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Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 10:59 am
by [Skirata]Darman[M]
Hey, Guys, this is it: My first offical map Felucia: Mission Bounthunter

Everyone who want to know more before downloading: Here is a brandnew clip:

http://www.youtube.com/watch?v=iFsosV8H-kE

You play as one of six commandos and have to destroy turrets, kill Acklays and defeat a Mandalorian. :jango: The 43rd legion will help you.

It's a mission, and I think for a first map it is pretty good.
Here are some screenshots(they also appear in the clip):
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Download here: http://www.filefront.com/14872069/FMB.7z

Have fun with playing!

Special Thanks:

Executor94 for introducing me into BF2 Modtools and helping me with every question

DEVISS-REX for supporting me with some assets

StarkillerMarek for mission scripting

Georg Lucas for making all that possible

credits:

ARC_Commander for the best side base: BfX sides
ANDEWEGET for the main model
Darth D.U.C.K. for so much I can't write
Hunting Shadow for ARF with Jetpack
Everyone who worked on the conversion pack for some models
kinetosimpetus for his DC-17 Pistols and BX droid
Darth_Z13 for his Droid Dispensers
Skyhammer_216 for his new Laat wrecks
CodaRez for codyvisor and Rocket launcher V2 and recon antenna
BiG Cookie for the AAT skin base
Dragonum's LAAT/C
- Sorry I don't know who made this - the addon grenade launcher for a rifle
-Qdin for the DC-17
-minilogoguy and neomarz for the starviper (prince xizors virago)
-Pahricida for the long DC-15 carbine
-Syth for the grenadelauncherattachment (i think

LucasArts
Pandemic

Comments? :mrgreen:

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 11:11 am
by kinetosimpetus
[Skirata]Darman[M] wrote:
kinetosimpetus for his DC-17 Pistols
and BX Commando Droid :wink:

screens look good

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 11:16 am
by [Skirata]Darman[M]
:oops: sorry guy

I changed it

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 11:18 am
by mswf
It looks really good from what you can see from the pictures.
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Didn't DRK made the backpack addon?

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 11:21 am
by DarthD.U.C.K.
please credit:
-Qdin for the DC-17
-minilogoguy and neomarz for the starviper (prince xizors virago)
-Pahricia for the long DC-15 carbine
-Syth for the grenadelauncherattachment (i think)

do you mean the hothtrooperpackaddonmesh? i made it

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 11:25 am
by CodaRez
From the look of screenies:

A. the BX-commandos aren't corectly skeletoned? (they actually work better with human skeletons)

B. Ur excessive amount of green troopers could be made more authentic by removing their circle rank insignias (otherwise they all look like sergeants)

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 1:02 pm
by Anakin
On the first pic the clone look a bit fat :mrgreen:
but the map looks very good :thumbs:
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but like dagoba and endor i don't like felucia very good because you couldn't see anything because of all the thinks which stands in the way :D

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 3:06 pm
by Nova Hawk
Wow, this looks surprisingly really good. Will give a download! Nice job! :thumbs:

EDIT:
Alright, I played the map and it was surprisingly really good. I can't believe this is your first map. It was really well done. But I only have a couple complaints:

1. There was a lot of missing localization.
2. In v2 can you put regular conquest??

Also, I'm at the part in the campaign where you have to kill the traitor clone (or bounty hunter) and I can't find him anywhere.

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 3:45 pm
by [Skirata]Darman[M]
Thank you guys.
for everyone who doesn't like the screenies or Felcia at all, I can only advice you to play it.
He shoud appear when you walk into the hanger. It worked everytime I tested it.
The conquest will be difficult, because the clones are really better than the droids and this would be boring.

I do't know what you mean with localize errors? I've only found one( ambush team units are named with "NULL")

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 4:25 pm
by Nova Hawk
This is what I mean by missing localization:
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Notice how the weapons are like "rep_weap_DC-15A_Blaster_Rifle1" and so on? That's called missing localization.

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 4:28 pm
by [Skirata]Darman[M]
:oops: I never payed attention to this.
Will change it with the next version...


