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Posted: Tue Sep 05, 2006 5:21 pm
by Xavious
You mean the Wookie Catamaran? Yes, I believe they are flyable.

Posted: Tue Sep 05, 2006 6:44 pm
by jangoisbaddest
mcdestroyer wrote:U should ask Qdin about getting the AT-AP (Tripod Walker). MAybe u should make the Cps not capturable and so could keep the vechiles in. Also put a few more Snail Droids in.
First off, Qdin has an AT-AP model working? How can I reach him?! Second, I am planning on doing both Conquest and XL modes, so there will be at least one gamemode in which the CP(s) will be un - capturable (it's just hard to fit this kinda battle into Conquest, which is why I MIGHT just take that gamemode out, as XL is basically Conquest without being able to cap CPs).
Rekubot wrote:I'm not sure if this has already been mentioned, but could you give the vehicles a larger water wake effect? That would make it look a lot cooler. If you want I could make the effect for ya.
Spectacular! That would definately add to the effect. If you have the time and interest, that would be great!
Rekubot wrote:To be honest, does anybody actually want to take the CP? I'd MUCH rather have a head-on battle then just sneaking behind enemy lines to capture it. I reckon that emerging from the water in a snailtank near the edge of the coast would actually be quite fun.
True, I just thought that since the Snailtanks were hovering above the water in the movie, it would be more true to the movie, but if enough people want me to have the CP underwater, then I might just do it. Also keep in mind that the waterwake effect would be for nothing if they did that, and the flyers would have to start somewhere (if the CP is underwater, then they wouldn't be able to get to the ship, because flyers can't spawn underwater - they float on top until they are manned). But any suggestions are welcome. And thanks, everyone, for all the feedback!
trainmaster611 wrote:Are those wookiee dragonfly thing flyable? :chew:
They are indeed flyable in this map, but they need some tweaking.

Posted: Tue Sep 05, 2006 9:01 pm
by Xavious
my #1 complaint is the flyers. they have barely any health! i take off in a droid g'ship and about three seconds later i'm dead! lol.

so if you can, increase their health.

Posted: Tue Sep 05, 2006 9:37 pm
by yankeefan05
Well all Qdin needs is a storyboard for the animations. He should be done soon. Ill remind him to work on it tomorrow. He has working on it today.

Posted: Tue Sep 05, 2006 11:38 pm
by TK-349
If there were Dwarf Spider Drioids, they'd be pefrect at the underwater command post.
That water effect works pretty well, I've used it before.

Posted: Wed Sep 06, 2006 7:56 am
by yankeefan05
I dodnt know if u want more realsim, but the main droid command post is on land right next to a mountain..If u could make some land where the CIS sp is now and make it big enough for the tanks and gunships that would be realistic. Just an idea.

Posted: Wed Sep 06, 2006 11:26 am
by Rekubot
jangoisbaddest wrote:True, I just thought that since the Snailtanks were hovering above the water in the movie, it would be more true to the movie, but if enough people want me to have the CP underwater, then I might just do it.
There's actually a line in the snailtank ODF that says "FloatsOnWater = 0". If you remove the line or change it to 1 the snailtank won't go underwater anymore, but of course that leaves you in the same predicament as the droid gunships; the droids won't be able to pilot them. I would go with mcdestroyer's idea and make an island for the command post to go on instead. There's also the fact that if you turn FloatsOnWater to 1 the waterwake effect might not work anymore. You'll have to try it out.

Posted: Wed Sep 06, 2006 11:32 am
by comandoBoB
When i tried to play it, it would crash to desktop. I do have the mods, 123, and Tec. mod. Do you know if it does not work with them? Or is this another reason?

Posted: Wed Sep 06, 2006 4:07 pm
by Xavious
did you try re-dwnloading?

Posted: Wed Sep 06, 2006 4:36 pm
by James
This map is really awesome :lol: I really enjoyed playing t and it looks so realistic, just one idea i know it is probably stupid but on one of the brown platforms to the right can you make it so it is roof covered ? I usely go up there in a Catamaran and snip , I hope you can :D ( if you don't know what i mean look at the platform in the default map or the Republic CP )

Posted: Wed Sep 06, 2006 6:47 pm
by YT-1300
like mcdestroyer said

to add realism, first put the main cis cp on land near the far mountains and have the gunships and tanks spawn there as well as units. then when the droids and tanks enter the water have it so the land drops off quick and gets deep and then as it getts closer to the republic's main beach have it become shallower so the tanks and units "emerge" from the water. you could also have a cis cp right off the republic's main beach so the units dont have to walk as far if you dont get in the tanks or gunships, but think this idea could work and would make it more movie like.
im my opinion

Feedback

Posted: Wed Sep 06, 2006 6:50 pm
by AceMastermind
I like this map, the "civil war" style of play(2 CPs) is awesome, the soldiers and vehicles are "movie accurate" also, i didn't see your famous "Republic Juggernaut" though, you definitly should add that vehicle to this map.
Overall, even for an unfinished map, this map is really good and i can only see it getting better when you do complete it.

