Page 18 of 31
Posted: Tue Oct 31, 2006 7:16 pm
by trainmaster611
I would like to beta test but my "Modtools Knowledge" is very primitive.
Just so you know what I mean, I've been tring to figure out why my Tatooine map kept crashing when it turned out I put water in there

Weird huh? So I guess its up to you about whether or not I really fit into that category.

I match everything else perfectly though!

Posted: Tue Oct 31, 2006 7:43 pm
by Rends
trainmaster check PM.
guess i´ve enough alpha testers yet.Waiting for feedback.
So what i can oversee yet is that i hopefully have an public beta ready end of November and the final early next year.
Posted: Tue Oct 31, 2006 7:51 pm
by Alpha
I can test if you want, Rends, I did the Coruscant Streets level of yours as well.
Edit; Just saw last post, sorry, nevermind.

Posted: Tue Oct 31, 2006 9:36 pm
by RevanSithLord
He could maybe use some extras. XD
lol. Well, eh. I am able to do practically all those things. My modtools knowledge though is pretty low, however.
Posted: Wed Nov 01, 2006 6:11 am
by Penguin
1 more day of testing and you'll have your review/bugs/stuff.
had to reinstall battlefront becouse the conversion pack and screwed up my game
Posted: Wed Nov 01, 2006 9:19 am
by Teancum
*sigh* --I wish folks would post how it screws up their game. I'll never know what to fix if I don't know what happens.
On-Topic: I didn't see any bugs of note to report Rends. I was recompiling the conversion pack sides last night so I didn't get a bfront2.log, but I'll have that for you today, and I'll remove anything that you can ignre.
Posted: Thu Nov 02, 2006 2:36 am
by Penguin
Tean, i posted a topic on it, you replying saying that it replaces your ingame.lvl and some other files.
Posted: Thu Nov 02, 2006 12:55 pm
by Vyse
I've been testing this map for a couple days now and I want everyone to know there in for a real treat. When I first loaded the map up, my first impression was, this is how Mos Eisley should of been in the shipped game.
Everything from having other textures than that sand building texture that is the only real texture in the shipped map, to the mixed up layout of the map make it feel like the real Mos Eisley. Gone is the boxed in row after row of buildings. It is really broken up so you feel like there is main roads through the town and then there is back alley and many hidden areas. Many of the modeled buildings, by Rends, alow you to acutally walk through them, which makes them feel like shops.
I really like the local side as well. The ZE animation of the ship in the sky was a great touch as well. The little touches, like attenas and stuff ontop of builds added a lot to the overall feel of the map. There is a lot of work left in the map though. This was only the Alpha, the final version is going to be amazing.
Rends, I'll send you my bug list later.
Posted: Thu Nov 02, 2006 8:06 pm
by Razgriz
MAN I NEED TO BETA TEST BAD PLEASE LET ME BETA TEST!!!
lol
Posted: Fri Nov 03, 2006 1:28 am
by Protector_Pulch
I assume you just added 'lol' to avoid coming in trouble for posting all in caps.
@ Topic:
Fierfek, everything sounds so cool. And there happen to be very few bugs. I can almost smell a release version.
Posted: Fri Nov 03, 2006 2:55 am
by Penguin
Its good, trust, me, its good. lol Haven't found any bugs appart from the ones mentioned.
PS: Rends, i sent you a pm yesterday, just so you know
Posted: Fri Nov 03, 2006 8:55 am
by Rends
Hm,
no PM from you here Penguin

Posted: Fri Nov 03, 2006 9:40 am
by The_Emperor
Penguin wrote:Its good, trust, me, its good.
I have no doubt it is.

Posted: Fri Nov 03, 2006 3:09 pm
by Epena
Be nice Pulch, c'mon.
Posted: Fri Nov 03, 2006 3:11 pm
by Alpha
I'm still putting together the reprt, Rends, I'm making sure to have screenshots of errors and I have a copy of the log in it. I'll get it finished and to you asap.
Posted: Fri Nov 03, 2006 3:20 pm
by Epena
You guys are making me feel like a bad alpha tester. Looks like I'm gonna have to spend a few more hours looking over this map.

Posted: Fri Nov 03, 2006 7:01 pm
by AlexSecura
Why don`t you made a Public Beta,Rends.
Many People here like to Beta Test your Alpha Version and me too.

Posted: Fri Nov 03, 2006 8:11 pm
by Rends
AlexSecura wrote:Why don`t you made a Public Beta,Rends.
Many People here like to Beta Test your Alpha Version and me too.

That would be modders dream. Reaching beta stage by just renaming it

See it´s not a beta version. the map is currently at alpha stage.
This means that not everything is finished or included. There are models not uvmapped yet or with a texture template only. They miss shadow,lowres or collision models or have bugs here and there. Ground textures,heights and colors are also not final and so are dome flyers,barriers pathing ect...
Not to speak about sides,localize and what else.
Once most of the stuff is done and when it comes to find bugs or other problems it will be called beta.
That´s what i understand about the difference between alpha and beta version.
Gimme some more weeks and we will be there and yes it might be a public beta version then.
Rends
Posted: Fri Nov 03, 2006 8:43 pm
by AlexSecura
Thanks for reply.Ok. The Word Beta was not right in that Combination. I mean Public Alpha.

So that everyone,specially me, can see how far you are with your Map.I'm very interrested in it.But I wait for the Beta Version.
Ps.Before a long Time,I send you a PM (I think you dont get it) with the Question: If you think at it, to work again,on your Bunker Hill Idea.?Which I found in the WIP Thread.
Posted: Fri Nov 03, 2006 9:49 pm
by RevanSithLord
Rends, if you would like more testing help, I am available! I need something to do this weekend.
