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Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sun Aug 10, 2008 10:01 am
by Delta 47
This looks great Rep! :P

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sun Aug 10, 2008 2:58 pm
by The Duke
This looks uber, I love the lobby idea. Something tells me this map is gonna keep evolving until it covers every aspect of clan affairs. :D

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sun Aug 10, 2008 5:03 pm
by FragMe!
Maveritchell wrote:
RepSharpshooter wrote:Wampa control mode also only gives points to Maveritchell :lol:
What's funny is that I told FragMe! I was going to start adding hidden scripts to my maps that let me cheat - what he didn't know was that I was also going to do it to other people's maps. :lol:
*reminds self not to give Mav anymore ideas :yes:

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sun Aug 10, 2008 5:09 pm
by Blade
Looks sweet!

@Rep': I think something may be wrong with your avatar, or it's supposed to be unreadable red letters shmooshed on the left side of the picture :P.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Aug 12, 2008 8:08 am
by Super_Clone
This.... looks amazing Rep

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Aug 12, 2008 2:09 pm
by RepSharpshooter
Hmm I might as well put Rhen Var Fortress together with these two maps, and make a kotor era for battle arena. It would make it so if this was ever play with friends, it would make sure everyone had all 3 maps ( = more fun). Still would have to weigh the pros cons before I make a rash decision. (for example, it would increase the filesize)

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Aug 12, 2008 2:12 pm
by Delta 47
RepSharpshooter wrote:Hmm I might as well put Rhen Var Fortress together with these two maps, and make a kotor era for battle arena. It would make it so if this was ever play with friends, it would make sure everyone had all 3 maps ( = more fun). Still would have to weigh the pros cons before I make a rash decision. (for example, it would increase the filesize)
That would be cool :)

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Aug 12, 2008 10:57 pm
by Wolfblader
If u can put these together without making it a rar file i that would be great.(I dont like winrar as it is ugly and annoying to use.)

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Wed Aug 13, 2008 9:54 pm
by phazon_elite
So King of the Hill works now? When I tried to make it once, my units would spawn upside-down, fall through the terrain, die randomly, etc. so this will be interesting to see how you made it. As for the map, it looks awesome! The lobby is a great idea, especially the table and the portals. You also made it so the TV screen changes from time to time? I can see how that works, but it seems like it would be a lot of work in ZE AnimMode, lol. I especially love the actual arena, truly a maze! I know this map is going to be great, keep it up!

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Aug 14, 2008 2:04 pm
by tsurugi13
Wolfblader wrote:If u can put these together without making it a rar file i that would be great.(I dont like winrar as it is ugly and annoying to use.)
Then get 7-zip :|

I'm all for tossing the other maps in with it! It'll up the filesize, but the dl time is the same whether it's 1 file or 3.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 5:51 pm
by RepSharpshooter
Image

I've added wave mode to Battle Arena 2.0, it's basically like Geonosis Arena from Clone Wars (the movie or Pandemic's game). Waves of enemies come at you from 4 sides while you try to fight them off. The more you kill, the harder the enemies get, and they even multiply in numbers. It's fairly challenging, and after playing it, I felt like I was a lot better online. I think it will prove to be a nice asset for training.

Eventually I'll make it so when you die, you are teleported into the stands. I think I'll include a reset button so when everyone dies you can play again without reloading the map.

I still need to make a bunker in the middle of the arena. I'm thinking about anywhere between a ditch in the ground to a full blown concrete bunker. If you have any ideas, let me know.

Arenas:
  1. Original Arena
  2. Clan Mode Arena
  3. Wave Mode Arena
Modes:
  • Conquest
    • c - CW Era Clan Mode
    • g - GCW Era Clan Mode
  • 1 Flag CTF
    • c - CW Era Wave Mode
    • g - GCW Era Wave Mode
  • 2 Flag CTF
    • c - CW Era 2ctf
    • g - GCW Era 2ctf
  • Assault
    • c - Modern Era Conquest
    • g - Hero Assault
    Hunt
    • c - Modern Era Wave Mode
    • g - Modern Era Clan Mode

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 6:04 pm
by Super_Clone
RepSharpshooter wrote:
Hidden/Spoiler:
Image

I've added wave mode to Battle Arena 2.0, it's basically like Geonosis Arena from Clone Wars (the movie or Pandemic's game). Waves of enemies come at you from 4 sides while you try to fight them off. The more you kill, the harder the enemies get, and they even multiply in numbers. It's fairly challenging, and after playing it, I felt like I was a lot better online. I think it will prove to be a nice asset for training.

Eventually I'll make it so when you die, you are teleported into the stands. I think I'll include a reset button so when everyone dies you can play again without reloading the map.

I still need to make a bunker in the middle of the arena. I'm thinking about anywhere between a ditch in the ground to a full blown concrete bunker. If you have any ideas, let me know.

Arenas:
[list=1]
[*]Original Arena
[*]Clan Mode Arena
[*]Wave Mode Arena[/list]

Modes:
[list][*]Conquest
[list]
[*]c - CW Era Clan Mode
[*]g - GCW Era Clan Mode[/list]
[*]1 Flag CTF
[list]
[*]c - CW Era Wave Mode
[*]g - GCW Era Wave Mode[/list]
[*]2 Flag CTF
[list]
[*]c - CW Era 2ctf
[*]g - GCW Era 2ctf[/list]
[*]Assault
[list]
[*]c - Modern Era Conquest
[*]g - Hero Assault[/list]
Hunt
[list]
[*]c - Modern Era Wave Mode
[*]g - Modern Era Clan Mode[/list][/list]
Sounds great Rep! BTW,any planned release date for these?

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 7:12 pm
by Nova Hawk
Oh my gosh... that looks freakin' awesome!!

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 8:24 pm
by obiboba3po
this is looking so good reb. keep it up :thumbs: :D

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 8:58 pm
by Fluffy_the_ic
Niiiiiiice...

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 10:46 pm
by Delta 47
So your gonna have three different arena's all in one map with each mode being in a different arena? Sounds cool :wink:

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Thu Oct 23, 2008 10:53 pm
by obiboba3po
i think the concrete bunker kinda in a ditch idea sounds cool. make sure you can snipe people from it and make ammo bots and all that. i cant wait for this, im definitely gonna train in it :D

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Fri Oct 24, 2008 2:19 am
by Darth Revan
That is so awesome I cant wait

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Fri Oct 24, 2008 3:15 am
by Fingerfood
Looks very nice, Rep!


Off-topic (Sort of...)
Remember, if we're going to do that event, I need that item.

I am shrouded in mystery.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sat Oct 25, 2008 10:48 am
by RepSharpshooter
Thanks everyone :)


Coming soon to an arena near you:

Image
(Carbine + grenade launcher)


Will replace that silly MUA unit from BA1.0 :)

Status:
  • Fixing bugs in clan mode.
  • Wampas crash the wave mode online so I'm going to replace them with all droids of some sort.
  • Going to model Segways for the clan mode arena, so you can zip around to different parts of it faster.