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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sun Nov 06, 2011 11:43 pm
by THEWULFMAN
Khicken wrote:Wulfman if you get time you should add an Umbara.
No, I
shouldn't do anything. It
might get into an expansion for TCW in the distant future.
Khicken wrote:Looks good so far

please post CW era screenshots
I will eventually. I just really don't care enough about the CW era right now.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Mon Nov 07, 2011 12:49 am
by Maveritchell
zephyr wrote:I was just saying he could have done a better job on force crush (I would have done a worse job myself, but I'm no modder).
I actually agree with you - that move got a lot of rebalancing between the first version of the mod and DT2, since it was (like you mentioned) simply not worth the time it took to use it. I think you're probably considering the older version of the power; if you get the chance, try the newer one. Unlike Force Push (which is designed only as a combo-breaker at its low-level states), the low-level charge on Crush does a substantial damage to a single enemy, while the high-level charge became a higher-damage, multi-target crush.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Mon Nov 07, 2011 10:23 am
by zephyr
Maveritchell wrote:zephyr wrote:I was just saying he could have done a better job on force crush (I would have done a worse job myself, but I'm no modder).
I actually agree with you - that move got a lot of rebalancing between the first version of the mod and DT2, since it was (like you mentioned) simply not worth the time it took to use it. I think you're probably considering the older version of the power; if you get the chance, try the newer one. Unlike Force Push (which is designed only as a combo-breaker at its low-level states), the low-level charge on Crush does a substantial damage to a single enemy, while the high-level charge became a higher-damage, multi-target crush.
k, cool!
@Wulf: Yeah I am no modder, I don't know what the engine is capable of, so a lot of the things I said
if possible.
I was simply giving you balance suggestions because I'm a strictly HA player and know quite a bit about the game.
Yes I know you turned people down as in: "no that won't work", but I meant the people that suggested things, you didn't say "I'll do what I want tyvm" or whatever.
Just trying to help with some balance issues. If you don't like the suggestions I made, just say so, no need to bash me for writing a long post. I tend to do that a lot.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Mon Nov 07, 2011 12:48 pm
by THEWULFMAN
zephyr wrote:Just trying to help with some balance issues. If you don't like the suggestions I made, just say so, no need to bash me for writing a long post. I tend to do that a lot.
I understand. No hard feelings, I'm under a lot of stress right now and I may have let that affect my judgement.
Thanks for the support. Peace.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Tue Nov 08, 2011 1:03 pm
by Webster27
Really cool mode, really excited about it !

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Thu Nov 10, 2011 8:44 pm
by _=XL=_Danny
In your mod i see you are making new animations, will you make a new sprinting animation? Would be very great if you could.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Thu Nov 10, 2011 8:54 pm
by THEWULFMAN
_=XL=_Danny wrote:In your mod i see you are making new animations, will you make a new sprinting animation? Would be very great if you could.
THEWULFMAN wrote:MrCrayon wrote:New running animations and deaths please!!

Maybe, we'll see.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Thu Nov 10, 2011 11:06 pm
by _=XL=_Danny
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 8:59 am
by Webster27
Soo is something new ? Or do you have a update?
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 9:22 am
by THEWULFMAN
Webster27 wrote:Soo is something new ? Or do you have a update?
I only updated like 9 days ago, and guess what? My mom was in the hospital for the last 8 days. I've had no time to work on much of anything.
I don't take kindly to people begging for updates. I update when I have something to show, not sooner, not later.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 9:28 am
by Webster27
sry

didn´t know and neither with your mum....

