How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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Bac-Talan
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Posts: 487 Joined: Wed Nov 30, 2005 8:14 pm
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by Bac-Talan » Sun Sep 10, 2006 1:47 am
lol, ya, prepare for the gun strap of doom.
I like the second one, might be less accurate, but I like the stock.
The first pic is a cool ARC By The Way.
t3tine
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by t3tine » Sun Sep 10, 2006 8:56 am
...impressive!!!! what a nice work!!
how many time did you get to do that?
RevanSithLord
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by RevanSithLord » Sun Sep 10, 2006 11:01 am
Was that a typo in that first picture? "This are all reinforcements?" ? lol Sorry, I'm picky at grammar/typos when it comes to books/comics/etc.
Anyway, I voted the top one. But it'd be cool to go with both. Like a stock prefference for the ARCs, ya know. That'd wicked sick!
RevanSithLord
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by RevanSithLord » Sun Sep 10, 2006 11:53 am
Okie.
sawyerdk9
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by sawyerdk9 » Sun Sep 10, 2006 12:34 pm
I think it would be cool if you did what PvtParts suggestedm but the texture will probably help in that department.
valiant
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by valiant » Tue Sep 12, 2006 5:12 pm
Jabba i could use the model to use in my Kamino modmap.
jango232
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by jango232 » Tue Sep 12, 2006 5:24 pm
if you texture both you could make the odf's differant for exampl make the top 1 more powerfull and make the bottem 1 just like the normel rifle
valiant
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by valiant » Fri Sep 22, 2006 5:24 pm
hey jabbaaaaaa............ Would REALLY like that model for my map......plz?
PvtParts
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by PvtParts » Fri Sep 22, 2006 6:20 pm
Not to seem rude, but I will say that I think comin back here is pointless without any update from the auther. From what I understand, school, and, life, has put these on hold.
valiant
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by valiant » Fri Sep 22, 2006 7:28 pm
never heard that sry
PvtParts
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by PvtParts » Fri Sep 22, 2006 9:19 pm
No apology needed. I just figured your question was a cue for me to inform people of whats happenen, that is, last I heard.