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Predator Rocket is not strong enough. [Solved]

Posted: Sun May 17, 2015 7:19 am
by thelegend
Hey all,
on my map I have added a remoteable turret which fires a remote able rocket (Like the one Chewie <3 uses). Everything works fine except of one thing: The explosion kills almost three of four guys on the map. But it should actually hit up to 30 (Even team mates; only one disadvantage at all).
I still don't know the proper values but the exp file says more than thousand words:
Hidden/Spoiler:
[code][ExplosionClass]

ClassLabel = "explosion"

[Properties]

LifeSpan = "5.5"
Effect = "com_sfx_vehicle_exp"
WaterEffect = "com_sfx_watersplash_lg"

Damage = "5000.0"
DamageRadius = "800"

ArmorScale = "1.0"
HealthScale = "1.0"
ShieldScale = "1.0"
VehicleScale = "0.1"
PersonScale = "1.0"
BuildingScale = "10.0"

Shake = "5.0"
ShakeLength = "10.0"
ShakeRadius = "20000.0"
Push = "50"
PushRadius = "500.0"[/code]
Again it only kills 2 to 5 people on the ground. My target was more than ~20 or almost 30.
I were very grateful If you know ho to fix this.
Here are all odf files for this turret:

Main odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "tur_bldg_predator_turret.msh"

[Properties]

BUILDINGSECTION = "BODY"

MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"

MapScale = "1.2"
HealthTexture = "HUD_kam_turret_icon"

GeometryName = "tur_bldg_predator_turret"


MaxHealth = "999999"


BUILDINGSECTION = "TURRET1"

ForceMode = 2

TurretNodeName = "aimer_head"

PitchLimits = "0 70"
YawLimits = "-180 180"

PitchTurnFactor = "0.0"

FirstPerson = "tur\tur;tur_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "tur_weap_predator_rocket"
WeaponAmmo = "0"


MaxTurnSpeed = "45.0"
MaxPitchSpeed = "80.0"
PitchRate = "1.5"
TurnRate = "1.5"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 -15.0 -20.0"
TrackOffset = "0.0 -3.0 10.0"


TURRETSECTION = "TURRET1"

PilotType = "remote"

AimerNodeName = "aimer_barrel"
AimerPitchLimits = "-10 100"
AimerYawLimits = "-0 0"

//BarrelNodeName = "barrel"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire"

TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""


FoleyFXGroup = "metal_foley"[/code]

Weapon Odf:
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "remote"

[Properties]
HUDTag = "hud_vehicle_guided_rocket"
IconTexture = "HUD_com_probedroid_health_icon"

MuzzleFlash = "small_muzzle_flash"
Discharge = "small_smoke_effect"

GeometryName = "com_weap_inf_grenadethermal_ord"

ExplosionName = "tur_weap_predator_rocket_exp"

RoundsPerClip = "1"
ReloadTime = "30.0"
LockOnRange = "80.0"
LockTime = "0.4"

ZoomMin = "0.0"
ZoomMax = "0.0"
ZoomRate = "0.0"

//AnimationBank = "grenade"
OffhandWeapon = 1

SwitchImmediately = "1"


TrackingSound = ""

//OrdnanceName = "all_weap_inf_remotedroid_ord"
OrdnanceName = "tur_weap_predator_rocket_ord"

ShotDelay = "1.0"
MinSpread = "0.0"
MaxSpread = "0.0"
AutoAimSize = "1.0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.3"

//FireSound = "com_weap_veh_guided_rocket_fire"
//ReloadSound = "com_weap_inf_equip_med"
//ChangeModeSound = "com_weap_inf_equip_med"
//WeaponChangeSound = "com_weap_inf_equip_med"


FirePointExtraOffset = "0 2 2"


[/code]
Ordnance odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "predator_rocket.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "x-wing_icon"
HealthTexture = "HUD_all_xwing_icon"
//VehiclePosition = "common.vehiclepositions.pilot"

ExplosionName = "tur_weap_predator_rocket_exp"

