Building Distance View Issue [Solved]

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DarthAphotic
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Building Distance View Issue [Solved]

Post by DarthAphotic »

I was finally able to successfully convert lots of custom models I created through Sketchup and got them ingame. I am extremely pleased with how they turned out and they work with no problems but there is one issue, you can't seem them good unless there close to you. I once had a problem similar to this but it was when it would "white-out" instead, and I was using a different Sky file, I've provided my sky file information and a video showing it below, hope there is a fix for this to make them work at their very best!

http://www.xfire.com/video/608ed5/ (P.S- Friend took the video)
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

PS2()
{
}
XBOX()
{
}
PC()
{
}

}

DomeInfo()
{
Texture("dag1_Skydome.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);

TerrainBumpTexture("yav_detail", 1.0);

DomeModel()
{
Geometry("dag1_skydome.msh");
}
DomeModel()
{
Geometry("");
Offset(100.0);
MovementScale(0.995);
}



}
Last edited by DarthAphotic on Sun Jul 28, 2013 6:37 pm, edited 1 time in total.
Noobasaurus
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Re: Building Distance View Issue

Post by Noobasaurus »

forums/viewtopic.php?p=493497#p493497

That should work.


Of course, assuming your friend had all of his view distance settings up to max.
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DarthAphotic
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Re: Building Distance View Issue

Post by DarthAphotic »

Nothing changed D: Anything else I could try?
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Re: Building Distance View Issue

Post by Marth8880 »

Is the prop disappearing at a certain distance? If so, create a lowres mesh for it.
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DarthAphotic
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Re: Building Distance View Issue

Post by DarthAphotic »

Yes, It's disappearing or becoming transparent very easily unless your close to it which is extremely annoying, how do I make a lowresh msh, I didn't see anything about in the FAQ's incase I missed it, or is it just a simple process making a copy, renaming it, and adding it to the .odf and such?

Edit: Nevermind, I found the tutorial, hope everything goes well.

Edit: Yea... I'm going to be honest, I have no idea how to do that... O_o
Is there anything else other than making a lowrez model, or could someone
explain making the lowrez model better?
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Re: Building Distance View Issue

Post by AceMastermind »

The tutorial for making a lowrez model is the simplest way to explain it. Theres nothing special about a lowrez object, its just a lower resolution version of the primary object with UVs. It uses a specific naming convention (somename_lowrez) that gets exported with the primary object. Your buildings in the video look 'low res' already based on the simple shapes i'm seeing. You could probably get away with just duplicating and renaming the primary object.
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DarthAphotic
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Re: Building Distance View Issue

Post by DarthAphotic »

Alright, so just copy the original .msh, rename it for example: "citadel_lowrez", and then add the definition for it in the ODF? Sorry for all the questions, just need to get it correct.
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Re: Building Distance View Issue

Post by Maveritchell »

DarthAphotic wrote:Alright, so just copy the original .msh, rename it for example: "citadel_lowrez", and then add the definition for it in the ODF? Sorry for all the questions, just need to get it correct.
AceMastermind wrote:The tutorial for making a lowrez model is the simplest way to explain it.
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DarthAphotic
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Re: Building Distance View Issue

Post by DarthAphotic »

YES! It worked, thanks so much >:)
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