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500 mission limit stuff [Solved]

Posted: Mon Mar 30, 2015 3:32 am
by AnthonyBF2
I have found plenty of forums about people complaining about it, but has there been a fix?

I'm a bit tired of having several game installs, just for separate big mods. This is wasting too much GBs on my small drive.

Trying to combine:

BFX 2.2
Convopack 2.2
+123 mod, I think there is more than one mod named +123, this one is the one that adds +151 missions to the regular maps.

Some maps crash in SP, some don't, I surely can't test every single 600+ missions and find out which ones.
I'm open to solutions. :runaway:

Re: 500 mission limit stuff

Posted: Mon Mar 30, 2015 10:35 am
by Maveritchell
Having multiple game installs seems like a pretty insane overkill solution to the problem (which, no, doesn't have a fix per se). Why aren't you just swapping your mods in and out of your addon folder like (I assume) everyone else?

Re: 500 mission limit stuff

Posted: Mon Mar 30, 2015 11:20 am
by THEWULFMAN
Yeah, I've never heard anyone having multiple game installs to circumvent this issue. I've always just renamed the addme.script when I wanted to deactivate a mod, it even saves the trouble of moving the entire folder.

Re: 500 mission limit stuff [Solved]

Posted: Mon Mar 30, 2015 11:36 am
by AnthonyBF2
THEWULFMAN wrote:Yeah, I've never heard anyone having multiple game installs to circumvent this issue. I've always just renamed the addme.script when I wanted to deactivate a mod, it even saves the trouble of moving the entire folder.
Cool, I will use this for sure!

Re: 500 mission limit stuff

Posted: Mon Mar 30, 2015 12:45 pm
by commanderawesome
I just have multiple addon folders that I rotate around, each one loosely following a "theme".

Re: 500 mission limit stuff

Posted: Mon Mar 30, 2015 1:04 pm
by Anakin
Best solution: I don't have over 500 mission :D

Re: 500 mission limit stuff

Posted: Mon Mar 30, 2015 6:44 pm
by ZoomV
Anakin wrote:Best solution: I don't have over 500 mission :D
^^this

Re: 500 mission limit stuff

Posted: Sat Apr 11, 2015 8:12 pm
by Isaac1138
What about bf1, that has even lower number limit

Re: 500 mission limit stuff

Posted: Sun Apr 12, 2015 4:51 am
by Anakin
I don't have SWBF1, but this solution will work as well
Maveritchell wrote:Having multiple game installs seems like a pretty insane overkill solution to the problem (which, no, doesn't have a fix per se). Why aren't you just swapping your mods in and out of your addon folder like (I assume) everyone else?

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 12:43 pm
by jedimoose32
THEWULFMAN wrote:Yeah, I've never heard anyone having multiple game installs to circumvent this issue. I've always just renamed the addme.script when I wanted to deactivate a mod, it even saves the trouble of moving the entire folder.
Makes me want to use my limited knowledge of batch file editing to make a .bat that you can use to easily swap in and out many addme.luas simultaneously (unless such a thing already exists).

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 12:50 pm
by Anakin
Or you write and programm with graphical user unterface that let you add /remove mods via addme swap and than starts the game. So you need to run only one exe and you are asked for what mods/maps you like at each start.

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 12:59 pm
by jedimoose32
Eh, I'm not so good with C, Java, etc. I can do Lua and some batch, and limited C++. Maybe given enough time I can whip something up.

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 1:14 pm
by Anakin
You wouldn't write an graphical user interface in c. You would take cpp, java, or what ever. But you'd only use c if you write something directly on the hardware (microcontroller,...).

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 1:33 pm
by jedimoose32
I know, all I meant is that most of the major languages are currently beyond what I know how to use. I'll try and make something in C++ or Java sometime in the next few weeks.

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 1:36 pm
by Anakin
Good luck ;)

Re: 500 mission limit stuff

Posted: Thu Apr 16, 2015 1:37 pm
by jedimoose32
:cpu: :runaway: Thanks.

Re: 500 mission limit stuff

Posted: Mon May 04, 2015 9:11 pm
by [RDH]Zerted
Ta Da: http://starwarsbattlefront.filefront.co ... ager;59385

There was a PreBeta release after that one with a better GUI and more features, but the Map Manager never turned into what I wanted it to be nor did I ever finish it. However for just moving maps between two folders it should work. Feel free to make something better. The Map Manager is way over kill for moving maps around.

Re: 500 mission limit stuff

Posted: Mon May 04, 2015 9:21 pm
by AnthonyBF2
I forgot to put [Solved] in this topic's title. I found Wulf's fix to be the easiest; rename addme files.