new map by venom hot close combat in development

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Venom

new map by venom hot close combat in development

Post by Venom »

after my first map "frag worl" im develop a small version of hot ideal for clan war. tha map have the hangar shield generator a tranch and imperial bunker.

the empire have one or 2 at-st and rebel ave 2 anti person turret and 2 anti veclhes turret.
i have 2 problem first delete the clone wars and changhe the skins of rebel and imperial whit the snow clotes and changhe storm trooper in snow trooper can you help me?

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Leviathan
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RE: new map by venom hot close combat in development

Post by Leviathan »

Venom, what you ask here should be posted in the SWBF's modding section... :wink:
sawyerdk9

RE: new map by venom hot close combat in development

Post by sawyerdk9 »

is anyone still here? map sounds cool. You should download bfbuilder pro so you can choose to have it only gcw. for the clothes go to the mission lua and where is says add side
-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicsnow",
"all_inf_lukeskywalkersnow",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basicsnow",
"imp_inf_darthvader",
"imp_inf_dark_trooper");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldiersnow",20)
AddUnitClass(ALL, "all_inf_vanguardsnow",5)
AddUnitClass(ALL, "all_inf_pilot",5)
AddUnitClass(ALL, "all_inf_marksmansnow",15)
AddUnitClass(ALL, "all_inf_smugglersnow",3)
SetHeroClass(ALL, "all_inf_lukeskywalkersnow")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_troopersnow",15)
AddUnitClass(IMP, "imp_inf_shock_troopersnow",10)
AddUnitClass(IMP, "imp_inf_pilotatat",3)
AddUnitClass(IMP, "imp_inf_scout_troopersnow",15)
AddUnitClass(IMP, "imp_inf_dark_troopersnow",5)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts

this is what you should do to the lua file
you would do this to change the rebels clothes to jungle etc.
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