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Re: A really crazy idea for deeper modders

Posted: Thu Nov 20, 2014 9:59 am
by Teancum
Please continue discussion here in the Map/Mod idea thread: viewtopic.php?f=25&t=17425

Re: The MOD/MAP Idea thread

Posted: Sun Dec 14, 2014 5:02 pm
by thelegend
Hey guys,
what were about a Pirates of the Carribbean mod or mappack for swbf2?

Re: The MOD/MAP Idea thread

Posted: Sun Dec 14, 2014 6:32 pm
by MileHighGuy
thelegend wrote:Hey guys,
what were about a Pirates of the Carribbean mod or mappack for swbf2?
It is possible it would just be a lot of work. Hover vehicles could be used for boats as units do not stick to animated props.

Re: The MOD/MAP Idea thread

Posted: Mon Dec 15, 2014 2:37 am
by jedimoose32
Just a few weeks ago I briefly entertained the idea of making a naval battle map in the style of PotC / Assassin's Creed 4. Decided to do a different project but I may come back to this idea at a (much) later date. I would gladly support/work with anyone who decided to give this idea a try.

Re: The MOD/MAP Idea thread

Posted: Thu Jan 15, 2015 9:43 pm
by Isaac1138
-Bespin Cloud City Map (a very accurate map to Episode V and/or the Force Unleashed

-Tatooine (everything including Mos Eisely, Boonta Eve, Jabba's Palace and the episode 6 scene on Jabba's Sail Barge and u can go inside the Sarlaac.)

-Nar Shaada (accurate to the Force Unleashed)

-Geonosian Underground Catacombs (where you can fight geonosian zombies)

-Kamino map (accurate to the one on Force Unleashed 2 and include the training Cadet room and locker room, and you are able to swim in the water, and play as delta squad and Fives.)

-Utapau map accurrate to Star Wars Episode III video Game

-more Converted Republic Commando maps

-House of Anubis Mod?

Re: The MOD/MAP Idea thread

Posted: Fri Jan 16, 2015 10:07 pm
by AQT
Isaac1138 wrote:-more Converted Republic Commando maps
Saying "more" implies that there are already some converted ones. There hasn't been any such converted maps.

Re: The MOD/MAP Idea thread

Posted: Sat Jan 17, 2015 6:14 am
by major0spidey
There's RAS prosequtor (must've miss spelled that!)

Re: The MOD/MAP Idea thread

Posted: Sat Jan 17, 2015 6:23 am
by Anakin
RAS Prosecutor ;)

I realy would like to see the team back, modding a new Map, too :D

Re: The MOD/MAP Idea thread

Posted: Sat Jan 17, 2015 2:36 pm
by AQT
major0spidey wrote:There's RAS prosequtor (must've miss spelled that!)
That map wasn't "converted" from anywhere, though. :? It was made from scratch.

Re: The MOD/MAP Idea thread

Posted: Sat Jan 17, 2015 2:41 pm
by Anakin
I think that doesn't matter, because your work was as great as from the original SWRC team, and maybe a bit better ;)

Re: The MOD/MAP Idea thread

Posted: Sat Jan 17, 2015 3:11 pm
by AvalancheMaster
I got this idea for a MOBA-type map, where you must control a controlpoint on the map to gain control of a vehicle. Once you control the point, the vehicle starts to move in the direction of your base. The first team to get the vehicle to their base wins.

For those of you who've played Warcraft 3: https://www.youtube.com/watch?v=_snkU4VkC5Y

Re: The MOD/MAP Idea thread

Posted: Sun Jan 18, 2015 12:45 am
by Isaac1138
no, I mean RC maps like Gunship, Lockdown, Ghostship ect.

Re: The MOD/MAP Idea thread

Posted: Tue Jan 27, 2015 12:11 pm
by major0spidey
OK I've got an idea,and I'm surprised no one thought of it,I mean Buzz Lightyear fans have to also be Star Wars fans,yeah sure not the opposit way around but hey!
anyway as you probably guessed by now, I'm thinking about a Buzz lightyear mod, but ofcourse this will need alot of modeling...anyone up to a challenge?

