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Re: Selva Prime
Posted: Thu May 14, 2009 10:07 am
by GangsterJawa
Reminds me alot of Mav's Final Fantasy map.
Re: Selva Prime
Posted: Thu May 14, 2009 6:37 pm
by AlexSecura
About your Islaland Pic from the previous Page.It fits for me ,too but you could darken the sand a little bit more.The Sky and the water are looking well.
Like in this Pic:
http://image.wareseeker.com/software/Ho ... .1-1.0.jpg
You could add a Island or implement a Area like in the Pic below and put in a Secret Cave/Base or something in it.
http://www.capeverdehomes.org/media/isl ... ands03.jpg
Whats about Battle for Selva Prime. as Final Map Name.
Fom all your posted Pics theres a nice Progress and it looks ve well so far.
Could you make a Pic of your Map from above?
Re: Selva Prime
Posted: Mon May 18, 2009 1:25 am
by B-1Burt
I like the new cliffs, and they do look like the ones from "Lehon/Rakata Prime." My advice check the Spira:Besaid assets, and Squeddies Objects Pack. Lots tropical stuff you could use, other than that. Try using a lot of flyers, not vehicles you ride in. Just prop flyers.(dropping bombs maybe, in Campaign at least)(If you are doing a Campaign that is)
Re: Selva Prime
Posted: Mon May 18, 2009 3:02 am
by sampip
i quite like the brightness of the sand actually. it gives the map a kinda more exotic feel, i'm not sure if thats what you're going for, but it looks good to me. the new beachhead looks stunning!
Re: Selva Prime
Posted: Mon May 18, 2009 3:10 am
by Darth Revan
Clone Skin = Awesome
Re: Selva Prime
Posted: Mon May 18, 2009 11:05 pm
by Devastator77
I really like the atmosphere of this map, with the water, sand, and tropical trees. I think it all fits in and blends nicely. Good luck continuing it.

Re: Selva Prime
Posted: Tue May 19, 2009 4:20 pm
by obiboba3po
Announcement: As i feel i won't be working on this map too much this week, betas postponed until further notice.

Re: Selva Prime
Posted: Tue May 19, 2009 4:34 pm
by Nova Hawk
Man, oh well. May the Force be with you!
Re: Selva Prime
Posted: Tue May 19, 2009 5:21 pm
by Nihillo
obiboba3po wrote:Announcement: As i feel i won't be working on this map too much this week, betas postponed until further notice.

That's alright, take your time.

Re: Selva Prime
Posted: Fri May 22, 2009 7:52 pm
by obiboba3po
Alright, here's the scoop. I discovered the function of
NearSceneRange(if anyone wants to know exactly, just ask) in the sky file and was successfully able to make my map much more appealing!

now that ive grinded out that major bugger, i'd say this is nearing beta. As i really want to get rolling on another map pack series when school gets out, ive decided to make campaign later for this map, probably over the summer, and release a public
Selva Prime Conquest Beta after the private betas in a few weeks. So here's some updates i'd like to share
again, this is merely the starting point of the map, as it is very large

In the next update expect to see a mini/secret island as per alex's suggestion, and the back side of the volcano
(i am aware of the texture bugs in sky, terrain etc, im working on them. also,there are a few random CTDs i need to get figured out before beta aswell) As per the CIS, expect a more original customized droids side soon
Re: Selva Prime
Posted: Fri May 22, 2009 8:21 pm
by Eggman
(i am aware of the texture bugs in sky, terrain etc, im working on them. also,there are a few random CTDs i need to get figured out before beta aswell) As per the CIS, expect a more original customized droids side soon
This may or may not be related to some of your current CTDs, but just be careful with NearScene and FarSceneRange settings, since setting them too high in maps with a lot of water can cause a CTD.
Re: Selva Prime
Posted: Fri May 22, 2009 8:23 pm
by YaNkFaN
setting them too high may overload his pc causing a crash it's not that he set up the level wrong it's just that the game cannot handle a lot of rendering sometimes
Re: Selva Prime
Posted: Fri May 22, 2009 8:29 pm
by Fluffy_the_ic
This is looking epic. If you need anything, jsut tell me. I have a couple of suggestions, though:
A small village using Wookie. Adds to the ambiance.
For the fishies: Add Rogue's.
Also, if you need anything else model-wise, just ask meh.

Re: Selva Prime
Posted: Fri May 22, 2009 9:04 pm
by Nova Hawk
Two words: Pretty & Epic.
Re: Selva Prime
Posted: Fri May 22, 2009 9:43 pm
by Eggman
YaNkFaN wrote:setting them too high may overload his pc causing a crash it's not that he set up the level wrong it's just that the game cannot handle a lot of rendering sometimes
That's what I'm saying.
Re: Selva Prime
Posted: Fri May 22, 2009 10:18 pm
by obiboba3po
Eggman wrote:YaNkFaN wrote:setting them too high may overload his pc causing a crash it's not that he set up the level wrong it's just that the game cannot handle a lot of rendering sometimes
That's what I'm saying.
yes i am well aware of that possible issue, i tested with about 5 different values and some did result in a CTD. ALso, thats where ill benefit form beta testing because my laptop is not known for handling high graphics
Re: Selva Prime
Posted: Sat May 23, 2009 12:08 pm
by Leo the Larg
This map looks like a joy to play. I can't wait till it is released.

Re: Selva Prime
Posted: Mon May 25, 2009 6:01 pm
by MileHighGuy
Hey, selva is jungle in spanish.
and this is looking even better
Re: Selva Prime
Posted: Mon May 25, 2009 6:16 pm
by Null_1138
MileHighGuy wrote:Hey, selva is jungle in spanish.
and this is looking even better
I learned something today: Selva Prime is a good-looking BF2 map.
Re: Selva Prime
Posted: Mon May 25, 2009 6:47 pm
by obiboba3po
Null_1138 wrote:MileHighGuy wrote:Hey, selva is jungle in spanish.
and this is looking even better
I learned something today: Selva Prime is a good-looking BF2 map.
thanks

and yes that's a tips and tricks box, selva=tropical jungle in spanish