Door Doesn't Open (Slightly)
Posted: Sat Jan 31, 2009 4:15 pm
I added the dea1_prop_door to my map, with the correct .msh, .odf, and .tga (edited to match the non-moving dea1_prop_door_ajar, also in my map).
I wanted this door to open like the numerous ones on IC_Delinquent's Imperial Base, so I copied the corresponding .anims, .zaabin, and .zafbin and placed them into my world's MUNGED folder. This method worked with the dea1_prop_door_blast, so I thought it should work here.
However, it does not. I walk up to them and they stay shut. I tried a clean and munge, to no avail (How many times have I said that? Lol).
My obvious question is: how do I get them to open?
I wanted this door to open like the numerous ones on IC_Delinquent's Imperial Base, so I copied the corresponding .anims, .zaabin, and .zafbin and placed them into my world's MUNGED folder. This method worked with the dea1_prop_door_blast, so I thought it should work here.
However, it does not. I walk up to them and they stay shut. I tried a clean and munge, to no avail (How many times have I said that? Lol).
My obvious question is: how do I get them to open?