Re: The MOD/MAP Idea thread

Posted: Sat Feb 28, 2015 10:01 pm
by razac920
I have a ton of ideas which I figure I'll just throw out. I don't expect to have the time to work on any of these until the summer, but if anyone is interested in working with me on anything in particular, let me know:

1. Starship Troopers -- Whiskey Outpost (link). I've actually have already done some work on the map, sides, and scripting a last-stand battle.

2. Starship Troopers -- Battle of Klendathu (link). Have not started (but similar to previous)

3. Matrix Revolutions -- Battle of Zion (link). Have not started.

4. Zombie Infection Mode -- One zombie has to infect an entire time. Have done a lot of scripting work on.

5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)

6. Any World War I trench battle. Have not started.

7. Global Thermonuclear War -- similar to the game DEFCON (link). Players launch nukes against each other's bases, and try to intercept enemy nukes. Have not started (might be too ambitious)

8. Modern Warfare -- any combat with realistic weapons, tanks, aircraft, helicopters. Have not started (don't know how to make models).

9. Juggernaut mode (link). One heavily armored soldier against all others. Whoever kilsl the Juggernaut becomes the next Juggernaut. Have not started.

10. Defend your Castle (link). Protect your fortress by upgrading it, converting enemies to your cause, and arming them, etc. Have not started.

11. Any kind of purely vehicular game mode - CTF, XL, Conquest. Have not started.

12. Some sort of ODST/Paratrooper battle - Aerial vs ground troops. Have not started.

13. Some sort of labyrinth/maze. Have not started.

14. Some sort of dungeon-crawling RPG. Have not started.

15. Any kind of tower defense game. Have not started.

16. A space free-for-all mode (i.e. free-for-all dogfighting). Have not started.

17. Battleship/Aircraft carrier battle. Have not started.

18. Terminator -- Future War (link). Have not started.

19. Zombie Gunship (link). Protect civilians from a zombie invasion from within an aerial vehicle. Have not started.

20. The Last Stand -- game in which players search for survivors and better guns by day, and fend off zombie waves at night. Have not started.

Re: The MOD/MAP Idea thread

Posted: Sat Feb 28, 2015 10:41 pm
by commanderawesome
razac920 wrote: 5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)

8. Modern Warfare -- any combat with realistic weapons, tanks, aircraft, helicopters. Have not started (don't know how to make models).

13. Some sort of labyrinth/maze. Have not started.

16. A space free-for-all mode (i.e. free-for-all dogfighting). Have not started.
Those have already been done.

Re: The MOD/MAP Idea thread

Posted: Sat Feb 28, 2015 11:23 pm
by razac920
Fair enough, but I have my own ideas about those concepts. I am curious which space free-for-all you are referring to though? I haven't seen any of those before, I think.

Re: The MOD/MAP Idea thread

Posted: Sat Feb 28, 2015 11:46 pm
by Marth8880
razac920 wrote:18. Terminator -- Future War (link). Have not started.
;) !!!!

Re: The MOD/MAP Idea thread

Posted: Sat Feb 28, 2015 11:54 pm
by commanderawesome
razac920 wrote:Fair enough, but I have my own ideas about those concepts. I am curious which space free-for-all you are referring to though? I haven't seen any of those before, I think.
There a mode like that in the conversion pack, as well as the dark times mod.

Re: The MOD/MAP Idea thread

Posted: Sun Mar 01, 2015 12:12 am
by Kingpin
razac920 wrote: 4. Zombie Infection Mode -- One zombie has to infect an entire time. Have done a lot of scripting work on.
5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)
^^^^^

Re: The MOD/MAP Idea thread

Posted: Sat Apr 11, 2015 12:31 pm
by Anakin
I would realy love to see some more inside ship maps. There are so many refs.
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I know there is the star destroyer inside map. But it's really no fun to play. It's too big. To avoid your map becoming too big you could use portals at the hangar doors. So you can still fly outside, but you can still have smal ways to get from one side to the other ;)