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Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:26 pm
by Nova Hawk
Yeah, I hope the mod tools are a lot easier than they are now. I can't even begin to make a map... I've tried it once, and I can't do anything.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:36 pm
by Frisbeetarian
Nova Hawk wrote:I hope they will have other legions for different maps
It is possible. Even though Pandemic's not doing the game, looking at their work on LOTR:C, each map has different skins and even different models for the basic units, and as there aren't files specifically for the sides, they're probably incorporated into each level.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:40 pm
by Nova Hawk
Man, after looking at that page, Kenobi looks FREAKY!! The Rebel Alliance is surely doomed now since Luke isn't going to be in there to help them out this time!

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:41 pm
by DarthD.U.C.K.
destos wrote:i know this might seem rude in a sense....... but i acctually hope that the mod tools are at the same dificulty or only semi easier than they are now.....

before you start just bashing me i have my reasons.... if any1 can make a map then whats the point of GT? there wont be any more how do i say it..... "competition to learn more and become a better modder" atleast if they make it that easy also there wont be any "anticipation" for maps..... since any1 who can take the time could do it themselves..... i mean right now the term "Boeing Descendent" , atleast to me, means some1 puts time effort and literally blood sweat and tears into there map to make it the best it can possibly be without crashing.

but if it takes maby a month maby even a week to do something like that then there is gonna be tons of "Boeing" type maps. which means what was once jaw dropping is just gonna be known as "Average" ...... then the only way to make a Truely jaw dropping map would be to overload the entire game........

unless of course you all think diffrently upon what i have said =P
i agree with you, this was exactly what i wanted to say

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:44 pm
by Taivyx
Maveritchell wrote:They won't (and can't, because they'd have to get LA approval) make a story that goes against established canon.
They can if it's an alternate storyline, i.e. TFU dark side ending.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:47 pm
by Maveritchell
DarthD.U.C.K. wrote:
destos wrote:i know this might seem rude in a sense....... but i acctually hope that the mod tools are at the same dificulty or only semi easier than they are now.....

before you start just bashing me i have my reasons.... if any1 can make a map then whats the point of GT? there wont be any more how do i say it..... "competition to learn more and become a better modder" atleast if they make it that easy also there wont be any "anticipation" for maps..... since any1 who can take the time could do it themselves..... i mean right now the term "Boeing Descendent" , atleast to me, means some1 puts time effort and literally blood sweat and tears into there map to make it the best it can possibly be without crashing.

but if it takes maby a month maby even a week to do something like that then there is gonna be tons of "Boeing" type maps. which means what was once jaw dropping is just gonna be known as "Average" ...... then the only way to make a Truely jaw dropping map would be to overload the entire game........

unless of course you all think diffrently upon what i have said =P
i agree with you, this was exactly what i wanted to say
That's a terrible attitude, honestly. Just because tools are easy doesn't mean that everyone's going to be able to make quality work - it just means the bar will be higher. Easy tools are only ever a good thing for the community - the faster people learn, the faster new stuff gets learned, the sooner we can start exploring more advanced territory. Look how long it took to finally get some of the "new stuff" in SWBF2.

And frankly there's going to be crap, no matter how hard the tools are. There's a lot of crap for Battlefront, for all the "difficulty" you seem to ascribe to its tools.
then there is gonna be tons of "Boeing" type maps.
...and I can agree with you that this would be a travesty, but probably for different reasons.
Taivyx wrote:They can if it's an alternate storyline, i.e. TFU dark side ending.
Isn't that exactly what I said?
Maveritchell wrote:Anything you see as mentioned above would strictly be confined to a "what-if" storyline, like Tean mentioned. No way the main storyline would do something like that. (Sort've like there are alternate paths in KotOR, Force Unleashed, or Jedi Knight).

