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RE: hmm...
Posted: Sat Aug 05, 2006 4:53 pm
by $iniSTar
Ok I tried again this morning (before you posted) I found a space in the script I changed (an error) now when I munge it , still the default ayala skin but the republic heroes are in hte game. So thats a good start , will try your advice Buster and keep you informed.
Yeah.
Posted: Sat Aug 05, 2006 5:09 pm
by busterkinkade
Yeah, keep trying and remember to add the dc: in, also check in the folder PC in the MSH folder to see if the aayla skin is in there, also, make sure you are actually modifying the aayla skin, (make sure it is the right file-type etc) if you want more information on .tga file-types read the previous posts in this thread.
Posted: Sat Aug 05, 2006 8:11 pm
by Syth
I followed this and after couple hours of trying I got to work. catch- THERES NO BLOODY AI!
I understand why there isnt any when a skin is malfunctioning, but all the skins are fine. It only did this after I followed the tut and put in the skins.
Well...
Posted: Sun Aug 06, 2006 6:14 am
by busterkinkade
Well you see, if the AI does not spawn then it is a problem with the lua, if you were modifying the c_con req, play galactic conquest ingame and see if units spawn there (and vice-versa). Now, check if you have modified nothing but the dc: , if more has been modified, then that might be your problem, simply revert it back to what it was originally, then test it ingame.
P.S: Maybe you have added in an extra dc: , look below where you are supposed to put the dc: , you will see that there is a list of units, with numbers by their side, seperated by commas, these control how your AI spawn, do not touch them!
Posted: Wed Aug 09, 2006 5:25 pm
by Darth_Z13
ive never gotten that message about the targa ten not supported before and i use Microsoft Picture It! 10. Maybe you people with that problem should try that. its really easy t use.
Posted: Thu Aug 31, 2006 1:03 am
by darthtrogsasea
yeah well i dont have to wroory much about invalid types i can nab a jpg and trun it in to a tga and becuz my vorel draw 7 is alomst 8 years old it uses tga 6 i think and thats suported by bf1&2
Well........
Posted: Thu Jun 28, 2007 11:31 pm
by jirisysklatoon
Well hi all im new here and im trying ot skin my troopers, but i need aditional info about how do i add capital ships, how to make the two to be attackers, etc.
please reply.
Jirisys Klatoon
Re: Well........
Posted: Thu Jun 28, 2007 11:37 pm
by Maveritchell
jirisysklatoon wrote:Well hi all im new here and im trying ot skin my troopers, but i need aditional info about how do i add capital ships, how to make the two to be attackers, etc.
please reply.
Jirisys Klatoon
Are you
serious? You bumped this thread to ask a question that doesn't even relate to it? Buddy, maybe you're not familiar with what that "search" feature up top does, but you should get aquainted reeeall fast. Also, you should read the "Getting Started" thread, which is at the top of this forum. It'll tell you everything you need to know to... get started.
Welcome to GT, but please post wisely.
Hello
Posted: Thu Jun 28, 2007 11:41 pm
by jirisysklatoon
Sorry i had nothing to post but now i need help editing my skins, i cant do it very well in GIMP and i hate to star copying, pasting and again so i need a hint.
Well
Posted: Thu Jun 28, 2007 11:46 pm
by jirisysklatoon
Well man but i see he is a good modder thats why i puted this thing, oh and btw contact me busterkinkade
Posted: Fri Jun 29, 2007 12:08 am
by Maveritchell
Here's a tip. Or a few.
1) Don't doublepost, edit your old one.
2) If you want to talk to someone personally (because you think he's a "good modder") then PM him. Just a heads-up, though, busterkinkade hasn't been here in a long time.
3) Notice the date on threads you post on. This one was over a year old and you had nothing to contribute to it.
4) Read the rules, read "getting started" and think before you start posting willy-nilly.
Posted: Wed Aug 01, 2007 5:21 am
by DroidekaDestroyer
I dont understand moch of anything about the mod tools and all the stuff like all the special wording. i want to know how to add in the skins that i download from Droideka 88's skin pack from filefront for battlefront II. can someone give me a clearer step-by-step or easier way to do that.
P.S. I am a newbie and the getting started doc didn't really help.
Re: A Guide for Making New Skins in SWBF II (refined!)
Posted: Wed Dec 05, 2007 11:35 pm
by SilvaDalek
Does the skin name make a difference, or does it matter?
Do your skins have to b TGA?
Re: A Guide for Making New Skins in SWBF II (refined!)
Posted: Thu Dec 06, 2007 1:04 am
by Maveritchell
Yes, name makes a difference, and yes, they have to be in .tga format. Likewise, you need to read the rules. No bumping posts more than a month old.
Re: A Guide for getting New Skins in SWBF II (refined!) (FAQ
Posted: Mon Nov 22, 2010 12:09 am
by GenShingar
I have done everything in this guide and subsequent posts.
I have created a fictious level
added the "rep" from the assets/Sides
Coppied the Common from Assets/Sides
Edited the (LevelName)c_con.lua
Copied clean.bat and munge.bat into my Sides\rep folder
edited the .TGA files
and ran
data_ABC\_BUILD\Modtools VisualMunge.exe
With "Common" selected and the "rep" from the side drop down.
If I try to run the "Custom Map" I get this
"Could not open MISSION\TIEc_con.lvl" which I assume is because there is nothing in my
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\addon\"Map Name"\data\_LVL_PC
Folder.
--
If I try to move the rep.req and repshell.req from
C:\BF2_ModTools\data_"Map Name"\Sides\rep
to
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\side
the game closes when I scroll over Republic at side selection screen.
Can anyone help me out, at the moment I am just trying to add a few skins but if I ever get this to work I am wanting to add correct units to correcponding maps...
501st - Courscant
212th - Utapau
41st - Kashyyk
Ect, ect.
Thank You
Re: A Guide for getting New Skins in SWBF II (refined!) (FAQ
Posted: Wed Nov 24, 2010 12:25 pm
by [Padawan]Helkaan
That's normal for 2 reasons:
-You are under Windows 7. The munge doesn't work correctly for this OS. To run it correctly, you need to download and install the Quick munge fix. You can download it here:
http://www.filefront.com/13892962/munge_fix.zip
-You said, you copied .req files in your TIE/data/lvl_pc folder. It cannot works: BF2 doesn't support .REQ files. The modtool inly can recognize them, because they are un-compilied. You have to munge them with visualmunge.exe and it works then.
I hope you can now get your skins in-game :plokoon:
Re: A Guide for getting New Skins in SWBF II (refined!) (FAQ
Posted: Wed Nov 24, 2010 6:10 pm
by GenShingar
[Padawan]Helkaan wrote:That's normal for 2 reasons:
-You are under Windows 7. The munge doesn't work correctly for this OS. To run it correctly, you need to download and install the Quick munge fix. You can download it here:
http://www.filefront.com/13892962/munge_fix.zip
-You said, you copied .req files in your TIE/data/lvl_pc folder. It cannot works: BF2 doesn't support .REQ files. The modtool inly can recognize them, because they are un-compilied. You have to munge them with visualmunge.exe and it works then.
I hope you can now get your skins in-game :plokoon:
I have downloaded the file you linked me to (Thank You) I run Vista, not 7 and was wondering since there is no installer where do I add these to?
- Edit: I got it, thanks a LOT
