In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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General_Nate
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Post
by General_Nate » Mon Jul 27, 2009 1:19 pm
Hey there. I have this strange error in my BFront2 log after adding a custom side.
Code: Select all
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "" not found
When I play the map, it crashes. What can I do to fix this? Oh and this is my only Severity 3 Error.
RogueKnight
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by RogueKnight » Mon Jul 27, 2009 1:23 pm
post the rest of the log anyways, there may be other errors crashing your map.
obiboba3po
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by obiboba3po » Mon Jul 27, 2009 1:24 pm
are you positive you did everything right in adding the side?
General_Nate
Lieutenant General
Posts: 689 Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
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Location: 127.0.0.1
Post
by General_Nate » Mon Jul 27, 2009 1:33 pm
Here is my log. And yes, I'm sure.
RogueKnight
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by RogueKnight » Mon Jul 27, 2009 1:36 pm
I believe you deleted the reference to the parent ODF. Can you post any ODF's you changed?
General_Nate
Lieutenant General
Posts: 689 Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
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Location: 127.0.0.1
Post
by General_Nate » Mon Jul 27, 2009 1:40 pm
Here is the soldier's odf. Any Ideas?
Fierfek
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by Fierfek » Mon Jul 27, 2009 2:07 pm
Can you post your lua?
And is the weapon ODF called M16?
MercuryNoodles
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by MercuryNoodles » Mon Jul 27, 2009 2:07 pm
That odf either needs to have the parent reinstated, or you can copy the needed lines from the parent to that odf. It'd be easier to reinstate the parent. You need it, because your odf does not have all of the lines it needs to fully define a unit.
General_Nate
Lieutenant General
Posts: 689 Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
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Location: 127.0.0.1
Post
by General_Nate » Mon Jul 27, 2009 2:11 pm
I readded the parent, and it works. Thanks for you help you guys! And yes, it is called m16.