Re: Battlefront III News

Posted: Fri Jan 16, 2009 6:59 pm
by DarthD.U.C.K.
maybe its a bit too harsh, but it think it would be strange if everyboy could create a map in 5minutes..
(thats just my opinion)

Re: Battlefront III News

Posted: Fri Jan 16, 2009 7:04 pm
by Maveritchell
DarthD.U.C.K. wrote:maybe its a bit too harsh, but it think it would be strange if everyboy could create a map in 5minutes..
(thats just my opinion)
There doesn't exist and won't ever be a tool that would let someone make a good map in five minutes. It just won't happen.

Having a better tool just means that more will be expected to be good.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 7:07 pm
by RevanSithLord
Maveritchell wrote:
DarthD.U.C.K. wrote:
destos wrote:i know this might seem rude in a sense....... but i acctually hope that the mod tools are at the same dificulty or only semi easier than they are now.....

before you start just bashing me i have my reasons.... if any1 can make a map then whats the point of GT? there wont be any more how do i say it..... "competition to learn more and become a better modder" atleast if they make it that easy also there wont be any "anticipation" for maps..... since any1 who can take the time could do it themselves..... i mean right now the term "Boeing Descendent" , atleast to me, means some1 puts time effort and literally blood sweat and tears into there map to make it the best it can possibly be without crashing.

but if it takes maby a month maby even a week to do something like that then there is gonna be tons of "Boeing" type maps. which means what was once jaw dropping is just gonna be known as "Average" ...... then the only way to make a Truely jaw dropping map would be to overload the entire game........

unless of course you all think diffrently upon what i have said =P
i agree with you, this was exactly what i wanted to say
That's a terrible attitude, honestly. Just because tools are easy doesn't mean that everyone's going to be able to make quality work - it just means the bar will be higher. Easy tools are only ever a good thing for the community - the faster people learn, the faster new stuff gets learned, the sooner we can start exploring more advanced territory. Look how long it took to finally get some of the "new stuff" in SWBF2.

And frankly there's going to be crap, no matter how hard the tools are. There's a lot of crap for Battlefront, for all the "difficulty" you seem to ascribe to its tools.
then there is gonna be tons of "Boeing" type maps.
...and I can agree with you that this would be a travesty, but probably for different reasons.
Taivyx wrote:They can if it's an alternate storyline, i.e. TFU dark side ending.
Isn't that exactly what I said?
Maveritchell wrote:Anything you see as mentioned above would strictly be confined to a "what-if" storyline, like Tean mentioned. No way the main storyline would do something like that. (Sort've like there are alternate paths in KotOR, Force Unleashed, or Jedi Knight).
QFT here. Thank you, Mav. Exactly what I was thinking!

Re: Battlefront III News

Posted: Fri Jan 16, 2009 7:13 pm
by Fluffy_the_ic
Well, actually, I think easy tools would be nice. But I'd rather have hard-to-learn tools than easy-to-learn tools where people spend maybe 3 hours making 6 maps which go up on FF in a matter of minutes. Every. Single. Day,

Re: Battlefront III News

Posted: Fri Jan 16, 2009 7:29 pm
by Moving_Target
Aw man, that sucks taht the tech won't transfer. Next iteration then. Anyways, I knew the fact it's not in Free Radical's hands things won't be as cool. I now know that SWBFIII was in excellent hands. Free Radical knows how to make games (almost).

Anyways here's IGN take on the trailer... http://wii.ign.com/dor/objects/14265488 ... mment.html

Pretty much an audio monologue of what's going on in the trailer, but they do add a few things.

And here's an article with an exemployee. http://xbox360.ign.com/articles/946/946015p1.html
It's an interesting read and shows more truth about the project.

Um to the Kotaku article about SWBFIII being dead. It's part true. Free Radical's version/vision is dead. But I have a feeling that it'll be released soon.

Here's a section on pg1 I found really interesting.
DudeNaughty wrote:"It's dead. The stuff in the video of going from the ground to air to space to orbit is the tech that is dying with us," said Dudenaughty. "They've decided, for whatever reason, I guess because it's less effort, to completely remove that with a cutscene transition." When asked about the rumored decision to move the project to Oxford-based Rebellion, Dudenaughty was non-commital. "It's not something I'd be willing or able to comment on," he said.

