Side mod localization

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itchytoenail
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Side mod localization

Post by itchytoenail »

hi, I have been working on a small side mod. this is installed by replacing only the for example rep.lvl and repshell.lvl, I would like to localize this, for example replace the Jet trooper's name to Republic commando (this way when I change the unit itself in the spawn list it won't still be called jet trooper) is there any way I can do this? ( I know how to localize, but this only changes the localization for the map I have made)
thanks
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Anakin
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Re: Localization

Post by Anakin »

http://www.gametoast.com/forums/viewtopic.php?t=971

it goes to entity->rep->your_units_req_file.

but remember your side'S req is for example rep_inf_ep3_rifleman. and the key has just the name inf_ep3_rifleman, because rep is the scope name ;)
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Re: Localization

Post by AceMastermind »

Anakin wrote:...it goes to entity->rep->your_units_req_file.

but remember your side'S req is for example rep_inf_ep3_rifleman. ..
The ODF name is what matters in the localize tree. The unit *.req doesn't have to be the same name as the unit ODF, but most people follow this naming convention to avoid confusion.
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Anakin
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Re: Side mod localization

Post by Anakin »

Ok thanks for correcting me. I thought it was the req name. But you are right i always use the same names :wink:
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Re: Side mod localization

Post by itchytoenail »

Sorry, I am quite new to modding, are you saying that in the rep_inf_ep3_rifleman.req I could change inf_ep3_rifleman to say "501st Trooper" and then munge it, then replace the original rep.lvl and repshell.lvl, then ingame (on any map say Mos Eisely) it would say "501st trooper" rather than "Clone Trooper" (the default)
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Anakin
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Re: Side mod localization

Post by Anakin »

:shock: no that wouldn't go.

1. AQT corrected me and you need to localize the side's odf name not the req name.
2. If you want to replace the stock BF2 lvl files (c:\programs\lucasarts\swbfII\gamedata\_lvl_pc\side\

you need to be carfull, because if there are things missing BF2 crashs. So in the stock BF2 map's lua are the rep_inf_ep3_rifleman, rep_inf_ep3_roketeer,... loaded. if you make a new lvl file and call your sides 501st_trooper BF2 cannot find the rep_inf_ep3_rifleman.

So this is what you can do:
Munge the whole Bf2 stock sides with your modification (All names need to be the same and you can change model msh, textures, effects,) and replace the new rep.lvl file with the stock ones.

Or you make a new Era mod and you can do anything you want. It's the way BFx was made or Dark Times.
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Re: Side mod localization

Post by itchytoenail »

thanks, I was a little confused there, any chance you guys could point me towards a good tutorial on adding a new era (I can't seem to find one anywhere)
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Re: Side mod localization

Post by Anakin »

itchytoenail
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Re: Side mod localization

Post by itchytoenail »

Thanks, didn't look there, sorry
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