Minimap: I've got no idea how to put the cps into it (they're all outside)

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 5:07 pm
by Anakin
the mini map looks good (most of them are very bad)
Nova Hawk wrote:
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Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 6:44 pm
by Ping
This map was one great playthrough, and I had fun the whole time. The only trouble with the map is that the droids spawn a a crazy rate, making it hard to shoot a droid dispenser or capture a command post. I'd suggest trying to tone down the spawn rate. Also, towards the end, when you get to the hangar, I noticed that the AATs were enterable. Seeing how all the other vehicles were props, I'll just assume you over looked this. Also, try scripting the campaign so that the gunship takes off when you enter it, and not get near it. I got near it and the thing took off without me. Also, those guys are ARF troopers, not commandos. Other then that, the map was great. I especially loved the part where you get to shoot the Mandalorian. His name was so similar to Traviss's, I loved shooting the heck out of him. I just imagined I was shooting Traviss instead. Man, do I hate her books.

Re: Felucia: Mission Bountyhunter

Posted: Sat Nov 07, 2009 8:39 pm
by Xavious
[Skirata]Darman[M] wrote:Thank you guys.
for everyone who doesn't like the screenies or Felcia at all, I can only advice you to play it.
He shoud appear when you walk into the hanger. It worked everytime I tested it.
It seems, at least in my case, that he is somehow being killed before the objective to kill him is given.

Re: Felucia: Mission Bountyhunter

Posted: Sun Nov 08, 2009 8:47 am
by hunting shadow
Jate bora :thumbs: .
Nice map, it's really fun to hunt down the beroya, but these deathregions are a bit annoying. youre going somewhere, searching the dispensers and suddenly you die. And this even at places, where there's no visible reason for diying. perhaps you could change this in next version

Re: Felucia: Mission Bountyhunter

Posted: Sun Nov 08, 2009 11:17 am
by [Skirata]Darman[M]
Thank you for your comments, guys.
To all you: Like I said, it's my first map. I couldn't manage it to get regions which say: You leave the batlefield, so I put Damag Regions. And without MANY droids it wouldn't be fun :D

To Xavious: Yeah I know there are LOT of bugs, the Mando sometimes dies before you can see him (don't know why)

To ping: The AAT is a chance to kill the bounty hunter for everyone who doesn't want to be killed by him :D Yeah, perhaps I should put the last region a ittle bit more into the ship or let the ship wait two seconds befor starting, I will remeber that in my next version.
The ARFs are some kind of commando units, I haven't wrote RCs, have I?

AND: please keep your thoughts about Karen Traviss in your head, because she's a wonderful writer (RCs are my favorite books), I only didn't like her for a while because she let die Etain in the fourth book. :( And it's not my intention that you shoot her.

Re: Felucia: Mission Bountyhunter

Posted: Sun Nov 08, 2009 12:55 pm
by Ping
[Skirata]Darman[M] wrote:
To ping: The AAT is a chance to kill the bounty hunter for everyone who doesn't want to be killed by him :D Yeah, perhaps I should put the last region a ittle bit more into the ship or let the ship wait two seconds befor starting, I will remeber that in my next version.
The ARFs are some kind of commando units, I haven't wrote RCs, have I?

AND: please keep your thoughts about Karen Traviss in your head, because she's a wonderful writer (RCs are my favorite books), I only didn't like her for a while because she let die Etain in the fourth book. :( And it's not my intention that you shoot her.
Her books are well-written, yes, but she disregards canon completely, which decreased the quality of the books substantially. And she stopped writing for selfish reasons. I'm truly sorry, but I can't really have much respect for someone who stops their works just because everything is not how they want.

And about the ARF troopers, you were calling them "commandos", so I assumed you meant "Republic Commandos". ARF troopers are more like scout troopers, only more heavily equipped.

Re: Felucia: Mission Bountyhunter

Posted: Sun Nov 08, 2009 2:24 pm
by Xavious
[Skirata]Darman[M] wrote:To Xavious: Yeah I know there are LOT of bugs, the Mando sometimes dies before you can see him (don't know why)
Either don't spawn him until the objective actually starts, or make him invincible until that point.

Re: Felucia: Mission Bountyhunter

Posted: Sun Nov 08, 2009 3:20 pm
by Bantha55
Wow! This is a great map! I really enjoyed it. This has more "clone wars" feeling than most of the other maps out here who want feature the series.
There are only two things you could fix:
-localyze the weapons correctly
-ground some objects that aren“t propperly placed.

:thumbs:

Re: Felucia: Mission Bountyhunter

Posted: Mon Nov 09, 2009 12:57 pm
by [Skirata]Darman[M]
Thanks, Bantha. I will remind all your advices for the next version :D