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Adjusting Sides' Textures

Posted: Fri Dec 07, 2018 11:58 am
by F1ghter16
So this may be a long explanation, but I'll do my best to make it understandable.

I'm not very familiar with a side's lvl script. I have the rep.lvl and repshell.lvl scripts for three different stages of a map. I liked the clones' textures for the first version, but the weapons were not the best. The second version has the weapons I like, but the textures of the troops changed to something I don't like. Is there a way to adjust the textures of the troops WITHOUT adjusting their weapon characteristics. I have the feeling it is not possible/complicated, but I figured I'd ask those who know more than me. Thanks in advance!

Re: Adjusting Sides' Textures

Posted: Sat Dec 08, 2018 7:09 pm
by Calrissian97
If you make the models use Override Texture, you can change their texture instantly at any time to any other loaded texture.

Re: Adjusting Sides' Textures

Posted: Sat Dec 08, 2018 9:37 pm
by F1ghter16
Calrissian97 wrote:If you make the models use Override Texture, you can change their texture instantly at any time to any other loaded texture.
I've never heard of this "Override Texture". What exactly is it?