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Sbdroid.tga help
Posted: Sat Jul 10, 2010 9:49 am
by Cerfon Rournes
what are the parts of a sbdroid.tga? legs, arms..
help would be great, thanks

Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 10:11 am
by mswf
Do you mean that you've found the right .tga, but that you don't know which part on the texture corresponds to which part of the model? Well, all I can say is that you should download the swbfviewer (search in the modding FAQ, stickied topic in this section) and trial and error to see which part is which.
Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 11:20 am
by fasty
Correct me if I'm wrong, but I'm pretty sure he wants to know what to make of the SBD.tga.
I mean, look at it. It's all weird looking.
Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 11:23 am
by mswf
That's what I told him; he should trial and error to see which part is which. There isn't a part-by-part guide for every skin, you'll have to make your own.
Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 11:36 am
by Cerfon Rournes
'sigh' okay

i'll try to figure it out thanks for the help...

Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 11:46 am
by Maveritchell
Cerfon Rournes wrote:'sigh' okay

i'll try to figure it out thanks for the help...

What I have always done, if I am not sure about the corresponding part of a texture on a model, is this:
Create for yourself a dot-map of the original texture, apply it to a model, and view it to become familiar with the location of the parts in a 3-D space (e.g. a model viewer). It will cut down on work you have to do in the future.
Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 11:54 am
by Cerfon Rournes
k thanks!

Re: Sbdroid.tga help
Posted: Sat Jul 10, 2010 12:03 pm
by SAMofBIA
thats an interesting way to look at things, thanks mav, that will help the rest of us a lot too.