Differences from zeroeditor to game...
Posted: Fri May 26, 2006 10:31 pm
Ok, I'm workin on a new map, and I decided to place a crashed Rep Lander in the middle of the map.
I imported it directly form Majin's Geonosis Containment assets (for BF1)
and did the placeing.
The only problem is this: In zero editor, it's fairly small. In game, it's huge.
I mean really really HUGE!!!!!
What caused this? any ideas?
Oh, and also (I guess I lied when I said only problem, lol), the terrain in zeroeditor looks really good, blended, no sharp corners, stuff like that.
In game, it is no blending, so either one texture or another, and it looks like someone painted it on with stencils, you can see very prominent corners.
I'm getting lots of errors such as these:
Any help would be much appreciated, I can post screenies if it would help...
(P.S, by the way, does anyone know if the rep_hover_swampspeeder works?)
I imported it directly form Majin's Geonosis Containment assets (for BF1)
and did the placeing.
The only problem is this: In zero editor, it's fairly small. In game, it's huge.
I mean really really HUGE!!!!!
What caused this? any ideas?
Oh, and also (I guess I lied when I said only problem, lol), the terrain in zeroeditor looks really good, blended, no sharp corners, stuff like that.
In game, it is no blending, so either one texture or another, and it looks like someone painted it on with stencils, you can see very prominent corners.
I'm getting lots of errors such as these:
(guess I lied again, they're warnings.WARNING[terrainmunge world1\GCZ.TER]:ReduceTerrainTextureUsage: corner discontinuity at (80,88)
Any help would be much appreciated, I can post screenies if it would help...
(P.S, by the way, does anyone know if the rep_hover_swampspeeder works?)