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Posted: Thu Dec 15, 2005 4:35 pm
by sef0907
I just noticed, the saber does not have a damage option, does all melee weapons kill instantly? Can I change it's damage? And I need to find what makes droids invulnerable to the force push!
Here is an early sneak peak build plus a funny pic to boot:
"I command you to rise.....rise!"
http://img488.imageshack.us/my.php?image=yeah1le.png

Posted: Fri Dec 16, 2005 8:49 am
by Blackcurrent
LOL, that looks kinda good...But the Jawa is a little streched...But, no there is no damage option for the Close range weapons. And there is, as far as i know, no value that makes the droids invunerable to force push. BTW they recieve damage from it, and some times fly away but not always, like the biological units.

Posted: Fri Dec 16, 2005 11:42 am
by Leviathan
The Force Push power's *.ODF file must own a section whose arguments are "droid" or "soldier"... In that case, you could chose what kind of units can be affected by this Jedi's power... :?

Posted: Fri Dec 16, 2005 5:27 pm
by sef0907
Yeah the jawa msh is thin, but I can't do anything. the target option already has droides targeted at 1. I will post a thread on it when I get a jawa msh that has a black robe instead of brown (sith lord). I quock detail do you guys want the mod to either replace the last 2 units with jedi or, make the whole army jedi?

Posted: Sat Dec 17, 2005 5:47 am
by Blackcurrent
I think the whole army, just like your last mod. But pleas include more force powers (speed and jump mainly)

Posted: Sat Dec 17, 2005 8:06 am
by sef0907
Nice avatar! Yes I already have speed and jump, and every unit has their special power (except for the infintary unit). I got force push if anyone cares (it is usless most of the time). I'm also trying to get force pull to work. I got lightning to work. And I'm making up my own force crush that when you use it automaticly destroys a droid (unless droideka) but it is a limited power. Do you think I should keep the skinny jawa cloaked jedi in the game? He is the one with force jump right now. Or I can give jump to the regular clone trooper.

Posted: Sat Dec 17, 2005 8:55 am
by sef0907
Scratch the force pull, I thought that changing the push radious to a negative in the odf file would seemingly "pull" the enemy towards you. I need expert help.

Posted: Sat Dec 17, 2005 1:19 pm
by Leviathan
I've already read such a thought in the "SWBF1 Modding" section... And, as far as I know, this tip works successfully in-game...

Posted: Sat Dec 17, 2005 1:46 pm
by sef0907
Not for me. It worked regulary.....

Posted: Sat Dec 17, 2005 2:15 pm
by Leviathan
Well, I must have said "this tip works", instead of adding "successfully", then... I wasn't sure that any GameToast member had mastered this tweaked Force Push power...

Posted: Sat Dec 17, 2005 2:31 pm
by -_-
force push? What do you need? feel free to ask :wink:

and btw force pull doesn't work. I asked fred and he tried too.

Posted: Sat Dec 17, 2005 4:08 pm
by sef0907
I tried changing the push radious in the odf file to a negative (-10.0) and it acted normally.
new mod link:
index.php?name=PNphpBB2&file=viewtopic& ... a86604da3f

Posted: Sun Dec 18, 2005 7:14 am
by Blackcurrent
Seems cool, i'll try it out.
sef0907 wrote:Nice avatar!
Thanks, i figured i needed something else for x-mas. I got the inspiration from SuperShadowman