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No Vehicles

Posted: Wed Nov 30, 2005 5:15 pm
by Jetsi
Below is an excerpt from bfront.log:

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP8Control"

Message Severity: 2
.\source\EntityHover.cpp(3051)
Unable to build EntityHover

I have quadruple checked for typos, placement, etc. It won't spawn a single vehicle (20 total over 8 CP's).

Is this one of those go back and start again errors, or is there something else I could be missing? BTW, .lua file has memory pool for 30 hovers.

Jetsi

Posted: Wed Nov 30, 2005 8:08 pm
by -_-
you sure u did the right naming of the CP's? for example...

CP1, when u click the object, the left screen will have something about what u r calling it. By default, it says CP1. This is what you are suppose to put in the spawn box.

The Vehicle spawns need a NAMED CP to work.

Posted: Wed Nov 30, 2005 11:44 pm
by Astute
You sure about that, i'm pretty sure you can spawn vehicles without a CP. From the look of his logs, the vehicle is looking for a control zone that doesn't exist. Take out the control zone name at the top and it should fix it. If it doesn't fix the build problem, i suggest checking the LUA again for typos, or checking your spawns for missplaced info.