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Sarin Cem: Constraint

Posted: Sat Nov 11, 2006 12:06 pm
by Rikino
Here it is, Sarin Cem: Constraint.
osiris_113 posted this in the WIP section a while back, but then it stalled. I just re-picked up on it, and got the beta out the door.

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The readme:
V1.0 by Rikino
...in collaboration with osiris_113
My second released map, Sarin Cem: Constraint.
This takes place at some point in the Clone Wars

Sarin Cem, an outer rim planet, has come under attack by the CIS. The droids have
already taken a power station and the outlying swamps, but the clones have holed up
in their mountain base.

This is a BETA, and I definately plan on releasing another version.

Features:
- Tunnels leading into the Republic base.
- More realistic health amounts for the CIS; SBDs are tougher, normal ones are brittle.
- Few custom skins for the CIS.

Issues:
- There is no boundry.
- Couple of AI barriers.
- The super battle droid explosions are still regular battle droid ones... too lazy to look up the thread telling how to fix it right now.
- Lots of minor things; raining inside tunnels in some places, textures, etc.

What I'll be adding:
- More customized CIS and REP sides.
- I'll try to get the rep swamp speeder working, but at best it'll probably just end up a prop.
- I am totally open for suggestions, if you have any ideas, I'd love to hear them. Just email me at JoeRikino(at)gmail.

Installation: Copy the folder "GSP" to the directory "Star Wars Battlefront II\GameData\addon".
You need to have the patch installed.

If you have questions or comments, email me at JoeRikino(at)gmail.

Feel free to distribute, just drop me a line.

Thanks to:
osirus_113 for the idea/some implementation.
The BFII modding community.
I'll change the link as events require; it expiring, ect.
And, finally, here's the download link.
EDIT: Just remembered, this link only can take, like, 100 downloads. It's just a temperary one until the filefront one gets up, though, so if the link gets exceeded, be patient. I'll try to fix it as soon as possible.
Secondary download link, use if first one doesn't work..

Sorry, this is just temporary!

RE: Sarin Cem: Constraint

Posted: Sat Nov 11, 2006 12:09 pm
by Zaborack
heeey, looks pretty good! downloading nowz!

-zaborack

Posted: Sat Nov 11, 2006 12:40 pm
by Blueline
This looks be good :D Xd
I test you map now ^^
Ps Chance the sky it will be look better :wink:

Posted: Sat Nov 11, 2006 1:17 pm
by Hawksolo
Wow looks pretty neat, definite dl.

Posted: Sat Nov 11, 2006 1:50 pm
by Darth_Z13
Wow looks really cool! :mrgreen: Downloading now!

And here's that SB Droid topic you were talking about!

Posted: Sat Nov 11, 2006 3:43 pm
by squipple
Not bad.

Not a fan of the deep pits in the water. I don't like not knowing if I'm gonna fall. Maybe if there were a minimap that highlighed the deep pit areas.
AI run into the mountain a bit, so you may want to add some more barriers in there.
I like the little fog areas.
You should reskin the droideka too since you reskinned the rest fo the units.

Posted: Sat Nov 11, 2006 10:38 pm
by AlexSecura
Great Map with cool Stuff.I like it.But for me the Skins for the CIS are a little bit to Dark.I dont see them. :D You should change this,just as well the 501ST.The ScoutTropper looks very good and the Idea with the Deep Pits in the Water is also good.
It looks that the Rain is only 5 Meters around of my Clone and it walks with me.Is this right?
If you add GCW in the Final Version?If so Boba should be the Hero. :)
All in AlL a very nice Map.

Posted: Sun Nov 12, 2006 2:27 pm
by Rikino
Thanks for all the input, guys!
Yes, GCW will probably make it into the final version, although it might not be the classic rebels vs. imps...
Doh! I meant to include a minimap with this release. Slipped my mind.
I find the lighting a bit unsatisfactory still, so I'm gonna mess with that, as well as experimenting with different skies.
Finally, I need to decide what vehicals will make it into the final release. I like the STAPs, but not so much the BARC speeders. More things that hover, probably, but I don't really want to make this a vehicle-heavy map. Most big vehicles wouldn't be able to get around, anyway. Suggestions?

Posted: Sun Nov 12, 2006 2:53 pm
by Hawksolo
Its a little dark, mind fixing the lighting a bit?