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The ships are on my test map

Posted: Wed Jan 17, 2007 10:00 pm
by AceMastermind
trainmaster611 wrote:@Revan: I'm working on one but I know a better modder will beat me to it :roll: Ace hinted that hes working on one also...he has his new coreship model in plus these models 8)
I'm not making a space map or any kind of map at the moment because i'm having too much fun in XSI right now, I said I have all of these ships on a "test" map, not a project map.

Posted: Wed Jan 17, 2007 10:22 pm
by trainmaster611
You'll probably beat me anyway :P

Posted: Wed Jan 17, 2007 10:25 pm
by Syth
im going to make a huge BOC space map with all these new models! which will include all my custumized units, acurate vehicles, odfs and such. but i have to wait until i upgrade my internet. :x

Posted: Thu Jan 18, 2007 3:47 pm
by raz1992
I'm just pointing out one bug I found with the Venator, though it's really like an unfinished part of the model, and it is noticeable. In the, 'Stern' deck, when you go into it from the top, there is a row of hangars on the side. Just pointing out that the wall isn't finished inside those actual hangars, and you can see inside the model.

Posted: Sat Jan 20, 2007 3:44 pm
by Basterd
how do you make an odf for the venator ?

Posted: Sat Jan 20, 2007 5:11 pm
by raz1992
There is a full set of .ODF's for the Venator in the link I posted a page back.

Posted: Sat Jan 20, 2007 5:51 pm
by Basterd
i tried it...but when i put it i a map my computer stops(crashes)

Posted: Sat Jan 20, 2007 6:04 pm
by trainmaster611
Well its not the ventanaotr causing it. Its something else :roll:

Posted: Sat Jan 20, 2007 6:34 pm
by raz1992
Not if you've placed it straight into a basic template map. Make sure you put the .MSH's and .ODF's into the right place.

Posted: Sun Jan 21, 2007 12:01 am
by LastJedi
When I take both parts of the hanger section for the Venator, put it in ZE, and munge it doesn't appear in-game. Does anyone know how to solve this issue?

Can someone please make a .obg file for the Venator with engines, bridge, hanger sections, environment shields (shields on hangers), and heavy turrets(possibly ships systems too)? It is a little hard to place them correctly.

An idea for the next version (If there is one): Elevators and hallways for the Venator and Invisible Hand. There is a elevator on SWBF files. Just look in the SWBF:2 maps section.

-LastJedi

Posted: Sun Jan 21, 2007 12:05 am
by phazon_elite
Off Topic: Hey, LastJedi! Man, everyone is starting to get back together!

On Topic: I like the idea of the elevator. There seems to be issues with this Venator and whatnot. I don't do space maps, so I can't help you on that.

Posted: Sun Jan 21, 2007 12:39 am
by trainmaster611
You guys need to use the odf files *bangs head on keyboard* :x

http://files.filefront.com//;6525775;;/

Posted: Sun Jan 21, 2007 4:44 am
by raz1992
Yeah. I did also post a full working .OBG and a bunch of working .ODF files a page back.

But anyway, i've re-downloaded the Invisible Hand, and I think that included the LowRez, so the parts shouldn't disappear in the distance.

Posted: Sun Jan 21, 2007 5:05 am
by LastJedi
How do you put both of the bridges of the venator on the .obg file of the Venator? I don't have issues with placing the bridge. I would like somebody to tell me how they place the bridge.

Posted: Sun Jan 21, 2007 7:14 am
by raz1992
You put them around the top area of the Venator, the place with the two long actual bridges, and position them just inside the windows. I left them out of my .OBG, because it lagged my ZE too much.

Posted: Sun Jan 21, 2007 3:16 pm
by LastJedi
The Venator still won't appear in-game!

Posted: Sun Jan 21, 2007 3:19 pm
by trainmaster611
Dragonum, are you still at GT? (and making models :D )

Posted: Sun Jan 21, 2007 4:55 pm
by Dragonum
trainmaster611 wrote:Dragonum, are you still at GT? (and making models :D )
yes, i fix problems of the released models and later i finish a few other, but no one wants to help and betatest, so i have time 8)

Posted: Sun Jan 21, 2007 5:00 pm
by trainmaster611
You're missing the extra verb that specifies future tense or past tense. I'm hoping by "fix" you mean you already did it :D

Posted: Sun Jan 21, 2007 5:23 pm
by arty
Trainmaster, he is saying that is what he does, not that he did :wink: