shrinking cap ships

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
YankFan1950

shrinking cap ships

Post by YankFan1950 »

How do I shring a capital ship so that it is small enough to fit in a level
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: shrinking cap ships

Post by Xavious »

I'm not going to repeat what I said. Check your map's work in progress thread.
YankFan1950

RE: shrinking cap ships

Post by YankFan1950 »

this is what my msh.option looks like and nothing is happening to the obj.


-donotmergecollision -collisiontype static -scale 0.1
Food_Eater

Post by Food_Eater »

Put GeometryScale = 0.1 in the odf under the second "Geometery Name"
YankFan1950

Post by YankFan1950 »

do i delete the msh. option saying -scale 0.1
Food_Eater

Post by Food_Eater »

Nope, the .msh.option is the one that actually scales it down in-game. The odf just scales it down in ZeroEditor.
Post Reply