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Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 4:15 pm
by Delta-1035
@Mav: that saber is very cool, maybe it's too small but i like it :thumbs:

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:10 pm
by Splat
a set ive been working on for a while..........

last i tried ... i was having major collision issues
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Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:15 pm
by Fluffy_the_ic
Wireframes?

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:17 pm
by Splat
ug... more work, but ok, i need a few min though

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Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:25 pm
by Fluffy_the_ic
Oh yeah, how do you get the models to be transparent in XSI anyways?

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:35 pm
by obiboba3po
holy crap! thats incredibly original and amazing!!!!!!!!!!i love it! :D

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:39 pm
by Splat
just added 4 more pics to my previous post in hide, and i was thinking of making a whole map from objects of that theme that i made... i jsut have to create the modles first. And thx

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 6:44 pm
by VF501
Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.

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Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 7:08 pm
by Aman/Pinguin
VF501 wrote:(5 mins or less versus 4-5 Hours).
That can be fixed by creating a "-nocollision" msh.option file.

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 7:12 pm
by Deviss
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
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oh yeah is very beautiful :bowdown: have the marz marshall0s shoulder or original shoulder from ep2 rifleman??

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 7:41 pm
by Tygr
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
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:bowdown: :eek:

WOW! LOVE IT!!!

Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 10:37 pm
by Fluffy_the_ic
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
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*wants*
Wait, lemme correct myself. *needs*

Re: Model Showcase Thread v3.0

Posted: Sat Jan 24, 2009 5:32 am
by DarthD.U.C.K.
Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2

Tygr wrote:Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
im 99% shure they will, neomarz's commando was one of the first converted units, vyse simply forgot to envelope the hands to the bones


the model looks great, it could only be a bit bulkyer

Re: Model Showcase Thread v3.0

Posted: Sat Jan 24, 2009 9:10 am
by Delta-1035
@VF501 : impressive... beautiful... perfect... :faint:
i hope you'll relase that :bowdown:

Re: Model Showcase Thread v3.0

Posted: Sat Jan 24, 2009 9:28 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:
Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2
I meant how to make it appear transparent while still in XSI. I need to knoe for a project I'm doing for school.

EDIT: VF501, wait, so it's already textured?

Re: Model Showcase Thread v3.0

Posted: Sun Jan 25, 2009 11:39 am
by Master_Ben
Wow you guys have been creating a lot of awesome models lately! :bowdown: :bowdown: :bowdown:

Re: Model Showcase Thread v3.0

Posted: Mon Jan 26, 2009 8:49 pm
by Taivyx
Better texture? I'll fix that triangular texture bug you see soon

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As opposed to this:
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Re: Model Showcase Thread v3.0

Posted: Mon Jan 26, 2009 9:28 pm
by elfie
Yeah I like the new one, it looks cleaner.

Re: Model Showcase Thread v3.0

Posted: Mon Jan 26, 2009 10:31 pm
by obiboba3po
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
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As opposed to this:
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:bowdown: very nice. that new texture is terrific! :D

Re: Model Showcase Thread v3.0

Posted: Tue Jan 27, 2009 7:22 am
by Silas
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
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As opposed to this:
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much better. It turned out great :thumbs: