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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Aug 29, 2010 4:57 am
by [Padawan]Helkaan
lucasfart wrote:Could someone re-upload the raxus prime assets in Frisbeetarians post in THIS link?

Thanks in advance.
Sure, Man.
Look at in http://drop.io/helkaan [broken link]

or on http://www.filefront.com/17294796/raxus_assets.zip [fixed link]

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Aug 29, 2010 5:33 am
by lucasfart
Awesome! Thanks heaps for that Helkaan.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Aug 30, 2010 8:59 pm
by THEWULFMAN
Can someone please( maybe ace himself) re-upload AceMasterminds CIS Coreship with hangers. I try to download but its a unknown file. Thanks in advance.

Try again please, I have switched the files from .exe to .zip -Staff

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Aug 30, 2010 9:26 pm
by RED51
Could someone reupload CodaRez's TFU Navy Commando? The download link works, but filefront keeps giving me an error saying that the file no longer exists after clicking the download button.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Aug 31, 2010 2:36 am
by Delta-1035

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Aug 31, 2010 9:53 am
by RED51
Thank you very much Delta!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Aug 31, 2010 11:32 am
by Delta-1035
No problem, you're welcome.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Sep 01, 2010 6:44 am
by [Padawan]Helkaan
The Skyhammer's Side Assets DL Link is broken, can someone reuploade them?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Sep 01, 2010 5:19 pm
by yoyoman
could some body re upload Lieutenant Colonel rifle pleas.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Sep 02, 2010 4:35 am
by [Padawan]Helkaan
[Skirata] Atin [General] wrote:i could need some urban props for my terminator los angeles map! (important: skyscapers/high buildings)
See Vyse's Mesh pack I for building,

the DMI Prefab pack for modern assets

and Caleb's assets for other modern assets :wink:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Sep 02, 2010 2:09 pm
by Lagomorphia
Could somebody post the stock Jango and Boba Fett odfs please? I seem to have lost mine somehow and it would save me having to redownload the whole modding kit.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Sep 02, 2010 2:59 pm
by DarthD.U.C.K.
boba:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "imp_inf_bobafett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

ClothODF = "imp_inf_bobafett_cape"
GeometryName = "imp_inf_bobafett"
GeometryLowRes = "imp_inf_bobafett_low1"
FirstPerson = "IMP\impboba;imp_1st_bobafett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END

WEAPONSECTION = 1
WeaponName1 = "imp_weap_hero_bobarifle"
WeaponAmmo1 = 4

WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "imp_weap_inf_wrist_rocket"
WeaponAmmo3 = 5
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "imp_weap_inf_detpack"
WeaponAmmo4 = 4
WeaponChannel4 = 1


//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_boba_spawn"
SndHeroDefeated = "hero_boba_exhausted"
SndHeroKiller = "hero_boba_exhausted"

VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"

VOSound = "hero_boba_AcquiredTarget AcquiredTarget"
VOSound = "hero_boba_KillingSpree4 KillingSpree4"
VOUnitType = 192
SoldierMusic = "imp_hero_Boba_lp"

VOSound = "boba_hero_pc_com_hostile SpottedVO"
VOSound = "boba_hero_pc_com_mechanic NeedRepairVO"
VOSound = "boba_hero_pc_com_transport NeedPickupVO"
VOSound = "boba_hero_pc_com_backup NeedBackupVO"
VOSound = "boba_hero_pc_com_clear_area AttackPositionVO"
VOSound = "boba_hero_pc_com_defend DefendPositionVO"

VOSound = "boba_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "boba_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "boba_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "boba_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "boba_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "boba_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

HurtSound = "fett_inf_com_chatter_wound"
DeathSound = "fett_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "imp_inf_trooper"
jango
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_jangofett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

//ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "cis_inf_jangofett"
GeometryLowRes = "cis_inf_jangofett_low1"
FirstPerson = "cis\cisfett;cis_1st_jangofett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "cis_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END


WEAPONSECTION = 1
WeaponName1 = "cis_weap_hero_jangopistol"
WeaponAmmo1 = 8

WEAPONSECTION = 2
WeaponName2 = "cis_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo3 = 6
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "cis_weap_inf_timebomb"
WeaponAmmo4 = 3
WeaponChannel4 = 1

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_jango_spawn"
SndHeroDefeated = "hero_jango_exhausted"
SndHeroKiller = "hero_jango_exhausted"
VOSound = "hero_jango_AcquiredTarget AcquiredTarget"
VOSound = "hero_jango_KillingSpree4 KillingSpree4"
VOUnitType = 197
SoldierMusic = "cis_hero_Jango_lp"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"

HurtSound = "jango_inf_com_chatter_wound"
DeathSound = "jango_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Sep 02, 2010 3:07 pm
by Lagomorphia
Thanks.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Sep 03, 2010 6:43 am
by Delta-1035
Can someone reupload the Helmet-less Clone Trooper, please?
That would be very nice.

the fixed link gives me and error:
http://www.filefront.com/error.php?errn ... EY_INVALID

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Sep 03, 2010 3:07 pm
by AQT

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Sep 03, 2010 3:40 pm
by Delta-1035
Thanks a lot AQT! :)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 04, 2010 10:51 am
by Ty294
Is there a Trandoshan skin/model?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 04, 2010 12:41 pm
by DarthD.U.C.K.
Search ist your friend

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 05, 2010 1:13 pm
by Lagomorphia
Could somebody provide a link to the DC-17 blaster rifle, sniper rifle and anti-armour attachment? All I can find is the DC-17 pistol.

I would use Search but search will not accept less-than-4 letter words.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 05, 2010 2:28 pm
by sim-al2
Try the Clone Commando Source Files. The readme says that it contains those models but I haven't downloaded it before.