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RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:05 pm
by Schizo
If you can figure out how to animate the wheels, then you could probably use the Hailfire Tank's ODF and such as reference, right? Because that, and the Snail Tank are the only two vehicles I know of in the game that actually... roll. I don't know. I think this would make a good replacement for the AT-TE as the "command" vehicle in some maps. Just my opinion though. Great job on it so far though. Keep up the good work.

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:16 pm
by Jawa_Killer
even IF we get the wheels rotating....there is a problem with the stiffness.....the wheels wouldn't go up n down when it drives over a hill
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:27 pm
by Leviathan
Schizo, as far as I know, Star Wars Battlefront I / II vehicles owning wheels (Such as the Hailfire Droid or the Corporate Alliance Tank Droid) do not have real movements dedicated and associated to these last ones, but exploit Textures' animations intended to make users of those vehicles think that they are really rolling...
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:31 pm
by Lord-Bandu
Yea there are no animation files for either model.
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:35 pm
by Schizo
Hmm... interesting. They actually use textures to make it look like they're rolling?
That's pretty clever... make a texture instead of making a whole new set of animations. Very clever indeed.
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:40 pm
by OGEB1103
Plus the hailfire and snail droid are really just hover vehicles with changed stats (to make them touch the floor etc.)
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 12:42 pm
by Leviathan
I would also say that such a method is intended not to consume too much memory, dynamically managed by Star Wars Battlefront II, so as to allow other stuffs (Explosion effects, Skydomes, etc...) to function properly and to fit Specifications of most of the users' Computers, which might explain why this LucasArts video-game isn't that "requiring"...
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Sun Apr 09, 2006 1:28 pm
by minilogoguy18
i know how to do all of it but havnt actually tried it, ive been talking to psych0fred about how we could make it work...
Posted: Mon Apr 10, 2006 4:04 am
by manco
Dragonum that thing looks amazing keep up the great work
Posted: Mon Apr 10, 2006 7:16 am
by Bobafett16
wow that look Awsome Drag!! keep up the GREAT work

Posted: Tue Apr 11, 2006 4:17 pm
by Dragonum
here is a new pic, the model is finish.
needs lowrez and collison model and a odf file

Posted: Tue Apr 11, 2006 5:13 pm
by Qdin
Dragonum wrote: the model is finish.
Really?

I thought it was german..
looks good, Dra

I hope I might be able to help you with the animations (I've already told you once - but people forget

)
All I don't know, is how the animations and the .msh and the animationbank should be

then I can help you with the rest
Gotta admit that the texture is great - and so is the model

Posted: Tue Apr 11, 2006 6:58 pm
by minilogoguy18
who made the textures? i could use thier help cause ive made so many models at once and it would take forever if i were to skin them all one by one myself.
Posted: Tue Apr 11, 2006 7:20 pm
by PR-0927
The greatest skinner ever, DooFi made the skins. He tends to skin for just about everything of mine.
- Majin Revan
Posted: Tue Apr 11, 2006 7:31 pm
by OOM-911
i saw a screen of this on filefornt
is it actwilly avalibel
if so can you tell me ware this this is sweet
Posted: Tue Apr 11, 2006 7:48 pm
by minilogoguy18
its not released, i also feel like going to town on your face with a rubber chicken for that spelling

Posted: Tue Apr 11, 2006 10:48 pm
by Epena
Mini, Lev will hunt you down for that remark.
But, anyways...need something positive for the post..
Awesome model again! So cooL! It's really realistic! DooFi Rocks!
(at least I'm serious, right?

)
Posted: Wed Apr 12, 2006 5:51 am
by Teancum
Lev should hunt down teh baad spellar be4 Mini.
RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Wed Apr 12, 2006 6:04 am
by jango232
wow looks amazing
RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Posted: Wed Apr 12, 2006 6:25 am
by DeathRow
Incredible...