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3dsMax to SWBF1

Posted: Thu Apr 01, 2010 3:38 pm
by NO-DUH
Hello everyone, could someone please tell me how to convert a model from 3DSMax to SWBF1? I can put it in vrml97 but I cant get it to .msh, I don't understand how?

Re: 3dsMax to SWBF1

Posted: Thu Apr 01, 2010 3:43 pm
by RogueKnight
Use the SWBFMesh Viewer to import and convert your VRML97.

Re: 3dsMax to SWBF1

Posted: Thu Apr 01, 2010 4:54 pm
by NO-DUH
Oh thank you so much! But when I put the vrml file in the mesh viewer it looked like the pics below. I converted it to msh but it still looked like that. Will it look different in-game?
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Re: 3dsMax to SWBF1

Posted: Thu Apr 01, 2010 5:00 pm
by Maveritchell
The only way to tell is to drop it into a map in Zeroeditor. For the most part, whatever's rendered there will look like it in-game (with a few exceptions depending on texture flags, but you probably don't have any of those on your model).

Re: 3dsMax to SWBF1

Posted: Thu Apr 01, 2010 5:01 pm
by RogueKnight
Check your textures in 3ds, reapply them, re-export and try again.

Re: 3dsMax to SWBF1

Posted: Fri Apr 02, 2010 10:09 am
by NO-DUH
Ok, It looks the same in ze, I will re-do and see what happens.