Posted: Wed Sep 06, 2006 7:59 pm
by yankeefan05
He already said that he cant put in the Juggernaut because the map is to small fo rit because there r many trenches and barriers and they will run over every1 behind the barriers and in the trenches.

If Qdin finishes the AT-AP, i think the AT-AP, AT-RT, Catarmans r good enough for the Republic and so we can balance the sides out.

U should put some more Snail Droids though.

Posted: Wed Sep 06, 2006 10:07 pm
by jangoisbaddest
Don't forget swampspeeders, mcdestroyer (at least, for XL mode). Also, YT - 1300, it's a good idea, and one that I was going to go through with for the longest time, but I made the map so big, that even for a snailtank, it would take forever for them to get to the beach from there, and so you would have snailtanks rushing the beach every 4-5 minutes instead of constantly. I also thought of making them start out on an island closer to the beach, but that would ruin the whole feel, too. Just can't have it all :evil: . Oh, and btw, the whole emerging from the water thing was only for the Dwarf Spider Droids, which I do not have a msh for (if anyone is willing, again, I would LOVE to give you credit and put it in here). Other than that, everything came either in the air or on the snailtanks, which floated the whole way.

Edit: Oh, I also forgot to mention that units can't use anything underwater - all they can do is move (and in the republic's case, suffocate).

Also, does anyone have an idea for a CIS hero? I was going to do a Command droid, which acts as a mobile spawn point and could summon rienforcements as a special weapon, but that won't work. So I've got at least three heroes for the Republic and none for CIS :? .

Posted: Wed Sep 06, 2006 10:14 pm
by yankeefan05
U can add swampspeeders for both XL (definetily) and Conquest (if u make the Cps uncapturable).

Posted: Wed Sep 06, 2006 10:19 pm
by jangoisbaddest
Ah, then why have the two seprate gamemodes? After all what makes conquest conquest without being able to capture CPs? Have no worries, mcdestroyer. XL will have everything you want - large (perhaps even larger) scale battle, more vehicles, uncapturable CPs, swampspeeders, and lots of fun. I'm just trying to figure out if I should try and do a conquest mode or just take it out and leave XL only (actually, I think conquest might be nifty, because I could make CPs on the beach, in the village, and even in the trees. So if the CIS can take the beach, the Republic can fall back, and there would be a MASSIVE tree/village battle!).

Posted: Wed Sep 06, 2006 10:39 pm
by TK-349
As hero, a commando droid kind of class would be cool, for taking CP's and such. If you want idead's for its weapons... I'd give it a rifle, rocket launcher, stealth and grenades.
Otherwise I'd just go with a commander droid.

Posted: Wed Sep 06, 2006 11:23 pm
by YT-1300
jangoisbaddest wrote:Ah, then why have the two seprate gamemodes? After all what makes conquest conquest without being able to capture CPs? Have no worries, mcdestroyer. XL will have everything you want - large (perhaps even larger) scale battle, more vehicles, uncapturable CPs, swampspeeders, and lots of fun. I'm just trying to figure out if I should try and do a conquest mode or just take it out and leave XL only (actually, I think conquest might be nifty, because I could make CPs on the beach, in the village, and even in the trees. So if the CIS can take the beach, the Republic can fall back, and there would be a MASSIVE tree/village battle!).
Awesome!
i think you should do it. and i really think you should try and get the droid units and all to emerge from the water when that get close to the beach front.
this is sounding like it is gonna be a totally awesome map. keep up the good work and good luck

Posted: Thu Sep 07, 2006 5:52 am
by Rockwind
I just played the map then. I really really like it. My favorite part is the charge at the start. Really feels like a proper battle.
Even more units would be GREAT
More swamp speeders
More of everything lol would be great.

Maybemake some of the wookie flying things spawn on the platforms on the tree. That would be good

Posted: Thu Sep 07, 2006 3:54 pm
by somedude210
well, could you put an island out there but not near the far mountains, and just maybe make it a little foggier so that it looks like they're coming out of a massive cloud like 10 yards from the shore. that could work, still stick close to the movie and have a constant snailtank rushes.

just a thought