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Posted: Thu Jan 25, 2007 12:19 am
by Epena
Mini, have you ever watched Episode 1? The royal ship is shiny.

Posted: Thu Jan 25, 2007 12:39 am
by minilogoguy18
thanks for pointing out the obvious, since it is a chrome ship after all.
Posted: Thu Jan 25, 2007 1:24 am
by Protector_Pulch
That Hammerhead is really awesome. I actually like how it glares, since it's Old Republic time and not necessarily a part of "used" look of the GCW and CW. I just have two questions: Will you go for an actual bridge, and replace that ackward window texture? I guess the bridge could be used as a place for the control stations of the remote turrets.
-and-
Would you mind fixing the outer engines? They look too flat (see second screen) for me, and it happens that they're stretched, making the texture look bad.
Posted: Thu Jan 25, 2007 8:18 am
by Razgriz
to me the head is way to far out and the model looks kind of blocky. I agree with Mini and Epena
Posted: Thu Jan 25, 2007 11:30 am
by -Yock-
why not get the model from the kotor modtools?
Posted: Thu Jan 25, 2007 11:37 am
by Gogie
-Yock- wrote:why not get the model from the kotor modtools?
because I dont think you can and its illegal, read pshyc0freds post,.
Posted: Thu Jan 25, 2007 11:39 am
by Maveritchell
-Yock- wrote:why not get the model from the kotor modtools?
Because it's illegal.
And impressive, on adding an interior to the ship, as well. I'd love talking about adding the Harbinger, provided it has an interior, to my Peragus Station map. (Of course, that'll be some ways down the road.)
Posted: Thu Jan 25, 2007 12:18 pm
by Gogie
im designing an interior for this ship anyways, so if you want ill send you a harbinger after im done
Posted: Thu Jan 25, 2007 12:38 pm
by minilogoguy18
why put an interior on a dog fighting space map?
Posted: Thu Jan 25, 2007 12:41 pm
by Vyse
An animated prop would work best for that energy going down to the star.
Posted: Thu Jan 25, 2007 12:45 pm
by -Yock-
and if you get permission from the manufacturer of kotor II?
Posted: Thu Jan 25, 2007 12:54 pm
by Rekubot
You wouldn't. Even so you'd still probably have to redo the texture, cut down the polys and extract it to MSH. Plus it probably wouldn't have an interior; I don't know, I've never played KOTOR II. Besides, Gogie's model is awesome!
Gogie, can I ask where you got those textures from? They're pretty nice.
Posted: Thu Jan 25, 2007 12:57 pm
by Gogie
The white texture I got from the falcon, but I enlarged it, shoftened the detail and added some color into the sides, and the brown I took a it from a screen shot of the ebon hawk, but I lightned the detail then softened and enlarged. The sun texture I actually inverteded the textue for the SPa1_sky_nebula.tga, then colorised it to be red and yellow.
@Vyse, I have n animated prop already for, thats the twisty thing, but im adding particle effects around it to make it look better
Posted: Thu Jan 25, 2007 3:59 pm
by minilogoguy18
you could get permission from bioware/obsidian for use of the models, im sure you probably already can use them for personal use, one thing ive noticed that companies are protective of are sounds, theyre really protective of them, dunno why.
Posted: Thu Jan 25, 2007 4:09 pm
by RC-1290
A lot of sounds come directly from skywalkersounds. AND it's relatively easy to make a model compared to make new "realistic" sound. That's why, I think...
Posted: Thu Jan 25, 2007 4:18 pm
by SymbolS
I conquer....I hope that means agree

Posted: Thu Jan 25, 2007 4:31 pm
by Maveritchell
SymbolS wrote:I conquer....I hope that means agree

Off topic: You
concur. The Galactic Empire
conquers.
Posted: Thu Jan 25, 2007 4:36 pm
by Gogie
I finished the particle effect

ill post some screenies when I get it in game
Posted: Thu Jan 25, 2007 5:21 pm
by Tuskenjedi
Hey gogie, if you fly into it do you die? Are you going to put a death or damage region there?
Posted: Thu Jan 25, 2007 6:03 pm
by Gogie
ill add a damage region on the extractor and a death region on the sun itself