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Re: All-Purpose Request Thread (Take 3)
Posted: Sun Apr 12, 2009 5:03 pm
by giftheck
I need the BF1 kama on BF2 clones.
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Apr 12, 2009 5:39 pm
by FelixXxX
I need the visor for ep 1 clone troopers Thanks

Re: Segway
Posted: Mon Apr 13, 2009 3:03 pm
by DarthD.U.C.K.
@repsharpshooter:pm sent
@ggctuk: they are addonmeshes you can find them in the swbf1-assets and add them like any other addonmesh (dont forget to copy the anim)
@FelixXx: i replied to this in the assetsthread, i think atleast one of the visors will be released
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 13, 2009 3:31 pm
by B.I.G_Cookie
DarthD.U.C.K. wrote:you mean a remapped ep3 sniper?
i made a remapped version of the sniper, assault and jettropper (and the basic ep3 and 2 clone and the stormie)
but i accidentally overwrote the jettrooper and stopped to work on this, i can finish them if you (and maybe sonme more people) want/need them
This would be nice. I need a remapped sniper too..
Can someone make a weapon belt as an addon mesh? see image:
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 13, 2009 3:37 pm
by Fiodis
Subject: DISCOVERY -- Making your map pack run in ONE addon folder!
Teancum wrote:I've posted a downloadable tutorial at the link below. And yes, source files are needed (at least the luas)
This is not a tut for beginners. You need a decent knowledge of how luas and reqs work.
http://www.filetoast.com/download.php?file=244642
Was Filetoast ever a real site? In any case, I can't find it, so could anyone reupload it somehow?
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 13, 2009 3:54 pm
by carfanaticphil
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Apr 13, 2009 10:08 pm
by RogueKnight
QFT
Ok, now could someone model this drawing I did in Tech?
Re: Segway
Posted: Tue Apr 14, 2009 5:21 pm
by giftheck
DarthD.U.C.K. wrote:@ggctuk: they are addonmeshes you can find them in the swbf1-assets and add them like any other addonmesh (dont forget to copy the anim)
I meant skirts, not capes. Is there a way to make the BF2 skirts into BF1 without having to remake the model?
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Apr 15, 2009 7:46 pm
by Fiodis
DarthRogueKnight wrote:Ok, now could someone model this drawing I did in Tech?
Most gladly.
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 3:26 am
by Sky_216
Could someone skilled with XSI give me a hand? I need the following buildings from the CW models assets resized via XSI to be used in a large CIS base (built already but some buildings scaled down with msh.option too much).
0.4x normal size:
rax_bldg_refinery_t3_v2
rax_bldg_refinery_t3
rax_bldg_sgen_t
rax_bldg_ind_1_t_v3_red
0.6x normal size:
thu_bldg_orbitgun
Anyway thanks heaps to anyone who can do this.
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 5:40 am
by DarthD.U.C.K.
im working at it
edit:looks like the turret was supposed to be a turret not just a prop, i will try tomake it a turret
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 3:52 pm
by 501st_commander
Does anyone have, can make or give me a link to the cave of the "snow monster" on hoth. The one that Luke got hanged by the feet at.
thanks
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 5:53 pm
by Twilight_Warrior
You mean the wampa? I think BANTHA55 had a pretty accurate wampa cave in his Hoth map, but I think you'll have to take that up with him...
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 6:00 pm
by DarthD.U.C.K.
i think he build it of rhenvartunnels
can anybody convert the "rax_bldg_ind_1_t_v3_red"-mesh to obj with ultimate unwrap 3d please?
meshtool and 3doc dont understand it correctly and mess it up
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 9:23 pm
by 501st_commander
Twilight_Warrior wrote:You mean the wampa? I think BANTHA55 had a pretty accurate wampa cave in his Hoth map, but I think you'll have to take that up with him...
Ok, thanks.
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 9:46 pm
by MileHighGuy
woah, i dont beleive anbody has made anything to do with komari vosa,thats unusual, usually everybody makes everything here. someone should make her
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 16, 2009 9:53 pm
by Teancum
MileHighGuy wrote:woah, i dont beleive anbody has made anything to do with komari vosa,thats unusual, usually everybody makes everything here. someone should make her
She's in the Conversion Pack's Heroes assets.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 17, 2009 5:23 am
by Darth Revan
Could someone please direct me to a tutorial of how to put a Shoulder Pad I think its called pauldrum onto a Clone or Stormtrooper and If one doesent exhist could they explain it to me?
And How do you edit that ammo rack thing the heavy troopers have over there shoulders for clones?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 17, 2009 3:51 pm
by hypshadowthehedgehog
I really need to find a galen Marek (The guy from the force unleashed) figure for a joint mod effort with Ty294. Any help on this would be much appreciated.
(to mav and teancum- I didn't know we had a requests thread, sorry for posting stuff in the wrong places; to mav- i wasnt told not to make a post about it, i was told not to make a post about it there)
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 17, 2009 5:12 pm
by giftheck
hypshadowthehedgehog wrote:I really need to find a galen Marek (The guy from the force unleashed) figure for a joint mod effort with Ty294. Any help on this would be much appreciated.
(to mav and teancum- I didn't know we had a requests thread, sorry for posting stuff in the wrong places; to mav- i wasnt told not to make a post about it, i was told not to make a post about it there)
And again I shall tell you he's in the BFX assets. Won't post a link because I don't know if the links work. YOU MUST ASK PERMISSION TO USE THESE ASSETS IN A MOD FIRST.