Page 1 of 1

myg1_bldg_rock_face.msh [Solved]

Posted: Mon Jan 12, 2015 3:25 pm
by ZoomV
I have notice that this object has some seriously messed up collision geometry on it, and I wonder if their is some way to get around it. I tried putting -nocollision in the .msh.option file, but that didn't do a thing.

Re: myg1_bldg_rock_face.msh

Posted: Mon Jan 12, 2015 3:54 pm
by AnthonyBF2
If you want to remove collision, add these codes to it's odf file.
SoldierCollision = "none"
VehicleCollision = "none"
and OrdnanceCollision = "none"

Re: myg1_bldg_rock_face.msh

Posted: Mon Jan 12, 2015 3:58 pm
by AceMastermind
This object uses a combination of normal collision and primitives for soldier and ordnance. You could hex out the primitive collision easily or completely rebuild the collision however you want it in XSI. What you plan to use this object for would determine what collision modifications need to be done.

Re: myg1_bldg_rock_face.msh

Posted: Mon Jan 12, 2015 10:59 pm
by ZoomV
I don't have XSI or the skill to use it. However Anthony's fix works for what I am doing.

Re: myg1_bldg_rock_face.msh [Solved]

Posted: Tue Jan 13, 2015 11:25 am
by hunpeter12
You can also use Blender. I find it much simpler to use. However, you can only export props properly.