We asked how the game, which looked surprisingly polished in the leaked video, wound up being taken away from Free Radical. "It's not something I have a lot of insight to in terms of why it happened, but it certainly wasn't us that ****ed up.," he said. "I don't even necessarily think it's LucasArts' fault, it's just the state of the economy and it was an expensive project. I guess people think it's shocking they 'can' it that late in development. However, you think about the marketing spending equivalent to, or in the same region of, half the budget of the game it can make sense not to do it. But I wasn't really in the meetings when they decided against it."
No release date? Hmmm....LA made a smart decision to do that. And it was almost done, pretty much on the polish up part and no signs of who [Diet Dr. Pepper]'d up.

He also states that the multiplayer was in the best shape.

All i can say til more info comes out:
A. Dark Obi looks amazing
B. It better come out with majority of Free Radical's work in it. I love those guys. If LA is smart or any publish, they should buy Free Radical and the entire team back and finish this game.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 7:51 pm
by Fluffy_the_ic
Moving_Target wrote:B. It better come out with majority of Free Radical's work in it. I love those guys. If LA is smart or any publish, they should buy Free Radical and the entire team back and finish this game.
Best idea I've ever heard. If only it were that simple...

Re: Battlefront III News

Posted: Fri Jan 16, 2009 8:04 pm
by Teancum
Fluffy_the_ic wrote:
Moving_Target wrote:B. It better come out with majority of Free Radical's work in it. I love those guys. If LA is smart or any publish, they should buy Free Radical and the entire team back and finish this game.
Best idea I've ever heard. If only it were that simple...
Seconded. Rename them to Lucasarts UK. :P

Re: Battlefront III News

Posted: Fri Jan 16, 2009 8:08 pm
by squipple
DarthD.U.C.K. wrote:maybe its a bit too harsh, but it think it would be strange if everyboy could create a map in 5minutes..
(thats just my opinion)
You could make a map in 5 minutes with ZE. That didn't make the map good. :D

I agree with Mav too. You still have to have the modeling, texturing, lighting, and level designing skills (among others) to create a great map. Look at how many were released for BF1 and BF2. And how many turned out to actually be good?

Making tools easier gives people who know how to make a decent map the time to make it better instead of messing around with code just to make the dang thing work. It also gives those who may know how to make a good map, but don't want to dink with the technical aspects, a chance to shine instead of being stifled by frustration.

I about wet myself when I saw footage of crysis's editor. It gave me hope that in future game tools I could see results quickly and easily so I can do more testing in a shorter period of time.

Work smarter, you must, not harder. Image

Re: Battlefront III News

Posted: Fri Jan 16, 2009 8:12 pm
by EraOfDesann
Honestly the tools we have now aren't even that difficult to learn. A lot of it has to do with whether or not people are willing to put the time and effort into making their ideas real and of quality. But if new and easier tools means more people being able to efficiently implement their ideas and create quality work then I'm all for it.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 8:27 pm
by Grev
Unless I misunderstood the article, there won't be a dark side kenobi: http://kotaku.com/5133013/the-death-of- ... e-industry

Also, LucasArts has removed all leaked video footage off of youtube.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 8:52 pm
by (RAPTOR)BENSTWO{SGT}
I saved the video to a flashdrive and uploaded it as a quicktime video to my PS3, so I still have it. :thumbs:

Re: Battlefront III News

Posted: Fri Jan 16, 2009 9:01 pm
by Grev
Kotaku still has it as well, but people will have no access to it over youtube.

Re: Battlefront III News

Posted: Fri Jan 16, 2009 9:17 pm
by Fusion
Thire and I have it saved as well.

So exactly what happened today? No Space/Ground anymore? Most of the game has to be rebuilt? Sorry, I read the thread backwards, I'm not really sure what's going on anymore. :P

Re: Battlefront III News

Posted: Fri Jan 16, 2009 9:22 pm
by trainmaster611
Just heard the news guys. I'm totally hyped!! :D

Has FR filed for bankruptcy and if so, have they been liquidated? If not, the material and engine, etc could be salvaged so LA can contract out the work to another company (even pandemic if they have to....). Very cool guys!