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Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 11:46 am
by computergeek
Update on the Warthog-
Hidden/Spoiler:
Image The steering wheel is missing from this picture for some reason, sorry
I'd say its pretty good for a couple hours of work. Anyone want to texture this, or should I actually try and make the texture look good?

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 12:14 pm
by THEWULFMAN
Could someone upload the warthog pic to somewhere else? Chrome doesn't want to view it.

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 12:20 pm
by computergeek
THEWULFMAN wrote:Could someone upload the warthog pic to somewhere else? Chrome doesn't want to view it.
Ironically I have it hosted on Google Sites, I'll get another host
EDIT
Fixed!

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 12:37 pm
by THEWULFMAN
The model looks really good, the texture needs a lot of work though. Good start. :thumbs:

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 3:07 pm
by SpartanA259
@Evman When you say splatter do you mean blowing them to pieces like in Call of Duty or do you mean some Blood Spray like in Halo.
@computergeek Nice job looks really good one question will the turret move?

Ive got one question how many locals can I have on the battlefield at once. Update coming soon.......

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 3:56 pm
by CalvaryCptMike
300 locals is the maximum that the zero engine can take without crashing, that's insanely high though, best not to pass 64.
128 at the most if you really need it.

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 3:59 pm
by SpartanA259
Ok so I can have a lot of local now another question how many local teams can I have at once?

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 4:33 pm
by Unlucky13
BF2 Limitations wrote:Maximum of 9 teams total, including the regular ATT and DEF teams (1 and 2).

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 4:36 pm
by SpartanA259
Ok thanks and im guessing that was in the docs. right

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 4:46 pm
by Fiodis
No, it was in the FAQ thread.

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 10:10 pm
by SpartanA259
Ok so here is a small update. To start off I finished the M90 Shotgun and it looks pretty cool but I dont know how to texture or export it :( I also added rocks to the map but it still looks bare gonna work on that bit later. I added a Plasma Grenade and that was fun to run around and blow stuff up and it sticks. And now here are some nice pics:
Hidden/Spoiler:
Image
Image
ImageImage
Any concerns,comments, or questions?

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 11:44 pm
by Tears2Roses
Invisible command posts would be nice. Halo has no visible spawn points that I know of. The game for conquest would end when you ran out of units. Also, blood gulch has a teleporter (actualy 2, maybe 3 of them) and it IS possible to make a teleporter for SWBF2. Add those on top of your bases like the real thing. If you do that your well on your way to a really successfull map! Love it!

Re: Halo: Blood Gulch

Posted: Sat Aug 20, 2011 11:55 pm
by Unlucky13
@Tears2Roses
You are are talking about a mode almost exactly like Team Deathmatch. Which is easy to do in Bf2(I think).
I would add TD and conquest. TD would go along with the halo theme, but conquest for the BF2 fans that want to try out some new units

Re: Halo: Blood Gulch

Posted: Sun Aug 21, 2011 1:04 am
by SpartanA259
Ok the modes I have are Conquest, CTF 2 Flag, Team Deathmatch aka Team Slayer, Oddball, and Survival aka Infection.

Conquest will be kinda like the Halo CE campaign but not written out like a campaign so it will have characters similar to Halo CE. If you dont understand just say so and ill explain.
CTF 2 Flag will be like Halos CTF Mode. Almost everyone should know what Capture the Flag but ill briefly explain if you dont. There are two teams red and blue and all you do is try to take teh enemies flag and return it to your base and prevent the enemy from taking your flag.
Team Slayer in BF2 will have to teams fighting till all their reinforcements are gone.
Oddball in BF2 is like CTF 1 Flag but with a skull. This I will show and tell in later updates.
Infection is were its just you up against undead Elites and UNSC Marines.
Hope this helps explain somethings and thanks for the comments.

EDIT: Ok here are the teams for CTF 2 Flag
Hidden/Spoiler:
Red Team

Spartan II Super Soldier
Assault Rifle
M6D Magnum
Frag Grenade

Spartan II Super Soldier
SPNKR Rocket Launcher
M6D Magnum
Frag Grenade
Land Mines

Spartan II Super Soldier
Sniper Rifle
M6D Magnum
Frag Grenade
Drop Shield

Spartan II Super Soldier
M90 Shotgun
M6D Magnum
Frag Grenade
Med Kit
Extra Ammo

Spartan II Super Soldier
Spartan Laser
M6D Magnum
Frag Grenade
Plasma Grenade

Spartan II Super Soldier
Turret
M6D Magnum
Frag Grenade

Master Chief
Assault Rifle
M6D Magnum
Frag Grenade
Plasma Grenade
Drop Shield

Blue Team

Spartan III Commando
MA37 Assault Rifle
M6D Magnum
Frag Grenade
Knife
Drop Shield

Spartan III Commando
SPNKR Rocket Launcher
M6D Magnum
Frag Grenade
Land Mine
Knife

Spartan III Commando
Sniper Rifle
M6D Magnum
Frag Grenade
Knife

Spartan III Commando
M90 Shotgun
M6D Magnum
Frag Grenade
Med Kit
Extra Ammo
Knife

Spartan III Commando
Turret
SMG
Frag Grenade
Knife

Carter-A259
DMR
M6D Magnum
Frag Grenade
Drop Shield
Knife

Re: Halo: Blood Gulch

Posted: Mon Aug 22, 2011 7:45 am
by Marth8880
All looks swell except for one thing: try to make the map an exact replica of the original - lighting, shape, sound, feel - everything.

Re: Halo: Blood Gulch

Posted: Tue Aug 23, 2011 2:21 am
by SpartanA259
Ok like I said in the very first post im not good at taking screenshots so heres a video of the map and some of the troops.
Link:http://www.xfire.com/video/4c880f/
Any comments are welcome.

EDIT: Ive got a question what do these warnings mean.
Hidden/Spoiler:
WARNING[terrainmunge world1\BLG.TER]:ReduceTerrainTextureUsage: corner discontinuity at (32,48)
WARNING[terrainmunge world1\BLG.TER]:ReduceTerrainTextureUsage: corner discontinuity at (88,48)
WARNING[terrainmunge world1\BLG.TER]:ReduceTerrainTextureUsage: corner discontinuity at (40,56)
0 Errors 3 Warnings
I get them every time I munge thanks.

Re: Halo: Blood Gulch /Update: Video/

Posted: Tue Aug 23, 2011 6:00 pm
by Cerfon Rournes
The map looks pretty good so far, but I think you should raise the hills on the side of the map more.
THIS video Is a good example of how high It should be..
About those warnings; I'm not sure what they are. Did you search for an answer?

Re: Halo: Blood Gulch /Update: Video/

Posted: Tue Aug 23, 2011 6:22 pm
by SpartanA259
Thanks I will do. The search didnt have any matches. Its not like the warnings are affecting the gameplay I was just curious.

Re: Halo: Blood Gulch /Update: Video/

Posted: Tue Aug 23, 2011 8:30 pm
by Cerfon Rournes
http://www.gametoast.com/forums/viewtop ... ty#p365453
I searched : reduceterraintextureusage corner discontinuity. There are many other topics that explain include that ^^ If you search It.
Hope It helps. :)

Re: Halo: Blood Gulch /Update: Video/

Posted: Mon Aug 29, 2011 1:57 pm
by SpartanA259
Ok so here is an EPIC Update: The map crashes...
The BFLog looks like this:
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(BLGg_con): script (939e1c9e) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\BLGg_con.lvl
If this cant be solved im going to have to restart the map from scratch.
Update Ends......