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Hex-editing jetpack to units
Posted: Wed Jan 21, 2009 11:55 am
by hunting shadow
Today I downloaded Deviss-Rex Episode 3 Trooper with jetpack. I wanted to edit jetpacks to my units, too, so I tried it. The jetpack works good, but the skinn of it is the same skin as the unit's. How can I get the jetpack skin working?
By the way, download the moddle of Deviss, if you have not already, it's very good:
http://www.gametoast.com/forums/viewtop ... 64&t=17052
jetsniper2.jpg
The result of your help
Re: Hex-editing jetpack to units
Posted: Wed Jan 21, 2009 12:41 pm
by Deviss
hunting shadow wrote:Today I downloaded Deviss-Rex Episode 3 Trooper with jetpack. I wanted to edit jetpacks to my units, too, so I tried it. The jetpack works good, but the skinn of it is the same skin as the unit's. How can I get the jetpack skin working?
By the way, download the moddle of Deviss, if you have not already, it's very good:
http://www.gametoast.com/forums/viewtop ... 64&t=17052
magnaguard with jetpack.jpg
Look at the jetpack and u know what I mean.
well, you forgot add the new MATD (Material) for your jetpack

Re: Hex-editing jetpack to units
Posted: Thu Jan 22, 2009 9:05 am
by hunting shadow
Yes,
I know, but know I put the Matd( or Madt?) in, changed the hefr and the msh2 but still the skinn doesn't appear.
Re: Hex-editing jetpack to units
Posted: Thu Jan 22, 2009 9:11 am
by Deviss
hunting shadow wrote:Yes,
I know, but know I put the Matd( or Madt?) in, changed the hefr and the msh2 but still the skinn doesn't appear.
well simple, did you change the MATI (reference Material) of the jetpack?? did you add 1 more to MATL for example have 1 now have 2
Re: Hex-editing jetpack to units
Posted: Thu Jan 22, 2009 9:45 am
by hunting shadow
I added 1 to the Matl (I use the rep_ep3_sniper, so I think with the jetpack it must be 405 instead of 404) But It still didn't work. Can you tell me what number i have to add to hedr and msh2 for the material?
And what have I to do with MATI?
Tried again, this time with the normal trooper, and i got it working, even with a cape. Perhaps the sniper doesn't work because he has got his bag?
Re: Hex-editing jetpack to units
Posted: Thu Jan 22, 2009 2:13 pm
by Maveritchell
hunting shadow wrote:And what have I to do with MATI?
The MATI number (in the new MODL chunk) has to match the position number of the (new) MATD chunk. If you added your new MATD chunk at the end of the MATL section (after all the other MATDs), your new MATI number (the longint immediately after the 4-byte longint stating the size of the MATI chunk) will be equal to the number of MATD chunks minus 1.
Re: Hex-editing jetpack to units
Posted: Thu Jan 22, 2009 3:38 pm
by Deviss
hunting shadow wrote:I added 1 to the Matl (I use the rep_ep3_sniper, so I think with the jetpack it must be 405 instead of 404) But It still didn't work. Can you tell me what number i have to add to hedr and msh2 for the material?
And what have I to do with MATI?
Tried again, this time with the normal trooper, and i got it working, even with a cape. Perhaps the sniper doesn't work because he has got his bag?
well these are the steps:
1° past the jetpack's MODL chunk
2° rezise the HEDR and MSH2
3° paste the jetpack's MATD
4° add 1 MATD to MATL zise, example: MATL 00000 02 000 MATD TO MTAL 000000 03 MATD .....
5° rezise the HEDR and MSH2 again
6° modify the jetpack's MATI from jetpack's MODL chunk to your new image, for example if the jetpack's materia is the 6° MATD so you must modify MATI 000000 0X TO MATI 000000 06
Re: Hex-editing jetpack to units
Posted: Fri Jan 23, 2009 6:56 am
by hunting shadow
DEVISS-REX wrote:well these are the steps:
1° past the jetpack's MODL chunk
2° rezise the HEDR and MSH2
3° paste the jetpack's MATD
4° add 1 MATD to MATL zise, example: MATL 00000 02 000 MATD TO MTAL 000000 03 MATD .....
5° rezise the HEDR and MSH2 again
6° modify the jetpack's MATI from jetpack's MODL chunk to your new image, for example if the jetpack's materia is the 6° MATD so you must modify MATI 000000 0X TO MATI 000000 06
Yeah, i figured this out just before I read it. Thank you for your help.
I think I'll spend the next days on hexediting jetpacks and capes to my units. I changed the screenshot at the beginning, so you can look at the result of your help.
Re: Hex-editing jetpack to units
Posted: Fri Jan 23, 2009 8:40 am
by Deviss
hunting shadow wrote:DEVISS-REX wrote:well these are the steps:
1° past the jetpack's MODL chunk
2° rezise the HEDR and MSH2
3° paste the jetpack's MATD
4° add 1 MATD to MATL zise, example: MATL 00000 02 000 MATD TO MTAL 000000 03 MATD .....
5° rezise the HEDR and MSH2 again
6° modify the jetpack's MATI from jetpack's MODL chunk to your new image, for example if the jetpack's materia is the 6° MATD so you must modify MATI 000000 0X TO MATI 000000 06
Yeah, i figured this out just before I read it. Thank you for your help.
I think I'll spend the next days on hexediting jetpacks and capes to my units. I changed the screenshot at the beginning, so you can look at the result of your help.
wow many thanks sir, your model and skin is perfect

, if you have more problems with MODL chunks, PM me

Re: Hex-editing jetpack to units
Posted: Fri Jan 23, 2009 8:58 am
by hunting shadow
DEVISS-REX wrote:
wow many thanks sir, your model and skin is perfect

, if you have more problems with MODL chunks, PM me

Many thanks back

. I'll ask you first if i get new trouble with MODL Chunks. At the moment I'm skinning the jetpack for the sniper