Hello modders and mappers, here is Indytotof.
This topic is about some questions about the marvelous Mod Tool that greatly helped me.
I've already saw that there is the Bespin script, the two Rhen Var maps' script and Yavin 4 Arena scripts in the assets folder and a world file for Yavin 4 Arena. When checked them, I saw this: "dlc_hero_ventress" and "dlc_hero_fisto" but there is no dlc.lvl in any of the side folders of the Mod Tool to be seen. Yes I know this heroes have been released as kit.lvl and asj.lvl, but I wonder why the XBOX DLC contents do here, on a Mod Tool for the PC version of the game.
So my question is: There is an utility to all of these scripts from the DLC and there is a link with the "DLC" mod released with my personnal favorite mod: the +123 mod (I asked these because the DLC maps from the +123 mods have the same names (bes1, rhn1, rhn2 and yav2) as the original ones on the asset folder) ?
Speaking of that, I've actually using Asajj Ventress on some maps (Felucia and Yavin 4, General Grievous will replace her on Kashyyyk, like on Star Wars Battlefront 2 Extreme mod) but her name and here weapons name doesn't appears (she is fully playable thought) and I think to make her as a custom side level file. My question is: Did I have to do something with the addme.lua or something ? If yes, what exactly ?
Thanks for you help.
Screen of Asajj here: viewtopic.php?f=27&t=30258
Some Mod Tools questions !
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Indytotof
- Chief Warrant Officer

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- Kingpin
- Jedi

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Re: Some Mod Tools questions !
The XBox DLC Heroes (kit and asajj) never made it to the final release, and their source was taken out. Mav and Teancum contacted the developers and managed to get a munged version of each unit, but no source. You can download them here: http://www.gametoast.com/viewtopic.php?f=64&t=16944Indytotof wrote:Hello modders and mappers, here is Indytotof.
This topic is about some questions about the marvelous Mod Tool that greatly helped me.
I've already saw that there is the Bespin script, the two Rhen Var maps' script and Yavin 4 Arena scripts in the assets folder and a world file for Yavin 4 Arena. When checked them, I saw this: "dlc_hero_ventress" and "dlc_hero_fisto" but there is no dlc.lvl in any of the side folders of the Mod Tool to be seen. Yes I know this heroes have been released as kit.lvl and asj.lvl, but I wonder why the XBOX DLC contents do here, on a Mod Tool for the PC version of the game.
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Indytotof
- Chief Warrant Officer

- Posts: 348
- Joined: Fri Jun 06, 2014 6:58 am
- Projects :: SWBF2 Sides Overhaul Mod
- xbox live or psn: No gamertag set
- Location: Senlis, France
Re: Some Mod Tools questions !
I've already download them and use Asajj on two maps.Kingpin wrote:The XBox DLC Heroes (kit and asajj) never made it to the final release, and their source was taken out. Mav and Teancum contacted the developers and managed to get a munged version of each unit, but no source. You can download them here: http://www.gametoast.com/viewtopic.php?f=64&t=16944Indytotof wrote:Hello modders and mappers, here is Indytotof.
This topic is about some questions about the marvelous Mod Tool that greatly helped me.
I've already saw that there is the Bespin script, the two Rhen Var maps' script and Yavin 4 Arena scripts in the assets folder and a world file for Yavin 4 Arena. When checked them, I saw this: "dlc_hero_ventress" and "dlc_hero_fisto" but there is no dlc.lvl in any of the side folders of the Mod Tool to be seen. Yes I know this heroes have been released as kit.lvl and asj.lvl, but I wonder why the XBOX DLC contents do here, on a Mod Tool for the PC version of the game.
So, there is no use for the DLC maps from the Mod Tools ?
I'm about to use the asj.lvl as a custom side but, have I to do something with the addme.lua ?
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AQT
- Gametoast Staff

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Re: Some Mod Tools questions !
Because a variation of these tools were used to develop the game for the consoles. Keep in mind that not all of the assets and files that went into making the original final version of the game (including but not limited to the 1.1. patch and Xbox DLC) were released with the mod tools.Indytotof wrote:but I wonder why the XBOX DLC contents do here, on a Mod Tool for the PC version of the game.
Loading units is done through the mission lua files, so no.I'm about to use the asj.lvl as a custom side but, have I to do something with the addme.lua ?
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Indytotof
- Chief Warrant Officer

- Posts: 348
- Joined: Fri Jun 06, 2014 6:58 am
- Projects :: SWBF2 Sides Overhaul Mod
- xbox live or psn: No gamertag set
- Location: Senlis, France
Re: Some Mod Tools questions !
OK thanks.AQT wrote:Because a variation of these tools were used to develop the game for the consoles. Keep in mind that not all of the assets and files that went into making the original final version of the game (including but not limited to the 1.1. patch and Xbox DLC) were released with the mod tools.Indytotof wrote:but I wonder why the XBOX DLC contents do here, on a Mod Tool for the PC version of the game.Loading units is done through the mission lua files, so no.I'm about to use the asj.lvl as a custom side but, have I to do something with the addme.lua ?
Last question: I want to make my mod's (called TES (for test)) name don't appear on the selection map screen, as the +123 mod do. Did I must edit my addme.lua to do so ?
