Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Wed Nov 02, 2011 11:35 pm
by SpartanA259
This mod looks really awesome. Im just curious but what program do you use to make the skins because they look really cool.
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Thu Nov 03, 2011 12:09 am
by THEWULFMAN
SpartanA259 wrote:This mod looks really awesome. Im just curious but what program do you use to make the skins because they look really cool.
GIMP(2.6). And Thanks.
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Thu Nov 03, 2011 12:23 am
by Khicken
Im wondering when will this come out because i cant wait to play this!
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Thu Nov 03, 2011 12:38 am
by Noobasaurus
Khicken wrote:Im wondering when will this come out because i cant wait to play this!
It will come out when it comes out.
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Thu Nov 03, 2011 7:03 am
by ARCTroopaNate
@all random posters. This thread is really getting out of hand. I always check this W.I.P thread whenever there is a post and 90% of them are "DIS MoD Iss soooo CoOl!1111 Wen will IT cOmE OuT?!!111111111111" Really, THEWULFMAN will release it when HE is ready. Seriously people, stop spamming the thread, personally it really get's on my nerves.
EDIT: and thanks to people like Noobasaurus who are trying to control the spam.
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Thu Nov 03, 2011 10:25 am
by Noobasaurus
ARCTroopaNate wrote:@all random posters. This thread is really getting out of hand. I always check this W.I.P thread whenever there is a post and 90% of them are "DIS MoD Iss soooo CoOl!1111 Wen will IT cOmE OuT?!!111111111111" Really, THEWULFMAN will release it when HE is ready. Seriously people, stop spamming the thread, personally it really get's on my nerves.
EDIT: and thanks to people like Noobasaurus who are trying to control the spam.
I know, seriously. I went through maybe 5-10 pages and most of it was the above.^
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Sat Nov 05, 2011 11:23 am
by zephyr
Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Sat Nov 05, 2011 11:29 am
by Noobasaurus
zephyr wrote:Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing
I don't believe so. Althought there are some other mods you might like to postpone your wanting for this one...Ok, I'll admit, that was worded really badly...
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Sat Nov 05, 2011 5:21 pm
by zephyr
Noobasaurus wrote:
zephyr wrote:Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing
I don't believe so. Althought there are some other mods you might like to postpone your wanting for this one...Ok, I'll admit, that was worded really badly...
Indeed, your grammar was spectacularity <<
Anyways, I've played pretty much all the mods there are to play. BFX is the one I still play whenever I do battlefront.
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
Posted: Tue Nov 22, 2011 10:44 pm
by anakinvovo2
i cant wait for a update !!!!
Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]
So apparently we're updating this again. Between 8:09 and 9:53 the video goes black, for no reason other than that Sony hates me. I'm not rendering this long video again (also not making any subsequent dev blogs as long as this...), so please forgive the annoyance. At least I'm providing info via voiceover.
I'll be updating on a more regular basis now.
Re: WIP Star Wars: The Clone Wars Era
Posted: Thu Jan 01, 2015 3:39 pm
by commanderawesome
Even though it's still a WIP, it looks awesome! Glad to know this is being worked on again!
Re: WIP Star Wars: The Clone Wars Era
Posted: Thu Jan 01, 2015 4:02 pm
by Generalfacu
Well, I could see some comments of mine haha. The thing is, I have looked for a mod like this one for a long time, until I found it. It is awesome to see this new update. I have followed you and Frayed Wires Studios for some time in the shadows hehe, because this mod looked awesome. And It still does
For the balance problem, I had the idea that you could add tons of non-playable, normal clones (white armor), as in the TV series, you know, those that always die in the background
PD: I really love the sound produced when you fire at a SBD
Re: WIP Star Wars: The Clone Wars Era
Posted: Thu Jan 01, 2015 4:39 pm
by THEWULFMAN
That's... actually a good idea Generalfacu, I'll try that out sometime. I've been wanting white armor clones somehow and this might solve both issues.
Re: WIP Star Wars: The Clone Wars Era
Posted: Thu Jan 01, 2015 4:47 pm
by Generalfacu
Thanks
Actually, that's all I can do: give ideas hahaha
Re: WIP Star Wars: The Clone Wars Era
Posted: Fri Jan 02, 2015 4:20 pm
by jedimoose32
Looks really good Wulfman. I really love the look of this mod's gameplay.
Re: WIP Star Wars: The Clone Wars Era
Posted: Fri Jan 02, 2015 8:16 pm
by The Nasal Abyss
Your skill with resurrection spells is second to none, WULF, as you have just proved. Nice! haha
Back from 2011!
Re: WIP Star Wars: The Clone Wars Era
Posted: Sat Jan 03, 2015 12:56 am
by Kingpin
That was awesome! I am really a big fan of the hitmarkers. Great idea!
Re: WIP Star Wars: The Clone Wars Era
Posted: Sat Jan 03, 2015 11:36 am
by ZoomV
I noticed at 22:58 that one of the weapons was leaving burn marks where it hit the wall. How did you do that? When I tried doing something similar I could never get the burn effect to always be parallel to the surface it hit
Re: WIP Star Wars: The Clone Wars Era
Posted: Sat Jan 03, 2015 4:54 pm
by THEWULFMAN
ZoomV wrote:I noticed at 22:58 that one of the weapons was leaving burn marks where it hit the wall. How did you do that? When I tried doing something similar I could never get the burn effect to always be parallel to the surface it hit
It only works half the time, and the fact that some of the effects still have those burn marks should be considered bugs for now. You simply can't have the effect dynamically position itself on the right angle on the wall all the time.