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Mod-tools problem

Posted: Thu Feb 03, 2005 6:35 am
by Darth-Derkie
I downloaded the mod tools a few months ago, but I don't know how to change the terrain in zeroeditor or how to place objects. But I know how to raise/lower the terrain. Is there a tutorial with pictures?

Posted: Thu Feb 03, 2005 8:58 am
by Saturn_V
I have posted a tutorial which may help get you started, but you still need to read the documentation that comes with the tools before you work through it, especially the Zeroedit manual, since the tutorial doesn't tell you which keys do which actions. If you have access to a printer, I recommend you print the manual out and refer to it as you go through the tutorial.

http://www.saturnlabs.net/Tutorial_Lava/URD_page_00.htm

Cheers,
Saturn5

Posted: Fri Feb 04, 2005 2:32 pm
by Darth-Derkie
I've read the instructions now. In BFBUILDER.hta, i follow the ten instructions, but at the merging, i get a few errors(Modelmunge.exe, i click on don't send and the merging goes on and also at Terrainmunge.exe. And there is no BFBuilder/addon folder.

Posted: Fri Feb 04, 2005 3:33 pm
by Saturn_V
Are you doing the munge from BfBuilder ?


edit: removed picture

Posted: Fri Feb 04, 2005 3:45 pm
by Darth-Derkie
yes

Posted: Sat Feb 05, 2005 11:32 am
by Darth-Derkie
The error happens when he is munging the .ter file

Posted: Sat Feb 05, 2005 12:29 pm
by Saturn_V
Which version of Windows do you use?

Posted: Sat Feb 05, 2005 2:57 pm
by Darth-Derkie
Windows Xp. But i think I fixed it already. Because first i created a map and I had the same problem with it, i did something, and the errors were gone. But when i want to create new map the same errors with te .ter file were there. But I have copied the map and renamed all the maps, files with the dataTEMPLATE names. And now the errors are gone! :D

Posted: Mon Feb 07, 2005 12:20 pm
by Darth-Derkie
I know now why terrainmunge is chrashing. It's because i did'nt paint the whole terrain with a texture. But i don't have an BFbuilder/addon folder. But there is a BFbuilder/DataRAT1/_LVL_PC Folder and the addme.script is in the BFbuilder/DataRAT1/_BUILD_PC Folder. But why isn't there an BFbuilder/Addon Folder?

Posted: Mon Feb 07, 2005 12:40 pm
by Saturn_V
I think that folder will be created when your munge is successful.

Posted: Mon Feb 07, 2005 1:50 pm
by Darth-Derkie
But after my munge there is not an addon map. But at the beginning of the munge, he can't find mungelog.txt on C:\lucasarts\bfbuilder\datarat1\_build_pc\ and another mungelog.txt on C:\Lucasarts\BFbuilder\DataRAT1\_build_pc\worlds\RAT1\

Posted: Mon Feb 07, 2005 2:51 pm
by Saturn_V
Have you created a successful munge at all? I mean, use BFBuilder to create a new project, and munge it straight away without doing any editing to it? I have just tested this out: I deleted my BFBuilder\AddOn folder, created a new project, munged it without doing any editing and the AddOn folder was created when the munge completed.

Posted: Mon Feb 07, 2005 5:01 pm
by Darth-Derkie
When i am munging straight away without doing any editing to it, the .ter file gives an error. Modelmunge.exe this program has.... ....send/don't send Report microsoft about this.... And there is no Addon folder created. But when i paint the terrain with a texture, there is no error anymore. But there is still no BFbuilder/addon folder.

Posted: Mon Feb 07, 2005 5:21 pm
by Saturn_V
Sorry, I have no idea why you are getting this error then. Maybe try deleting the tools and reinstalling them?

Posted: Wed Feb 09, 2005 5:04 am
by Darth-Derkie
I already tried that, but still no addon map after munging. But it doesn't matter the addme.script is in the BFbuilder\DataRAT1\_build_pc\munged folder and the _lvl_pc folder is in the BFbuilder\DataRAT1 Folder.

Posted: Wed Feb 09, 2005 5:41 pm
by Darth-Derkie
I installed it to C:\ but there is still no addon folder. after the munging.

Posted: Thu Feb 10, 2005 8:56 am
by Darth-Derkie
I have already administrative rights for my computer-account. Or do i need to do something else?