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Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Sun Aug 10, 2008 10:01 am
by Delta 47
This looks great
Rep!

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Sun Aug 10, 2008 2:58 pm
by The Duke
This looks uber, I love the lobby idea. Something tells me this map is gonna keep evolving until it covers every aspect of clan affairs.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Sun Aug 10, 2008 5:03 pm
by FragMe!
Maveritchell wrote:RepSharpshooter wrote:Wampa control mode also only gives points to Maveritchell

What's funny is that I told FragMe! I was going to start adding hidden scripts to my maps that let me cheat - what he didn't know was that I was also going to do it to
other people's maps.

*reminds self not to give Mav anymore ideas

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Sun Aug 10, 2008 5:09 pm
by Blade
Looks sweet!
@Rep': I think something may be wrong with your avatar, or it's supposed to be unreadable red letters shmooshed on the left side of the picture

.
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Tue Aug 12, 2008 8:08 am
by Super_Clone
This.... looks amazing Rep
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Tue Aug 12, 2008 2:09 pm
by RepSharpshooter
Hmm I might as well put Rhen Var Fortress together with these two maps, and make a kotor era for battle arena. It would make it so if this was ever play with friends, it would make sure everyone had all 3 maps ( = more fun). Still would have to weigh the pros cons before I make a rash decision. (for example, it would increase the filesize)
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Tue Aug 12, 2008 2:12 pm
by Delta 47
RepSharpshooter wrote:Hmm I might as well put Rhen Var Fortress together with these two maps, and make a kotor era for battle arena. It would make it so if this was ever play with friends, it would make sure everyone had all 3 maps ( = more fun). Still would have to weigh the pros cons before I make a rash decision. (for example, it would increase the filesize)
That would be cool

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Tue Aug 12, 2008 10:57 pm
by Wolfblader
If u can put these together without making it a rar file i that would be great.(I dont like winrar as it is ugly and annoying to use.)
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Wed Aug 13, 2008 9:54 pm
by phazon_elite
So King of the Hill works now? When I tried to make it once, my units would spawn upside-down, fall through the terrain, die randomly, etc. so this will be interesting to see how you made it. As for the map, it looks awesome! The lobby is a great idea, especially the table and the portals. You also made it so the TV screen changes from time to time? I can see how that works, but it seems like it would be a lot of work in ZE AnimMode, lol. I especially love the actual arena, truly a maze! I know this map is going to be great, keep it up!
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Aug 14, 2008 2:04 pm
by tsurugi13
Wolfblader wrote:If u can put these together without making it a rar file i that would be great.(I dont like winrar as it is ugly and annoying to use.)
Then get 7-zip
I'm all for tossing the other maps in with it! It'll up the filesize, but the dl time is the same whether it's 1 file or 3.
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 5:51 pm
by RepSharpshooter
I've added wave mode to Battle Arena 2.0, it's basically like Geonosis Arena from Clone Wars (the movie or Pandemic's game). Waves of enemies come at you from 4 sides while you try to fight them off. The more you kill, the harder the enemies get, and they even multiply in numbers. It's fairly challenging, and after playing it, I felt like I was a lot better online. I think it will prove to be a nice asset for training.
Eventually I'll make it so when you die, you are teleported into the stands. I think I'll include a reset button so when everyone dies you can play again without reloading the map.
I still need to make a bunker in the middle of the arena. I'm thinking about anywhere between a ditch in the ground to a full blown concrete bunker. If you have any ideas, let me know.
Arenas:
- Original Arena
- Clan Mode Arena
- Wave Mode Arena
Modes:
- Conquest
- c - CW Era Clan Mode
- g - GCW Era Clan Mode
- 1 Flag CTF
- c - CW Era Wave Mode
- g - GCW Era Wave Mode
- 2 Flag CTF
- c - CW Era 2ctf
- g - GCW Era 2ctf
- Assault
- c - Modern Era Conquest
- g - Hero Assault
Hunt
- c - Modern Era Wave Mode
- g - Modern Era Clan Mode
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 6:04 pm
by Super_Clone
Sounds great Rep! BTW,any planned release date for these?
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 7:12 pm
by Nova Hawk
Oh my gosh... that looks freakin' awesome!!
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 8:24 pm
by obiboba3po
this is looking so good reb. keep it up

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 8:58 pm
by Fluffy_the_ic
Niiiiiiice...
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 10:46 pm
by Delta 47
So your gonna have three different arena's all in one map with each mode being in a different arena? Sounds cool

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Thu Oct 23, 2008 10:53 pm
by obiboba3po
i think the concrete bunker kinda in a ditch idea sounds cool. make sure you can snipe people from it and make ammo bots and all that. i cant wait for this, im definitely gonna train in it

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Fri Oct 24, 2008 2:19 am
by Darth Revan
That is so awesome I cant wait
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Fri Oct 24, 2008 3:15 am
by Fingerfood
Looks very nice, Rep!
Off-topic (Sort of...)
Remember, if we're going to do that event, I need that item.
I am shrouded in mystery.
Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill
Posted: Sat Oct 25, 2008 10:48 am
by RepSharpshooter
Thanks everyone
Coming soon to an arena near you:

(Carbine + grenade launcher)
Will replace that silly MUA unit from BA1.0
Status:
- Fixing bugs in clan mode.
- Wampas crash the wave mode online so I'm going to replace them with all droids of some sort.
- Going to model Segways for the clan mode arena, so you can zip around to different parts of it faster.