Going prone? [Not Possible Therefore Solved]
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- ArkAngel
- Rebel Sergeant

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Going prone? [Not Possible Therefore Solved]
If anyone's played MW2, they'd immediately know what I'm saying, but for those who haven't, I've had a cool idea.
In MW2, you can not only crouch but lay down like on your belly, like a sniper. I was wondering if this would be possible for swbf2. It would be great for large open hilly areas to get away from sniper fire, or in grassy areas to be sneaky, or for sniping. It'd be a really cool concept that could change the game play drastically.
In MW2, you can not only crouch but lay down like on your belly, like a sniper. I was wondering if this would be possible for swbf2. It would be great for large open hilly areas to get away from sniper fire, or in grassy areas to be sneaky, or for sniping. It'd be a really cool concept that could change the game play drastically.
- Lozza
- Lieutenant Colonel

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Re: Going prone?
I have no idea but in battlefront 1 you can prone. I'm not sure but you could replace the crouch anim with that? You just need to get the anim first. 
- Ping
- Sith

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Re: Going prone?
Impossible. It's been tried before, and ended up breaking the game, though I get the feeling that explanation isn't 100% correct.
- Teancum
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Re: Going prone?
Not possible. At least nobody's cracked it yet in the 4 years SWBF2 has been out. Seems to be a hard-coded thing that was removed.
- ArkAngel
- Rebel Sergeant

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Re: Going prone?
Aww alright, it was worth a shot lol. When you say hard coded, that means like its coded in the game engine itself, right?
- Fiodis
- Master of the Force

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Re: Going prone?
Yes; you'd have to edit the game engine itself to get it to work.
I believe some people have had limited success with replacing crouch with prone, but there were some bugs involved (such as, if I remember right, units' shots still came from where they would if they were crouched). I suppose one could create a whole new set of prone animations in XSI to fix this, maybe. And it's hardcoded that you only have crouch and stand, no third stance, so you'd have to get rid of one of those.
I believe some people have had limited success with replacing crouch with prone, but there were some bugs involved (such as, if I remember right, units' shots still came from where they would if they were crouched). I suppose one could create a whole new set of prone animations in XSI to fix this, maybe. And it's hardcoded that you only have crouch and stand, no third stance, so you'd have to get rid of one of those.
- ArkAngel
- Rebel Sergeant

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Re: Going prone?
ohh alright, sounds too complicated for me 
- Fiodis
- Master of the Force

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Re: Going prone?
Hang on. I just looked in the stock animation assets, and there's barely anything that even mentions prone. But I could've sworn I saw more in previous Modtool installations. Am I seeing things?
EDIT - D'oh. It was the BF1 assets I had been looking at.
What do you mean this thread isn't solved?
EDIT - D'oh. It was the BF1 assets I had been looking at.
What do you mean this thread isn't solved?
- ArkAngel
- Rebel Sergeant

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Re: Going prone? [Solved]
Wait, so you CAN go prone? Like, is it in the bf1 assets? I was just wondering if it was possible (to take cover and stuff like that)
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AQT
- Gametoast Staff

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Re: Going prone? [Solved]
Yes, the prone animations was included in the SWBF1 assets. Proning is possible in SWBF1 (if you've ever played it before). The proning function was not included in SWBF2 (hard-coded). As Fiodis mentioned, someone a while ago made a custom animation set where they replaced the crouch animations with the prone animations from the SWBF1 assets. The result was a unit that looks like it is proning but is actually crouching meaning it shoots from/takes damage from/etc. from the crouch position. It was just an illusion.
- [RDH]Zerted
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Re: Going prone?
I meant that the answer to can we go prone is no. Its asked over and over and over.Fiodis wrote:What do you mean this thread isn't solved?
- ArkAngel
- Rebel Sergeant

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Re: Going prone? [Not Possible Therefore Solved]
Oh, I see, it's only aesthetic, and I just re-looked over the limitations and found that it's already listed, sorry I missed it in the first place lol.
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RogueKnight
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Re: Going prone? [Not Possible Therefore Solved]
hm...
What if you made a small block of invisible collision, set it as a vehicle, and when you enter it, the hp_pilot shows you in the prone position?
What if you made a small block of invisible collision, set it as a vehicle, and when you enter it, the hp_pilot shows you in the prone position?
- Teancum
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Re: Going prone? [Not Possible Therefore Solved]
No, because then you can't animate the unit when it moves, nor can you control the unit's aiming.
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RogueKnight
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Re: Going prone? [Not Possible Therefore Solved]
Just set it up as a turret that can only move on the x axis?Teancum wrote:No, because then you can't animate the unit when it moves, nor can you control the unit's aiming.
- Teancum
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Re: Going prone? [Not Possible Therefore Solved]
It doesn't matter, you can't animate the unit, and even then you can't specify about 10 things you'd need to.
