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Dual weapons... Are they possible?
Posted: Wed Jul 18, 2007 11:12 am
by aragorn12712
Are dual wielded weapons possible? Or would it be possible to make it so that a unit had say, a DC-17 as a primary in the right hand and a Pistol in the left hand as a secondary weapon so that they could be fired independantly of each other? and so that if you switched primary weapons the pistol would stay in the left hand? Please reply.
RE: Dual weapons... Are they possible?
Posted: Wed Jul 18, 2007 12:31 pm
by phazon_elite
People have tried, but they all ended up in failure I think. I doubt it's possible...
- EP-782
Posted: Wed Jul 18, 2007 12:40 pm
by aragorn12712
Oh ok ty
Posted: Wed Jul 18, 2007 12:47 pm
by Master Fionwë
What about having two melee weapons, a axe in one and and a sword in the other? That should be possible.
Posted: Wed Jul 18, 2007 12:49 pm
by jangoisbaddest
While I have no expertise at all in modelling, I have a suggestion: wouldn't it be possible to have a single mesh be both weapons? Obviously the recoil would look stupid, but at least you would have two fire points and the illusion of dual - wielding. I dunno, I just thought I'd throw it out there.
Posted: Wed Jul 18, 2007 12:51 pm
by trainmaster611
@Fiowne: Yeah that's possible but that's just changing out Secura's weapons for other melee weapons. It's not possible with guns
@JangoB: Yeah that's possible too except that the gun on the left would be floating and there would be no hand to hold it, unless you made a custom animation for it.
Posted: Wed Jul 18, 2007 1:17 pm
by Master Fionwë
Mine didn't work, it's still only one blade. I'm about to start a thread, 'Dual blades'. Please respond there if you know how to do this. Thanks.
Posted: Wed Jul 18, 2007 9:19 pm
by Syth
It is possable as I understand it, but would be XSI animation work. Youd need to make a new secondary animation (like bobas wrist animation) that has the left hand fireing.
Youd have a normal pistol, and then a secondary pistol that is specified to be on the left hand and use the new left hand animation.
Posted: Thu Jul 19, 2007 7:10 am
by The_Emperor
Exactly. It can only be done with a new animation.
Posted: Thu Jul 19, 2007 7:14 am
by XxDepredationxX
I'm not a modder but what about copying the right hand's animation and put it in the left hand?
Posted: Thu Jul 19, 2007 7:22 am
by Teancum
It's not that easy, you'd need the source animations anyways, which we don't have. Basically this is impossible until we have a uber-talented animator in the community that's willing to build all new animations.
Posted: Thu Jul 19, 2007 7:56 am
by Penguin
untill then you have to model a 2nd weapon on a weird angle, and attach to the hand bone. cheep unrealistic way to do it but its the best untill 'we have a uber-talented animator in the community that's willing to build all new animations.'
Posted: Thu Jul 19, 2007 8:52 am
by Master Fionwë
Okay, since no one has replied yet, I'll just post my issue here, since it's pretty much about the same kind of thing. I took the aayla lightsaber, copied it and renamed it to rep_weap_inf_double_vibro, and then changed the geometry name to that of the vibrosword, in both places it calls for a geometry. But only one blade shows up ingame. How can I get the other vibrosword to show up?
Posted: Thu Jul 19, 2007 10:04 am
by Teancum
The left-hand blade has to be built on a special angle. Aayla's left-handed saber is angled different to work in her left hand, and is a special case. Vibros won't work. At least not without a remodel.
Posted: Thu Jul 19, 2007 11:19 am
by Master Fionwë
Okay. And how do I do that? It's not a really important part, just would look really cool running around with two blades.
Posted: Thu Jul 19, 2007 12:03 pm
by Teancum
I dunno, I messed with the offsets for a long time and couldn't get the Vibro in the right slot, so I ended up giving Mission Vao one saber and one virbo
Posted: Thu Jul 19, 2007 12:44 pm
by Master Fionwë
Yeah, I saw that. That's part of what gave me the idea.