, but i didn´t want to pressure you to update I asked if something was new...
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 10:19 am
by skelltor
Im sorry to hear about your mum is she alright?
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 10:27 am
by THEWULFMAN
skelltor wrote:Im sorry to hear about your mum is she alright?
Yes she's fine now. She got home last night. Thanks for asking.
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 5:25 pm
by JAWSFreelao
THEWULFMAN wrote:Webster27 wrote:Soo is something new ? Or do you have a update?
I only updated like 9 days ago, and guess what? My mom was in the hospital for the last 8 days. I've had no time to work on much of anything.
I don't take kindly to people begging for updates. I update when I have something to show, not sooner, not later.
Sorry to hear that! What happened?
Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 6:08 pm
by THEWULFMAN
JAWSFreelao wrote:THEWULFMAN wrote:Webster27 wrote:Soo is something new ? Or do you have a update?
I only updated like 9 days ago, and guess what? My mom was in the hospital for the last 8 days. I've had no time to work on much of anything.
I don't take kindly to people begging for updates. I update when I have something to show, not sooner, not later.
Sorry to hear that! What happened?
Thanks for the concern, but it's too private.
Thanks for the support. Now let's stay ontopic.

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sat Nov 12, 2011 10:22 pm
by RevanSithLord
THEWULFMAN wrote:JAWSFreelao wrote:THEWULFMAN wrote:Webster27 wrote:Soo is something new ? Or do you have a update?
I only updated like 9 days ago, and guess what? My mom was in the hospital for the last 8 days. I've had no time to work on much of anything.
I don't take kindly to people begging for updates. I update when I have something to show, not sooner, not later.
Sorry to hear that! What happened?
Thanks for the concern, but it's too private.
Thanks for the support. Now let's stay ontopic.

I give you, your mother, and your family best wishes.
On-topic: You're continuing to have my complete support as always. Still loving all of what you got there. The locals, the effects, the overall stances and animations, along with the awesome textures for Tatooine. I am rather impressed. It all looks really polished and I'd say so far you are achieving something that Pandemic might have indeed done with a Battlefront 3 as of 2006, heck, even better I'd say, personally. And as said, cannot wait for the final product (well, I CAN wait, I just mean I'm pretty excited about the mod overall. But of course you have life stuff to deal with, I can definitely relate!).
question for wulfman about the battlefront 3 mod
Posted: Sun Jan 01, 2012 5:49 am
by sean1441
1st.how much is it gana be in megs by the looks for me looks like gigs.2nd does it ad a new era or does it overwrite the files. either way i'm looking forward to it.

Re: question for wulfman about the battlefront 3 mod
Posted: Sun Jan 01, 2012 6:04 am
by THEWULFMAN
sean1441 wrote:1st.how much is it gana be in megs by the looks for me looks like gigs.2nd does it ad a new era or does it overwrite the files. either way i'm looking forward to it.

My best guess of that is:
sean1441 wrote:First, how much is it going to be in megabytes, by the looks of it, it will be gigabytes? Second, does it add a new era or does it overwrite the files?
To answer your first question: I do not know how large it will be, I'm guessing about 2-3 gigabytes. It's a rough guess, since I really don't know. Most likely it will be less, but we'll see.
And to answer your second question: It will either be an era mod, with a BF3 Galactic Civil War era, and a BF3 Clone Wars era. Or it will add new game modes, which use the stock 2 eras. For instance BF3 Conquest, BF3 Capture The Flag, etc. The second option is cleaner, since it only adds a couple modes, rather than two new eras. I'll wait till later in development to decide which I want to do.
For the record, it's the Battle
front 3 mod, not Battle
field 3(which is a real game released last year(2011)).

Re: question for wulfman about the battlefront 3 mod
Posted: Sun Jan 01, 2012 6:14 am
by sean1441
sean1441 wrote:
For the record, it's the Battle
front 3 mod, not Battle
field 3(which is a real game released last year(2011)).

sorry for spelling mistake its star wars battlefront III not star wars battlefield III

Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Posted: Sun Mar 11, 2012 9:08 pm
by THEWULFMAN
I thought I'd give a small update. First off, I've decided to make this an Era mod as opposed to adding BF3 Game Modes. There will be a BF3 Galactic Civil War Era and a BF3 Clone Wars Era.
Here are a couple screenshots from Clone Wars.
I've also decided to remove the Officer class altogether. It was highly redundant.