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Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 9:37 am
by Indytotof
Anakin wrote:Can someone please upload an new image or discripe what you can see on the image??

(Step3)
http://www.gametoast.com/viewtopic.php?f=36&t=13539
And do this for the whole tutorial ?

Thanks.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 10:27 am
by giftheck
Is there anybody willing to rig these models up for me, please?

https://www.mediafire.com/?7g0bkcdd1oah00y

These are all OBJ units or lightsaber models - as I cannot get XSI working on my system this is as far as I can actually get them. They're for SWBF1 so no cloth, please.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 10:40 am
by Anakin
why does XSI not work for you??

I could do this, but i hate enveloping and have some other open projects

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 10:46 am
by giftheck
Anakin wrote:why does XSI not work for you??

I could do this, but i hate enveloping and have some other open projects
I can get the main window open but I always get a crash when attempting to load anything. None of the solutions I've found regarding this crash have worked.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 11:04 am
by Anakin
Have the same problem. First i solved it by exporting everything to msh and reimport. But than someone told me i need to run the bat that opens the exe as admin and now i can load and save everything without problems.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 11:09 am
by giftheck
Anakin wrote:Have the same problem. First i solved it by exporting everything to msh and reimport. But than someone told me i need to run the bat that opens the exe as admin and now i can load and save everything without problems.
That option does not work for me. Regardless of the file, or even if I hit "new" on the File menu, I get a crash that says something like "unable to save scene before system failure".

I'm looking to get a new computer, of course, but that's some time away.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 1:02 pm
by Anakin
mh ok i know this error message very good. Where have you installed Modtools?? the project path is in the install path and normaly there are no write and read rights. So maybe you can allow this for the installation path.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 3:53 pm
by giftheck
Anakin wrote:mh ok i know this error message very good. Where have you installed Modtools?? the project path is in the install path and normaly there are no write and read rights. So maybe you can allow this for the installation path.
I've tried installing on both D: and F: drives. I've tried every suggested fix. I'm guessing my system is just not up to runing Softimage Mod Tool.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 7:31 pm
by AceMastermind
Anakin wrote:Can someone please upload an new image or discripe what you can see on the image??

(Step3)
http://www.gametoast.com/viewtopic.php?f=36&t=13539
I'll work on that tutorial later and update it with more written info and possibly some new reference images since they are all gone.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 03, 2014 8:56 pm
by AnthonyBF2
I would like to make a request, I hope it is small.

In the assets for TAT\MSH, can someone erase the doors from these models (cut the door away so you can walk inside of the object)
1. tat2_bldg_large1.msh
2. tat2_bldg_medium1.msh

I do not need it soon, if some one makes it feel free to post it here or PM me the files.
Thanks. :wink:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 3:04 am
by major0spidey
I'm not a modder,but i think IK enough to know that's not posible,unless you're willing to add furniture inside.
the builidings with closed doors are made only from the outside,not the inside,but again,you can add things to prevent it from looking like an empty room.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 3:08 am
by Anakin
before you add things to the room you need walls ;) those buildings have often only outside walls

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 3:12 am
by major0spidey
exactly!but I think the tatoine houses are too small :P

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 8:59 am
by AnthonyBF2
Yes I am aware of the objects being empty inside, it is strictly the reason I *want* to kick down the doors.
I know it takes some 3D Modelling work, I'm dumb at it. I asked here if someone can.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 9:10 am
by major0spidey
i believe I can,if you give me a .obj or .max file,but you might wait some time(1 day to switch to win 8 were 3d max is+3 days vacation) you want to open the doors or remove them?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 9:32 am
by AnthonyBF2
The msh files can be converted to a ".wrl" format which opens in Blender, which is far as I got.
They are re-converted to an msh model with a small tool (that you can get somewhere on GT) wrl-to-msh and msh-wrl

The two files are stock, you can find them in the assets for TAT/MSH.

Textures don't need to be edited, if I want, I can do those on my own.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 9:52 am
by Anakin
@spidey: are you using blender or XSI?? for XSI you can take ande ZETools addon. it can import and export msh

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Sep 04, 2014 10:12 am
by major0spidey
I can only do that on 3ds max...don't know if mesh is supported though,if it's not you'll need to search for someone else

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Sep 06, 2014 3:35 pm
by AnthonyBF2
Actually I was able to remove the doors from those props with a pretty barbaric method, so I anyone was gonna do it, you don't have to.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 08, 2014 6:21 pm
by Kingpin
I am looking for either a Darth Talon model or Talon Aayla reskin.