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Guns Animation [Solved]

Posted: Sat Feb 24, 2007 2:02 am
by SymbolS
I have no idea if this is possible but I would like to make it so it displays how many shots you have left in your clip on your gun. It's in Republic Commando if you don't know what i'm talking about. I'm not sure if I am posting this in the right topic, but I would think that you would do it through XSI.

RE: Guns Animation

Posted: Sat Feb 24, 2007 2:24 am
by -_-
Nope, it wouldnt be. It would be re-doing the whole hud.

RE: Guns Animation

Posted: Sat Feb 24, 2007 2:25 am
by SymbolS
So where should this be then...? Would I need to animate the hud?

RE: Guns Animation

Posted: Sat Feb 24, 2007 2:44 am
by minilogoguy18
you dont animate a hud, its all gfx and code.

RE: Guns Animation

Posted: Sat Feb 24, 2007 8:04 am
by Qdin
it's interhace - mainly images and positions for everything.

For not to mention you'd have to code in a command to show how many shots there were left, so really not possible.

RE: Guns Animation

Posted: Sat Feb 24, 2007 8:10 am
by Penguin
SWBF II's hud is made of msh's and .tga's ((thats why you get overlapping guns and cockpits in 1st person, 1st person .msh over laps the huds .msh

RE: Guns Animation

Posted: Sat Feb 24, 2007 9:30 am
by SymbolS
I thought so...oh well