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Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Wed Jul 18, 2012 4:04 pm
by RattleandHum1988
Not released as in you won't be finishing it? Or not released as in "any time soon"? Either way I'll still be looking forward to it!
As for suggestions, I don't think I could suggest more than people already have. Great song choice for the restaurant, I KNEW there was a song from KOTOR I was forgetting when posting that list, but alas, the creator found it anyway! Great selection! The list looks like you're almost finished it too. The only thing I MIGHT suggest is somehow getting this logo onto the clones:
It would add a cool little detail! Someone may have already suggested it or you may have tried/thought about it already, if so, disregard!
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Wed Jul 18, 2012 4:18 pm
by yuke5
Oh don't worry, THEWULFMAN made a brush that can be used, and that is, in fact, what I plan to use for my phase 1 clones.
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Wed Jul 18, 2012 4:45 pm
by AirspeedRedux
yuke5 wrote: The bad news is that I've got a bunch of stuff to do, so the map won't be released.
Ever?

Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 19, 2012 7:31 am
by yuke5
Whoa. Sorry. The map WILL BE RELEASED. Just not with in the month or so. My bad. Sorry. I'll go back and edit that.
EDIT: I'm putting this idea I had on here, because I don't want to forget it, and I want to see what you guys think. Since I'm going to be making a couple sound streams anyway, I might as well add custom ambient music. The thing is, I'm happy with all the current in-game Star Wars music. However, when I was listening the KoTOR music that RattleandHum1988 posted and it brought back some good memories. So, to the point, when I add the KoTOR era, (I forgot all about KoTOR) I think I'll see if I can add some ambient music form KoTOR I. I'm thinking the Taris themes would work well. Let me know what you think.
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 19, 2012 12:14 pm
by ARCTroopaNate
That sounds like a great idea! I think Taris music would fit well on this map.
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 19, 2012 1:18 pm
by RattleandHum1988
yuke5 wrote:Whoa. Sorry. The map WILL BE RELEASED. Just not with in the month or so. My bad. Sorry. I'll go back and edit that.
EDIT: I'm putting this idea I had on here, because I don't want to forget it, and I want to see what you guys think. Since I'm going to be making a couple sound streams anyway, I might as well add custom ambient music. The thing is, I'm happy with all the current in-game Star Wars music. However, when I was listening the KoTOR music that RattleandHum1988 posted and it brought back some good memories. So, to the point, when I add the KoTOR era, (I forgot all about KoTOR) I think I'll see if I can add some ambient music form KoTOR I. I'm thinking the Taris themes would work well. Let me know what you think.
I love the Taris music! That would be totally awesome!
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 19, 2012 5:10 pm
by willinator
Now yuke, I'm curious. Will you be adding the "stock" KOTOR era, or will you make your own?
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Fri Jul 20, 2012 12:05 am
by yuke5
I don't think anything I could make would ever top Mav's. I'll be adding compatibility to KoTOR from the Conversion Pack, and just tweaking some stuff from my end.
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Fri Jul 20, 2012 12:13 am
by willinator
Fair enough.
[offtopic] Wow yuke, digging the new hobbes avatar!

[/offtopic]
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Fri Jul 20, 2012 11:05 am
by AirspeedRedux
willinator wrote:
[offtopic] Wow yuke, digging the new hobbes avatar!

[/offtopic]
Amen.
Just so I'm not spamming -- That sounds like a cool idea for the KOTOR era, it'd give it something special that doesn't just set it apart based on the sides!
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 26, 2012 12:17 am
by yuke5
I've made a couple visual improvements to the map, but nothing noteworthy. However, I have done enough to reach a milestone, which means that here comes the...(drumroll please)
CORUSCANT SKYLINE BETA
I will be accepting a total of five beta spots. Applications will be accepted starting...now.
- 1.ARCTroopaNate
2.Marth8880
3.Willinator
4.Darth D.U.C.K.
5. THEWULFMAN and Rattleandhum
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 26, 2012 12:26 am
by ARCTroopaNate
Hey yuke! I'd like to beta. Do we need a resume?
If so, one noteworthy mod I've beta'd is Mass Effect, I've also beta'd, Ipsulma glacial pass, and the Republic Commando side mod.
Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 26, 2012 12:42 am
by Marth8880
I can beta test for ye', matey.

Re: Coruscant: Skyline [Glow and Other Stuff (7/10/12)]
Posted: Thu Jul 26, 2012 1:05 am
by willinator
I'll beta yuke. Also, I haven't forgotten about that unit

Re: Coruscant: Skyline [Beta 2 Spots Left]
Posted: Thu Jul 26, 2012 5:31 am
by DarthD.U.C.K.
me! me!
resume: i have betatested a few older maps and most of the maps/mods in contributed to
but be aware, i might give loads of suggestions.
Re: Coruscant: Skyline [Beta 2 Spots Left]
Posted: Thu Jul 26, 2012 6:31 am
by yuke5
DarthD.U.C.K. wrote:me! me!
resume: i have betatested a few older maps and most of the maps/mods in contributed to
but be aware, i might give loads of suggestions.
Good thing I like suggestions.

Welcome aboard!
Re: Coruscant: Skyline [Beta 1 Spot Left!]
Posted: Thu Jul 26, 2012 6:45 am
by THEWULFMAN
Oh why not, I'll try to make the time. I'll take that last spot.
Re: Coruscant: Skyline [Beta 1 Spot Left!]
Posted: Thu Jul 26, 2012 8:53 am
by RattleandHum1988
1 spot left? I'm in!!!!
EDIT: Ah, didn't see WULFMAN's post

That's embarassing!
Re: Coruscant: Skyline [Beta 1 Spot Left!]
Posted: Thu Jul 26, 2012 11:43 am
by THEWULFMAN
Nah, you can take my spot. I shouldn't be testing as I have a bad track record of actually not testing.
Re: Coruscant: Skyline [Beta 1 Spot Left!]
Posted: Thu Jul 26, 2012 11:48 am
by RattleandHum1988
THEWULFMAN wrote:Nah, you can take my spot. I shouldn't be testing as I have a bad track record of actually not testing.
Really? Well that's mighty kind of you! It's up to Yuke in the end, but I'd gladly beta test this map. I'm super excited for it and have played and tried enough mods for this game that I have a clear idea of how a map can be the best it can be!
All aboard!