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2ef88cb2)!

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found

any ideas