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Posted: Sun Mar 12, 2006 7:25 pm
by MercuryNoodles
Did you attempt to hex edit a .msh file? Those errors could be the result of a mistake in the hex editing, and have nothing to do with the files the mungelog cites as having a problem. I've seen similar errors in my attempts to get the Imperial fleet officer's skin to appear in-game, though the files listed are not the same as were listed for me.
Posted: Sun Mar 12, 2006 7:38 pm
by OOM-9
Vyse wrote:I have 2 different msh that call out different TGA's (by hex editing them) for the sidous mesh but the problem is the cloth on sidous. Both of my units show different skins but the cloths on both are the same! I setup to different cloth odfs and the names in those odfs are different. I double checked and I am not calling out the same cloth in each of the units odf?
Got any ideas?
I have the same issue, except mine is in relation to the ARC troopers... I have the normal blue soldiers looking awsome, but my ARC CAptain is red, but has the blue cape... even with the override it is still staying blue... no mater what I do the texture is obviously applying, but not on the cloth cape... it's driving me nutz... can someone try to hex edit the cape on the ARC trooper model to get a second model look availably... otherwise ARC will have a major issue...
~OOM-9
Posted: Sun Mar 12, 2006 8:44 pm
by yodaminch
I have encountered sidious and conquered him. Keep hex editing sidious' msh. Search for the robe. You'll see that and underneathe it the inf_darthsdious.tga. I renamed the robe and the texture.
Posted: Sun Mar 12, 2006 8:50 pm
by OOM-9
could you possibly do the same for the arc .msh? I need it for ALL upcoming ARC maps :S
Posted: Sun Mar 12, 2006 8:56 pm
by yodaminch
should be the same thing. Whatever the skirt is called, just search for it in the hex editor and rename that and the tga. I kept the same amount of characters. so for example:
imp_inf_darthsidious to:
plo_inf_plokoonjedim
and i did that with all the msh and tga. and for the robe plo_inf_plokoonjedim_robe
Posted: Sun Mar 12, 2006 9:03 pm
by OOM-9
yea, issue is I don't have a hex-editor, nor do I know or ever have known how to hex edit

Posted: Sun Mar 12, 2006 9:05 pm
by yodaminch
download.com search for hackman hex editor. Its what i use. very easy to do.
Posted: Sun Mar 12, 2006 9:09 pm
by OOM-9
downloadin

Posted: Sun Mar 12, 2006 9:34 pm
by OOM-9
what I am supposed to do with this information?
~OOM-9
Posted: Sun Mar 12, 2006 10:05 pm
by PR-0927
O.K., new question...what are the "repshell.req" type files in the side folders? I deleted them and have not tested my map. Are they necessary? Also, in the req folder within sides, some .req files have stuff about models in them, namely the Rebel Bothan Spy and the Republic's "Clone Commander".
- Majin Revan
Posted: Mon Mar 13, 2006 12:10 am
by OOM-9
GAH I AM SO LOST IN THIS HEX EDITOR

Posted: Mon Mar 13, 2006 10:00 pm
by Alpha
Lol. I still can't get my sides to run. I'm having trouble with the dc: command.
EDIT: Could someone post a WORKING LUA script with the dc command inserted?
Posted: Tue Mar 14, 2006 1:11 pm
by jkempster
you put the dc infront of the SIDE\\ eg if you want it to load a different republic from yuor sides yuo put ReadDataFile ("dc:SIDE\\rep.lvl) as opposed to ("SIDE\\rep.lvl")
Posted: Tue Mar 14, 2006 5:10 pm
by Alpha
I did that exactly and my game crashed (after putting the assets rep folder in my sides folder) and when I removed the dc: command the map worked again. Where do I put the rep side folder and do I need to copy anythign else?
Posted: Wed Mar 15, 2006 6:20 pm
by theguarder
Is it possible to make your own Awards, and have someone gotten the grapplehook to work? i have got it in game, but it only shoots and nothing more...
Posted: Thu Mar 16, 2006 12:59 pm
by dreadlordnyax
alpha: i think you need to copy the Common folder from the sides assets as well (not 100% positive, but its worth a shot)
Posted: Thu Mar 16, 2006 6:21 pm
by Alpha
I did and it still doesn't work. I'lll try munging it again and see what comes up.
EDIT: I have 2 errors:
ERROR[configmunge ]:Input file option $copy: recursive ! must be followed by wildcard. [continuing]
ERROR[configmunge of]:Input file of does not exist. [continuing]
2 Errors 0 Warnings
Posted: Fri Mar 17, 2006 12:07 am
by dreadlordnyax
hm, idk then, sorry

Posted: Fri Mar 17, 2006 7:03 pm
by Lord-Bandu
Is it possible to spawn as a vehicle?
It would be great to be able to spawn as an Xwing in space .
Posted: Fri Mar 17, 2006 7:57 pm
by PAN-Fnord
Well, you can't spawn as a vehicle per-se because it doesn't derive from the same things a soldier does. What you can do is in your mission script, when the player spawns, create a flyer (or grab one from somewhere), put it at his position, and force him into it. We were doing that as a test at one point, but that was scrapped - it works though.
Mike Z