Creating a new core.lvl for (already) existing mods

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
CdtFox
2nd Lieutenant
2nd Lieutenant
Posts: 379
Joined: Wed Feb 17, 2016 8:51 am
Projects :: BUC and Designated Days
Games I'm Playing :: SWBF2+EAW+Subnautica
xbox live or psn: No gamertag set
Location: France
Contact:

Creating a new core.lvl for (already) existing mods

Post by CdtFox »

Hey all,


I want to know if it was possible to localize some unit's and weapons names for an existing mod.

For exemple: I've made a little side mod a while back without localizing the units or weapons's names and I've lost the source/assets. I re-installed my mod, see that their were missing names and want to fix it.
As usual, I've build a new core.lvl (with the editlocalise tool) including the new unit's names. Then when i loaded this level the game crashes.
Post Reply