MapScale = 1.5
MapViewMin = 300
MapViewMax = 300

PathFollowerClass = "Fighter"
GeometryName = "predator_rocket"
//AnimationName = "com_weap_missile"
ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "100"
HealthType = "droid"
PathFollowerBranchPaths = "5"
PilotSkillRepairScale = "0.00"
TakeoffTime = "1"
TakeoffSpeed = "3"
LandingTime = "2"
LandingSpeed = "5"
TakeoffHeight = "2.5"
PathFollowerBranchMaxAngle = "60"

WeaponName = "com_weap_null"
WeaponAmmo = "0"

TerrainCollision = "p_front_sphere"
ExplosionDestruct = "tur_weap_predator_rocket_noncrit_exp"
ExplosionCritical = "tur_weap_predator_rocket_exp"
VehicleCollision = "p_front_sphere"
BuildingCollision = "p_front_sphere"



ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "xwing_br_hatch3"
ThrustAttachOffset = "0.0 0.0 0.0"

ThrustEffectMinScale = "0.25"
ThrustEffectMaxScale = "0.75"
ThrustEffectScaleStart = "0"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "xwing_bl_hatch3"
ContrailAttachOffset = "0.0 0.0 0.0"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.2"


DamageEffectScale = "1"
DamageInheritVelocity = "0.75"



EnergyBar = "200"
EnergyBoostDrain = "10"
EnergyTrickDrainSingleTap = "10"
EnergyTrickDrainDoubleTap = "20"
EnergyAutoRestore = "-5.0"

FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = "0.3"
PitchFilter = "2"
PitchFilterDecel = "6"
PitchBuildupMultiplier = "1.5"
TurnRate = "0.3"
TurnFilter = "2"
TurnFilterDecel = "6"
TurnBuildupMultiplier = "1.25"
BankAngle = "0.1"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "0.0"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 1.0 -3.0"
TiltValue = "0"
AimTension = "20"
MoveTensionX = "8"
MoveTensionY = "20 10"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "50"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 -1.75 -3.0"
FOVEFFectMaxCamOffset3rd = "0.0 -1.0 -14"
FOVEffect1st = "90"

Acceleraton = "100"
MinSpeed = "150"
MidSpeed = "150"
MaxSpeed = "150"
BoostAcceleration = "500"
BoostSpeed = "300"

MomentumFilter = 9.0
TrickRollSpeed = "0.0"
TrickFlipSpeed = "0.0"
TrickSideRollStrafeSpeed = "0.0"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "1.0"
TrackOffset = "0.0 2.0 6.0"

TargetableCollision = "CollisionMesh"

GuidedMissile = 1
GuidedMissileDamage = 20000.0
GuidedMissileDamageBoost = 20000.0
GuidedMissileDeathCamPause = 1.0
GuidedMissileDeathCamPullbackSpeed = 60.0
GuidedMissileDeathCamMinDistance = 20.0
GuidedMissileBoostExplosionSpeedThreshold = 0.8

EngineSound = "rep_inf_grocket_engine_parameterized"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
ProximityMinDist = "50" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "200" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
[/code]
And the exp odf file has already been posted above.
Thanks in advance.

Re: Predator Rocket is not strong enough.

Posted: Sun May 17, 2015 8:35 am
by nobody3
Hi, try to add this under Damage in your exp odf

DamageRadiusInner = "2.0"
DamageRadiusOuter = "4.0"

increase both numbers as you want

Re: Predator Rocket is not strong enough.

Posted: Sun May 17, 2015 8:49 am
by Bob
If the problem is that not enough people get cought in the explosion, do what nobody said. Having the same value for both lines works best if you don't want ppl surviving the blast despite beeing hit.

If the problem is that ppl survive, crank up the raw damage, and also use the lines nobody posted to define the radius, just to be save.

and add

Code: Select all

PushDeadOnly = "0"
for bonus lulz

Re: Predator Rocket is not strong enough.

Posted: Thu May 21, 2015 5:44 am
by thelegend
nobody3 wrote:Hi, try to add this under Damage in your exp odf

DamageRadiusInner = "2.0"
DamageRadiusOuter = "4.0"

increase both numbers as you want
Thank you guys. That fixed it.