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Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 7:53 am
by Darth Revan
Was the Endar Spire in the WIP thread the one used in the pack?
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 9:03 am
by Teancum
Yes
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 11:36 am
by mutedrancor
Now i can die in peace

Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 1:51 pm
by musicdemon
Hey guys! It's good to be part of your community. Now, onto my question.
I've read through many pages of posts from moddb, filefront, and here trying to find an answer as to why my installation won't work. I re-installed the game and patched to 1.1 right away. I checked and confirmed that 1.1 was displayed in-game in the main menu. I then installed your conversion pack, confirming that the directory was the correct one, and clicked on the normal executable for the game. I ran through a mission and everything seems to be the same. I can see the new folders in my GameData folder so I don't know what the deal is. The game starts up just as it did with 1.1 with no errors or problems. Where's the mod? I'm running Windows XP 64-bit edition, if that helps.
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 2:09 pm
by Maveritchell
@musicdemon: What exactly is missing? All of it? Do the new maps show up?
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 3:52 pm
by Fluffy_the_ic
You mean the shell? Or the maps? 'Cuz, there is no side mod in this.
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 4:43 pm
by musicdemon
I guess all I had to do was check out the map lists in Instant Action. I'm a bit overwhelmed by how awesome this is! Is there any content that can be accessed via Galactic Conquest or the Campaign?
Well done, Mav
Are there servers out there hosting this, by chance?
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 01, 2008 4:49 pm
by Teancum
Nope, we couldn't add anything to campaign or Galactic Conquest since we didn't have the source files.
Re: Conversion Pack 2.0 release thread
Posted: Fri Oct 03, 2008 4:07 am
by Darth Revan
Im just making a observation not suggesting anything but the commands for the clones and droids have been mixed up and they talk like the other
Re: Conversion Pack 2.0 release thread
Posted: Fri Oct 03, 2008 4:31 am
by DarthD.U.C.K.
nothing will be changed anymore
but is it allowed to make some small fixes for the sides?
Re: Conversion Pack 2.0 release thread
Posted: Fri Oct 03, 2008 6:11 am
by Teancum
No. The pack is done. *IF* by some small chance a fix is ever made, it must be done by Maveritchell, Zerted, or me.
Re: Conversion Pack 2.0 release thread
Posted: Fri Oct 03, 2008 9:43 pm
by Darth Revan
I did say I wasnt suggesting anything I know how long you Mav and Zerted have worked on this and Im happy with the pack as it is
Re: Conversion Pack 2.0 release thread
Posted: Fri Oct 03, 2008 11:02 pm
by AQT
Darth Revan wrote:Im just making a observation not suggesting anything but the commands for the clones and droids have been mixed up and they talk like the other
That only happens with the 501st and Phase I Clones on Conversion Pack maps. According to Mav, there isn't a known fix for this bug.
Re: Conversion Pack 2.0 release thread
Posted: Sun Oct 05, 2008 3:58 pm
by jedimaster745
i had to delete the convo pack due to not enough space(but it was awesome btw i loved it) but i followed hte exact way to uninstall it but i still cant play mos eisley or space maps and all my mod maps crash

. is there a way to fix it?
Re: Conversion Pack 2.0 release thread
Posted: Sun Oct 05, 2008 4:31 pm
by AQT
Try reinstalling the game.
Re: Conversion Pack 2.0 release thread
Posted: Sun Oct 05, 2008 6:18 pm
by H_BOMB
I remember that there was instructions on how to install BFX 2.1 along with The Convo Pack 2.0. But I can't seem to find it anywhere, would someone care to post a link to the instructions?
Re: Conversion Pack 2.0 release thread
Posted: Sun Oct 05, 2008 6:37 pm
by AQT
You mean this?
Skipper 24 wrote:Ok here is how to install BFX 2.1 while retaining full functionality of the 2.0 Convo pack.
1. Install BFII
2. Official 1.1 patch
3. BFX 2.1
4. Cut the BFX folder from your addon to your desktop. There should now be no BFX folder in your addon.
5. install the convo pack.
6. Cut the BFX folder from your desktop back into your addon.
7. Play BFII. Everything is still there even the KoTOR era which will dissapear unless you follow my instructions.
If you don't have complete functionality re install BFII after step4.
Found in the
So what's in the Conversion Pack - And where can I find it? thread, page 3.
Re: Conversion Pack 2.0 release thread
Posted: Sun Oct 05, 2008 6:40 pm
by H_BOMB
Ah, that's it. Thanks.
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 12:08 am
by MrAbyssal
Just to clarify/confirm, is the convo pack 2.0 online/dedicated server compatible? If so, do I run the whole install on the server or do I just copy the BF1 folder into the Addon folder?
Also is the 1.3 patch required on the server or does that only affect the client end?
Thanks.
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 3:32 pm
by 666rulerofclones
amg kotor!!! Finally!!! ive always wanted to play as the kotor troopers and i finally get to! thanks a bunch!