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Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 4:15 pm
by Delta-1035
@Mav: that saber is very cool, maybe it's too small but i like it

Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:10 pm
by Splat
a set ive been working on for a while..........
last i tried ... i was having major collision issues
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:15 pm
by Fluffy_the_ic
Wireframes?
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:17 pm
by Splat
ug... more work, but ok, i need a few min though
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:25 pm
by Fluffy_the_ic
Oh yeah, how do you get the models to be transparent in XSI anyways?
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:35 pm
by obiboba3po
holy crap! thats incredibly original and amazing!!!!!!!!!!i love it!

Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:39 pm
by Splat
just added 4 more pics to my previous post in hide, and i was thinking of making a whole map from objects of that theme that i made... i jsut have to create the modles first. And thx
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 6:44 pm
by VF501
Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.

Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 7:08 pm
by Aman/Pinguin
VF501 wrote:(5 mins or less versus 4-5 Hours).
That can be fixed by creating a "-nocollision" msh.option file.
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 7:12 pm
by Deviss
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
oh yeah is very beautiful

have the marz marshall0s shoulder or original shoulder from ep2 rifleman??
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 7:41 pm
by Tygr
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
WOW! LOVE IT!!!
Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
Re: Model Showcase Thread v3.0
Posted: Fri Jan 23, 2009 10:37 pm
by Fluffy_the_ic
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
*wants*
Wait, lemme correct myself. *needs*
Re: Model Showcase Thread v3.0
Posted: Sat Jan 24, 2009 5:32 am
by DarthD.U.C.K.
Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2
Tygr wrote:Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
im 99% shure they will, neomarz's commando was one of the first converted units, vyse simply forgot to envelope the hands to the bones
the model looks great, it could only be a bit bulkyer
Re: Model Showcase Thread v3.0
Posted: Sat Jan 24, 2009 9:10 am
by Delta-1035
@VF501 :
impressive... beautiful... perfect...
i hope you'll relase that

Re: Model Showcase Thread v3.0
Posted: Sat Jan 24, 2009 9:28 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2
I meant how to make it appear transparent while still in XSI. I need to knoe for a project I'm doing for school.
EDIT: VF501, wait, so it's already textured?
Re: Model Showcase Thread v3.0
Posted: Sun Jan 25, 2009 11:39 am
by Master_Ben
Re: Model Showcase Thread v3.0
Posted: Mon Jan 26, 2009 8:49 pm
by Taivyx
Better texture? I'll fix that triangular texture bug you see soon
As opposed to this:
Re: Model Showcase Thread v3.0
Posted: Mon Jan 26, 2009 9:28 pm
by elfie
Yeah I like the new one, it looks cleaner.
Re: Model Showcase Thread v3.0
Posted: Mon Jan 26, 2009 10:31 pm
by obiboba3po
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
As opposed to this:

very nice. that new texture is terrific!

Re: Model Showcase Thread v3.0
Posted: Tue Jan 27, 2009 7:22 am
by Silas
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
As opposed to this:
much better. It turned out great
