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Re: The Showcase Thread

Posted: Thu Aug 21, 2008 7:32 pm
by Super_Clone
it looks amazing!
can you any chance send it to me thru xfire (datinmadnx2) if not i understand but that is awesome and id so want it to be in my lot...

Re: The Showcase Thread

Posted: Thu Aug 21, 2008 7:34 pm
by Taivyx
Are you joking? Not to be rude or anything, but obviously Challenger created it for HIS lot, that is the point of a personal lot, after all :|

Re: The Showcase Thread

Posted: Thu Aug 21, 2008 9:03 pm
by Challenger33
Super_Clone wrote:it looks amazing!
can you any chance send it to me thru xfire (datinmadnx2) if not i understand but that is awesome and id so want it to be in my lot...
Lol, sorry - what Taivyx said.

I finished texturing the interior; I'll take more pictures and a video or two of it ingame.

Re: The Showcase Thread

Posted: Fri Aug 22, 2008 7:51 am
by Super_Clone
its ok, i was just thinking it was a great idea for a hanger.

Re: The Showcase Thread

Posted: Fri Aug 22, 2008 9:27 am
by Challenger33
Super_Clone wrote:its ok, i was just thinking it was a great idea for a hanger.
...which is part of what I'm using it for. :|

Re: The Showcase Thread

Posted: Thu Nov 27, 2008 8:26 pm
by Fluffy_the_ic
Well, we haven't seen any DMI lot buildings for a while; here's a new one.
It's currently untextured, and it's not completely done, but shouldn't take too long to finish.
Image
Just so you know, there is an interior.

Re: The Showcase Thread

Posted: Thu Nov 27, 2008 9:09 pm
by Commander_Fett
Looks nice, Fluffy.

Re: The Showcase Thread

Posted: Thu Nov 27, 2008 9:12 pm
by Fluffy_the_ic
Yeah, when it's ingame, there should be fliers on top and speeders on the bottome of the ramp to speed up the ascent. But right now, the textures are unfixably stretched in some spots :(

Re: The Showcase Thread

Posted: Fri Nov 28, 2008 12:07 pm
by lesovikk1
wow this looks cool cant waith for this to come out
i shall now sum this mod/map in smiles (3)

:faint: :eek: :faint:


-lesovikk1 :mrgreen:

Re: The Showcase Thread

Posted: Fri Nov 28, 2008 12:26 pm
by RepSharpshooter
Fluffy_the_ic wrote:Yeah, when it's ingame, there should be fliers on top and speeders on the bottome of the ramp to speed up the ascent. But right now, the textures are unfixably stretched in some spots :(
Yeah I get that a lot. The only way to fix it is to re-uv map the afflicted polygons separately. I've also noticed that large building models are hard to maintain due to their scale. It just takes too much to export them, and when you do there are too many possible errors. In the reincarnated DMI, I plan to make modular building parts IE like "LEGOs" where floors, building, and roofs all interlock togther. This allows for more flexability in design as well as reliability (although it pushes the object count).

Re: The Showcase Thread

Posted: Fri Nov 28, 2008 12:39 pm
by Fluffy_the_ic
Well, believe it or not, it's not very large, only around 888 tris. It's just around 200m tall.

Re: The Showcase Thread

Posted: Fri Nov 28, 2008 2:23 pm
by Taivyx
RepSharpshooter wrote:...although it pushes the object count).
Probably will push it over the top, imagine how many objects would make each building, then multiply it by about 10 people who will be using those objects.
The object count was already conceptually near the limit, and I think that would push it over.

Re: The Showcase Thread

Posted: Tue Dec 02, 2008 10:37 pm
by RepSharpshooter
Image
A few skyscrapers pierce the landscape, a promise of a city to emerge.
[hide]Image[/hide]

Re: The Showcase Thread

Posted: Tue Dec 02, 2008 11:08 pm
by Syth
RepSharpshooter wrote:
Image
A few skyscrapers pierce the landscape, a promise of a city to emerge.
[hide]Image[/hide]
wow. If only the shipped models were of that quality.

Re: The Showcase Thread

Posted: Wed Dec 03, 2008 12:26 am
by obiboba3po
wow the grass and trees make those awesome modles look pretty :o

Re: The Showcase Thread

Posted: Wed Dec 03, 2008 12:30 am
by Fingerfood
obiboba3po wrote:wow the grass and trees make those awesome modles look pretty :o
Indeed.

Hey, Rep, when do you think you'll send out the beta? I know you still have to finish up Battle Arena and beta it, but do you have an estimation?

Re: The Showcase Thread

Posted: Wed Dec 03, 2008 5:38 pm
by Maveritchell
Looks great, but where's everyone else's stuff? (I'm not talking to Rep, but everyone else who said "I'm almost done just give me another month.") It's been like six months, and the city looks a little lonely.

Re: The Showcase Thread

Posted: Wed Dec 03, 2008 8:52 pm
by RepSharpshooter
I have received about 10 or more other lots from people, but most are not tall enough to rise above that hill.
Fingerfood wrote:Hey, Rep, when do you think you'll send out the beta? I know you still have to finish up Battle Arena and beta it, but do you have an estimation?
Well, there's actually not much to do in it yet. I'm going to wait till after the reincarnation to make sure everything is organized and stable. A vague sides layout is in place, with units ranging from smugglers to jedi, all eventually being unlockable as a part of the level-up system. (how to gain points to level-up I still don't know yet).

Re: The Showcase Thread

Posted: Thu Dec 04, 2008 6:25 am
by Silas
i meant to turn in my stuff awhile ago, but my house's textures are screwed up ingame. As soon as i fix the problem ill send it over

city's looking pretty good so far

Re: The Showcase Thread

Posted: Thu Dec 04, 2008 9:03 am
by Super_Clone
Amazing Rep, i cant wait to see the compleated version :P