Page 62 of 72

Posted: Mon Jul 10, 2006 7:39 am
by Linus
Off-Topic : Hay, xwingguy', how did you fix that Loading Screen...? :)

Posted: Mon Jul 10, 2006 8:02 am
by RC-1290
The loading screen is explainedhere

Posted: Mon Jul 10, 2006 8:22 am
by Linus
Off-Topic : Thank you, RC-1290'DREADNOUGHT'. I'll try it... :)

Posted: Mon Jul 10, 2006 8:13 pm
by Hairman49er
soo im gussing that the map is almost done with all this great progress.

Posted: Mon Jul 10, 2006 8:26 pm
by blue-one
lookin great xwingguy, just an idea, but maybe the imperials could have black r2 units, i remeber seein them or even they could have some mouse droids

OFFTOPIC: oops its too late for ideas isnt it?

Blue-One out

Posted: Mon Jul 10, 2006 8:54 pm
by EJMM
Hairman49er wrote:soo im gussing that the map is almost done with all this great progress.
Maybe the first version of the map, but we'll have to see for the second one

Posted: Mon Jul 10, 2006 9:11 pm
by 2_lowiq_clone
it's amazing how far he's come from just an idea to one fo the greatest maps i've seen since majin's series of maps. keep it up!!! :dstar:

Posted: Mon Jul 10, 2006 9:36 pm
by Posthuman1313
One of? I'd say this is going to be THE greatest map. I hope the Imperial Commando looks just as good (as much as I like the Rebel one, I just don't like the Rebels very much)!

Posted: Tue Jul 11, 2006 12:46 am
by General_Grievous_4
Whoa this map is going to be a monster. I'll probably play it for 3 days straight.

Posted: Tue Jul 11, 2006 2:57 am
by Protector_Pulch
Hairman49er wrote:soo im gussing that the map is almost done with all this great progress.
No. This map is rather far from being finished. THE GOD (aka xwingguy^^)
has still to do the ISD interiors and all those gamemodes.

Posted: Tue Jul 11, 2006 3:09 am
by EJMM
Protector_Pulch wrote:
Hairman49er wrote:soo im gussing that the map is almost done with all this great progress.
No. This map is rather far from being finished. THE GOD (aka xwingguy^^)
has still to do the ISD interiors and all those gamemodes.
*Finish* the ISD interiors, he showed us long ago parts of it, like a picture of a imperial pilot in front of a door showing a wall from the death star, so the first version of the map could be a month away :)

Posted: Tue Jul 11, 2006 3:17 am
by Protector_Pulch
EJMM wrote:
Protector_Pulch wrote:
Hairman49er wrote:soo im gussing that the map is almost done with all this great progress.
No. This map is rather far from being finished. THE GOD (aka xwingguy^^)
has still to do the ISD interiors and all those gamemodes.
*Finish* the ISD interiors, he showed us long ago parts of it, like a picture of a imperial pilot in front of a door showing a wall from the death star, so the first version of the map could be a month away :)

I think it was some kind of a test and not a part of the interiors.

Posted: Tue Jul 11, 2006 3:48 am
by yoyam
Man Xwingguy this map is taking an absurd amount of time to produce almost to the point where I feel like giving up watching this thread and being suprised the day this comes out, ALMOST.
Anyways, in the spirit of being constructive, ever thought of adding another mode that uses one of the Reb Transports already modeled and just having six regular ISD's on the attack? Then you could release it as a preliminary map with not that much extra effort and then later when you have the ISD's modeled you can do the same and have the one ISD with six Reb ships on the attack. Of course the reinforcement and assault counts would have to be upped substansially but I think its a good alternative to "whens this map comming outttttt alredyyyyyyy!!!!!!!" (hehe which isnt even a question if you're keeping track), especially if its a while until the final product will be completed. :)

Posted: Tue Jul 11, 2006 4:24 am
by EJMM
*Finish* the ISD interiors, he showed us long ago parts of it, like a picture of a imperial pilot in front of a door showing a wall from the death star, so the first version of the map could be a month away :)
I think it was some kind of a test and not a part of the interiors.
Yeah, maybe,, or he used that design as reference, let's wait until xwingguy post some info, but by the look of his plans to realease two versions, maybe the first release isn't far

Posted: Tue Jul 11, 2006 5:45 am
by yoyam
EJMM wrote: Yeah, maybe,, or he used that design as reference, let's wait until xwingguy post some info, but by the look of his plans to realease two versions, maybe the first release isn't far
Heres to hoping :lol:

Posted: Tue Jul 11, 2006 12:57 pm
by EJMM
better hope for it, cause if I don't, i think i'll most likely quit wathching the progress of the map, hope helps me to stay in track with it :)

Posted: Tue Jul 11, 2006 1:53 pm
by Teancum
I suppose I'll do the the obligatory "Boy Band Fan" post today.

Leik OMG XW!!! THIS MAP IS GOING TO BE SOOO aWEsOMe!!! Can't wait for it to come out!!!! YOu are like the best modder evar and nobody can ever come close! Can I get your autograph???

:P

So anyways, keep up the good work as always XW. I'm sure with your skill there's no real way to ruin this. You're the man.

Posted: Tue Jul 11, 2006 6:56 pm
by yankeefan05
EJMM wrote:better hope for it, cause if I don't, i think i'll most likely quit wathching the progress of the map, hope helps me to stay in track with it :)
Donty lose hope. This map will end up being worth the wait, just like Vyse's Hyrule map and Vyse, LB, and Teancum's Rattak map, and other maps that will or have been worth the long wait.

Posted: Tue Jul 11, 2006 7:44 pm
by xwingguy
Suprisingly, Rattak has been a WIP longer than this map has.

Most of the reasons this map is taking so long is because I can't put the entire map together at once. Whenever I try that, I kill the game engine and end up in a lock up that I can only escape from 40% of the time without rebooting. If I didn't need to walk on eggshells, I could finish this map in less than a week.

Posted: Tue Jul 11, 2006 8:38 pm
by Lord_Wyrven
xwingguy wrote:Suprisingly, Rattak has been a WIP longer than this map has.

Most of the reasons this map is taking so long is because I can't put the entire map together at once. Whenever I try that, I kill the game engine and end up in a lock up that I can only escape from 40% of the time without rebooting. If I didn't need to walk on eggshells, I could finish this map in less than a week.
So you mean that if you try to play the map as a whole, the game locks up and you need to reboot? Is all the stuff for your ships on the same layer, it could be crashing if the layer is overloaded.