thanks
Jedi using other combo's
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EGG_GUTS
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Jedi using other combo's
I want to make Quinlan Vos have Mace windu's attacks like the ground smash and his stance when being picked and the rest of em. so how would I it tried by myself but all I did was make vos use mace's skin and msh
thanks
thanks
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YankFan1950
RE: Jedi using other combo
you need to change the rename the animation file in Vos's odf make it say mace instread of what is already there
Here is the line: AnimationName = "mace"
Here is the line: AnimationName = "mace"
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Syth
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Yeppers, they got it.
First you gotta change the character's odf:
AnimationName = "bla" --This looks in /sides/[side name]/munged. So if you want Mace's anims, they're called mace.anims, so we put "mace"
Then we need to edit his saber odf, which looks for a specific .combo file.
ComboAnimationBank = "human_sabre melee rep_hero_macewindu" --All you need to worry about is the last part. human_sabre and melee never change because that's telling the game the anims to use. rep_hero_macewindu is the name of the .combo file needed, which needs to be in /sides/[side name]/odf.
First you gotta change the character's odf:
AnimationName = "bla" --This looks in /sides/[side name]/munged. So if you want Mace's anims, they're called mace.anims, so we put "mace"
Then we need to edit his saber odf, which looks for a specific .combo file.
ComboAnimationBank = "human_sabre melee rep_hero_macewindu" --All you need to worry about is the last part. human_sabre and melee never change because that's telling the game the anims to use. rep_hero_macewindu is the name of the .combo file needed, which needs to be in /sides/[side name]/odf.
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LastJedi
I actually managed to give a stormtrooper Luke's animations by just giving the trooper a lightsaber that uses Luke's combo and animations. It worked without having to give an AnimationName to the .odf. When I did give it an AnimationName the trooper crashed BF2. I don't know what the issue is here. Can someone tell me?
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Syth
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If you want Luke to have Mace's animations, you don't change the .combo. You just tell Luke's odf to use Mace's.
If you want to give Luke his normal combo AND the groundcrack...that requires making a new .combo. Or mixing them, rather.
You set up what weapons a unit has in the unit's odf I believe. I'd look it up but I don't have the modtools here. There's four slots in there that you can fill out, and you could even make more if you want. I'm not sure what the maximum number f weapons a unit can have in BF2 is, though.
If you want to give Luke his normal combo AND the groundcrack...that requires making a new .combo. Or mixing them, rather.
You set up what weapons a unit has in the unit's odf I believe. I'd look it up but I don't have the modtools here. There's four slots in there that you can fill out, and you could even make more if you want. I'm not sure what the maximum number f weapons a unit can have in BF2 is, though.
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Syth
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